Pathfinder 1E Base Cavalier: Knight of the Fray

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Article-At-A-Glance

  • The Base Cavalier[1] is renowned for its masteries, as explored in the guide.
  • Detailed analysis for optimizing skills like Diplomacy, benefiting character development.
  • Insights on effective combat focused growth using Battle Management tips.
  • Role-playing strategies improve engagement and enhance session enjoyment.
Base Cavalier

Click on the level for more information

This Cavalier build is all about charging into the fray with precision and power. As a human Cavalier, they capitalize on the bonus feat and skill point to effectively start a robust path in mounted combat. At level 1, they shine with Mounted Combat and Power Attack, making them a fierce adversary on horseback. With a focus on strength, their offense is significant even at this early stage.

Stat Block Level 1:

Cavalier: male, human cavalier 1; CR 1; Medium humanoid (human); HD 1d10+1; hp 11; Init +1; Spd 30 ft.; AC 15, touch 10, flat-footed 14; Base Atk +1; Grp +5; Atk lance +5 melee (1d8+6/×3); Full Atk lance +5 melee (1d8+6/×3); SA challenge +1; SQ tactician; AL LG; SV Fort +4, Ref +1, Will +1; Str 18, Dex 10, Con 13, Int 10, Wis 10, Cha 12.

Skills, Abilities, and Feats:

Handle Animal +5, Ride +5, Diplomacy +5; Mounted Combat, Power Attack.

Special Attacks and Qualities:

Challenge gives a bonus to attack against a challenged opponent. Tactician allows sharing teamwork feats with allies.

Possessions: Lance, longsword, heavy shield, starting armor, saddle.

This build focuses on mounted combat with the Cavalier class, leveraging high damage output through feats like Ride-By Attack and Spirited Charge. At Level 5, this character showcases strong offensive and defensive capabilities with Power Attack and Toughness. The Cavalier can adeptly challenge foes while mounted, providing both immediate damage and tactical support via teamwork feats, enhancing both personal and allied efficiency.

Stat Block Level 5:

Cavalier : Male, Human Cavalier 5; CR 5; Medium humanoid (human); HD 5d10+10; hp 40; Init +0; Spd 30 ft.; AC 21, touch 10, flat-footed 21; Base Atk +5; Grp +9; Atk +9 melee (1d8+6/20×3, lance) or +8 melee (1d8+4/19-20×2, longsword); Full Atk +9 melee (1d8+6/20×3, lance) or +8 melee (1d8+4/19-20×2, longsword); SA Mounted Combat, Power Attack, Ride-By Attack; SQ Order of the Sword, Tactician, Challenge 1/day; AL LG; SV Fort +7, Ref +1, Will +2; Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 12.

Skills, Abilities, and Feats:

Handle Animal +9, Ride +9, Diplomacy +9, Knowledge (Nobility) +5, Bluff +5; Mounted Combat, Power Attack, Toughness, Ride-By Attack.

Special Attacks and Qualities:

Challenge allows the Cavalier to deal significant damage to a designated target; Order of the Sword features enhance combat abilities when mounted.

Possessions: Lance, longsword, heavy shield, full plate armor, riding saddle, saddlebags, various personal items.

This Level 10 Cavalier is a formidable melee presence. With high mobility from mounted combat and immense charging power, a single mounted charge can deliver massive damage. The combination of feats like Spirited Charge, Vital Strike, and Tactician allows tactical flexibility and strong battlefield support. The character is socially adept, with strong diplomatic skills complementing their prowess in combat.

Stat Block Level 10:

Cavalier : Male, Human Cavalier 10; CR 10; Medium humanoid; HD 10d10+30; hp 90; Init +1; Spd 20 ft.; AC 20, touch 11, flat-footed 19; Base Atk +10; Grp +14; Atk Lance +15 melee (1d8+8/x3) or Longsword +14 melee (1d8+6/19-20); Full Atk Lance +15 melee (1d8+8/x3) and hoof +6 melee (1d4+2) or Longsword +14 melee (1d8+6/19-20); SA Challenge, Mounted Combat, Ride-By Attack, Spirited Charge; SQ Tactician, Order of the Sword, Banner, Charge bonus; AL Lawful Good; SV Fort +10, Ref +4, Will +6; Str 20, Dex 12, Con 13, Int 10, Wis 10, Cha 14.

Skills, Abilities, and Feats:

Handle Animal +14, Ride +14, Diplomacy +14, Knowledge (Nobility) +8, Bluff +7; Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Toughness, Vital Strike, Trample, Greater Tactician.

Special Attacks and Qualities:

Challenge grants bonus to damage against a specific target, Order of the Sword provides various combat bonuses, Tactical feats can be shared with allies.

Possessions: Full Plate Armor, Lance, Longsword, Heavy Shield, high-quality Saddle and Horse Equipment, Wealth from Rich Parents trait, Banner.

This Level 15 Cavalier build excels at mounted combat, delivering massive damage using the combination of Spirited Charge, Vital Strike, and a Lance for devastating charge attacks. The character boasts solid defensive capabilities with full plate armor, a heavy shield, and high hit points, maintaining survivability. Effective as both a frontline combatant and a support role due to teamwork feats and Tactician abilities. Struggles in confining situations and locations where mounts can’t be used.

Stat Block Level 15:

Cavalier: male, human cavalier 15; CR 15; Medium humanoid; HD 15d10+45; hp 135; Init +6; Spd 30 ft (20 ft in heavy armor); AC 30, touch 12, flat-footed 28; Base Atk +15; Grp +20; Atk +24 melee (1d8+10/19-20, longsword) or +27 melee (2d8+30/x3, lance while charging); Full Atk +24/+19/+14 melee (1d8+10/19-20, longsword) or +27 melee (2d8+30/x3, lance while charging); SA Challenge, Chain Challenge, Spirited Charge; SQ Order of the Sword, Mounted Mastery, Tactician; AL lawful good; SV Fort +15, Ref +7, Will +8; Str 20, Dex 10, Con 13, Int 10, Wis 10, Cha 14.

Skills, Abilities, and Feats:

Handle Animal +20, Ride +20, Diplomacy +17, Knowledge (Nobility) +10, Bluff +9, Sense Motive +10; Mounted Combat, Power Attack, Ride-By Attack, Toughness, Spirited Charge, Vital Strike, Trample, Greater Tactician, Broken Wing Gambit, Improved Vital Strike, Weapon Focus (Lance), Improved Initiative, Practiced Tactician.

Special Attacks and Qualities:

Challenge ability grants attack bonuses; Spirited Charge multiplies damage; Tactician shares feats with allies.

Possessions: Full plate armor, heavy shield, lance, longsword, saddle, horse barding.

This Cavalier build focuses on mounted combat, maximizing damage with charge and Vital Strike feats. It’s resilient with high HP and armor, serving both offensive and supportive roles. The character excels in outdoor mobility but faces challenges indoors. With teamwork feats and Tactician abilities, it boosts ally capabilities in battle.

Stat Block Level 20:

Cavalier : male, human Cavalier 20; CR 20; Medium humanoid (human); HD 20d10+60; hp 230; Init +6; Spd 30 ft.; AC 36, touch 12, flat-footed 34; Base Atk +20; Grp +28; Atk +36 melee (Spirited Charge lance 2d8+42/x3) or +34 melee (Longsword 1d8+15/19-20); Full Atk +36 melee (x3 damage lance 2d8+42/x3) or +34/+29/+24/+19 melee (Longsword 1d8+15/19-20); SA Charge Attack, Tactician; SQ Order of the Sword, Mounted Combat, Teamwork Feats; AL LG; SV Fort +23, Ref +12, Will +13; Str 24, Dex 12, Con 16, Int 10, Wis 10, Cha 14.

Skills, Abilities, and Feats:

Handle Animal +25, Ride +28, Diplomacy +22, Knowledge(Nobility) +18, Bluff +15, Sense Motive +18; Mounted Combat, Power Attack, Spirited Charge, Ride-By Attack, Trample, Toughness, Vital Strike, Greater Vital Strike, Improved Initiative, Leadership, Practiced Tactician, Outflank, Broken Wing Gambit.

Special Attacks and Qualities:

Chain Challenge (switch targets immediately), Blood for the Empire (boosts allies when striking shared foes), Master Rider (Order of the Sword).

Possessions: +5 full plate armor, +5 heavy shield, +5 lance, +4 longsword, horse barding, banner.

Milestones Of Character Development

  • Levels 1-5: Focus on building a strong mount-based combat foundation. Start with feats like Mounted Combat and Power Attack for effective charging. Achieve Ride-By Attack for enhanced mobility in battles, making you a force to be reckoned with at a distance.
  • Levels 6-10: Enhance your charging power using Spirited Charge to triple damage with a lance. Develop survivability with Toughness and begin utilizing tactical bonuses with Greater Tactician. Equip your mount better by attaining armor proficiency for it.
  • Levels 11-15: This is where the Vital Strike line becomes essential. Improve your combat effectiveness with feats like Improved Initiative and Weapon Focus (Lance). Your battlefield control grows with tactics like Practiced Tactician and Improved Vital Strike for increased damage output.
  • Levels 16-20: Solidify your role as a leader in battle with Master Tactician and Blood for the Empire. Your lance turns critical with Improved Critical (Lance), and you gain incredible mobility and surprise with Improved Critical’s increased threat range, coupled with Practiced Tactician’s strategic adaptiveness.

Core Abilities & Features

The gravitational force behind the Base Cavalier[1] lies in its multifaceted[2] capabilities on both the battlefield and in social arenas. At its core, the Cavalier is built around the concept of a valiant knight, wielding a perfect synthesis of prowess and charisma. By prioritizing strength and charisma, it not only strikes hard but also stands as a beacon of leadership among allies.

The synergy between a robust Strength and strategic usage of Charisma-focused skills like Diplomacy stitches together this build’s social and combat fabric. Rolling as a human provides not just depth through a bonus feat but also breadth with added skill points, allowing for vital customization. Emphasizing Constitution ensures the Cavalier can endure the rigors of melee combat, while its Charisma enables effective communication and bluffing, essential for navigating noble circles.

A vital cog in the machine are traits like ‘Rich Parents,’ which augment the character’s start by ensuring access to high-quality equipment, further compounded by ‘Armor Master’ to mitigate skill check penalties. The Order of the Sword bolsters this knightly motif by improving mounted combat efficiency and bolstering mental resilience with Will Saves. Mounted feats combine to form a devastating charge-based assault style, spectacularly escalating damage potential via ‘Spirited Charge’ and the ‘Vital Strike’ suite, making the Cavalier a formidable mounted combatant.

Equipment Progression

Level RangeEquipmentDetails
L1-5Masterwork LanceEssential for increased accuracy with charge attacks; crucial in early levels for mounted combat.
L6-10+1 Plate ArmorEnhances defensive capabilities, providing crucial protection in more challenging encounters.
L11-15+2 LanceDeals more damage; essential for maximizing mounted charge attacks with Spirited Charge.
L16-20+3 Full Plate ArmorIncreases AC significantly; critical for facing high-level threats.

Combat Scenarios

  • Dungeon Crawls:
    • This is where the Cavalier faces a bit of a challenge. Due to tight corridors, the mounted advantage is limited. Stay at the front, utilizing your high AC with your shield and armor. Use your longsword and challenge targets to keep foes focused on you while allies strategize. Emphasize your social skills to mitigate traps or negotiate, if possible.
  • Open Fields:
    • This environment is where the Cavalier shines. With your mount, initiate combat with a Mounted Combat-Ride By Attack-Spirited Charge combination to maximize damage. Use Chain Challenge strategically, switching foes when they go down. Your mobility and wide range of attack options give you a tremendous edge, using every opportunity to deal significant damage and support allies with your tactical feats.
  • Ambushes:
    • Ambushes require quick adaptation. Use Improved Initiative to gain a favorable position early in the fight. If caught off-mount, seek to remount quickly or use Broken Wing Gambit to defend and counterattack. Take advantage of Outflank and Tactician abilities to share bonuses with allies. Keep foes engaged using Through-Cover maneuvers to prevent being overwhelmed.
  • Defensive Stands:
    • In defensive holds, form a tight line with allies. Place yourself where you can provoke attacks, enabling extra attacks from Broken Wing Gambit. Your high AC allows you to absorb incoming attacks, using these moments to tactically strike back with support from allies. Offensively, hold positions and lure attackers into flanks for increased damage.
  • Urban Encounters:
    • Urban settings may constrain mounted combat but don’t limit your potential. Utilize diplomacy and sense motive checks to read the room and diffuse tension if necessary. Engage with your longsword and shield, taking advantage of your armor mastery to reduce penalties. Maneuver through alleys for tactical advantage, rallying nearby allies with Tactician and Banner bonuses to push back hostile forces.

Weaknesses & Counters

WeaknessCounter
Indoor FightingLeverage Banner and Teamwork feats to support allies. Use Longsword for close combat and rely on High AC for defense.
Low DexterityUtilize Heavy Shield and Full Plate Armor to enhance AC. Improved Initiative feat boosts combat readiness.
Limited Attack VarietyExploit Vital Strike feat chain for great damage output on singular attacks. Use Challenge ability for consistent offensive pressure.
Over-reliance on MountInvest in Mount skills like Balance, Acrobatics, and Perception. Equip Mount with Full Plate Armor for increased durability.
Vulnerable to Ranged AttacksClose distance quickly with mounted speed. Use tactics like Outflank and Broken Wing Gambit to control battlefield movement.

Roleplaying a Knightly Cavalier

Consider your character’s knightly demeanor in every situation. Embody chivalry, displaying honor in both victory and defeat. Your Cavalier’s sense of duty is paramount—reflect this in your interactions, whether negotiating with nobility or rallying your comrades in battle. Engage with the world around you as if each encounter is a chance to champion justice and uphold your order’s values.

Social interactions should mirror the traditions you hold. When introducing this Cavalier in events, describe the poise and grace with which they move. Their presence should emanate confidence, demanding respect without needing to voice it. The charisma that bolsters your Diplomacy skill can be demonstrated through eloquent speech and unwavering moral principles. Let the Cavalier’s social adeptness shine when navigating through courtly intrigues, using Knowledge (Nobility) to influence and forge alliances.

Theme of Duty and Honor

Your mount is more than just a means to an end; it’s a steadfast partner in your knightly journey. Treat it as such, valuing and caring for it with the reverence it deserves. Engage in roleplay where you share a bond with your horse, communicating as though it understands the gravity of your quests. Display this dedication through interactions that underscore your commitment to the ideals of chivalry.

Theme your adventures around moments that test your Cavalier’s dedication to their code. Offer redemption or adherence to knightly vows when the narrative presents a moral dilemma. Reflect on decisions taken that may either cement or challenge your character’s convictions. These choices should resonate beyond the battlefield, weaving into your overall character development and echoing your deep-seated beliefs in both duty and honor.

Base Cavalier

FAQ

What makes Base Cavalier a strong choice for combat?

Base Cavalier excels in mounted combat and battlefield control. Their challenge ability boosts potential damage output. Paired with the right mount, they can traverse battlefields quickly, striking hard and fast. Team up with a solid front-line to maximize their impact.

How important is the choice of order for a Base Cavalier?

Order choice defines your role and abilities in combat. Each order offers unique skills and combat strategies. For example, Order of the Cockatrice enhances your damage output, while Order of the Shield bolsters your defenses. Match your order to your playstyle.

What feats should Base Cavalier prioritize?

Start with Mounted Combat and Power Attack. These feats enhance your attack potential while mounted. Later, consider Spirited Charge for massive damage increases. Don’t forget to balance your build with defensive feats as needed.

How does a Base Cavalier contribute to a party?

Base Cavaliers offer strong frontline capabilities with exceptional mobility. They lead charges and provide tactical support with their orders. Their ability to challenge foes draws enemy attention, shielding allies. Cavaliers shine when teamwork and clear strategy come into play.

Can Base Cavaliers thrive in non-mounted campaigns?

Yes, although they reach their peak when mounted, Cavaliers are versatile. Focus on feats and class abilities that don’t rely solely on mounts. Strengthen your battlefield presence through tactical positioning and smart use of the challenge ability.

Join us at Stellar Dragons with the Cavalier!

Ready to see how a Base Cavalier fits into your next Pathfinder 1E adventure? Test their prowess, then decide for yourself: could the Base Cavalier[1] be the best build? Join our community on the Stellar Dragons Discord to discuss at https://discord.gg/uAPvgEq6Z7.

Authors

  • Writer, Editor, GM, Technologist – Andrew’s been playing TTRPGs since as far back as he can recall… at least sometime in the nineties… or was it the early 2000s?

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Terms definitions
1. Cavalier – The Base Cavalier – Pathfinder 1E ( The Base Cavalier )

The Base Cavalier

The Cavalier represents the ideal of a knight and it’s mount charge into the fray, leading his companion against impossible odds, but also capable of long range reconnaissance and an exemplar social adept capable of integrating in higher society. This build intends to double down on that general idea and make the Cavalier shine as a whole.

Class

Cavalier

Race

Human, we are going for the stereotypical knight here, also, a bonus feat and an additional skill point each level is extremely hard to refuse. That floating +2 goes into Strength.

Ability Scores

Round up that Constitution, then everything separated equally between Str and Cha

15Point-Buy

Str 18/Dex 10/Con 13/Int 10/Wis 10/Cha 12

20Point-Buy

Str 18/Dex 12/Con 13/Int 10/Wis 10/Cha 14

25Point-Buy

Str 20/Dex 10/Con 13/Int 10/Wis 10/Cha 14

Traits

You need a ton of starting Equipment, so frankly, Rich Parents is not that bad of an idea. Armor Master is a great secondary to reduce the penalty to skill checks.

Favored Class Bonus

Hit Points, you are a melee character and melee characters demand more hp.

Skills

You need Handle Animal and Ride. Diplomacy is great as you have a fairly good Charisma too, allowing you to play the knightly side too. Knowledge(Nobility) fits our theme and Sense Motive helps us navigate Social scenes and provide a defense to our offensive Diplomacy skill. We will also need 5 points in Bluff by level 9, so four levels taking Knowledge(Nobility) and five in Bluff before resuming Know(Nob) is a good way to do so.

Order

We will be getting the Order of the Sword to double down on the aesthetic of a Knight. It will grant us a good bonus to Attack on our Challenge when mounted, gives us a bonus on Will Save which we desperately needed, and eventually make us a master rider.

Feats per Level

1-Mounted Combat Human-Power Attack Tactician-Outflank

3-Ride-By Attack

5-Toughness

Bonus Feat 6-Spirited Charge

7-Vital Strike

Mounted Mastery

8-Trample

9-Chain Challenge

Greater Tactician

9-Broken Wing Gambit

11-Improved Vital Strike

Bonus Feat 12-Weapon Focus(Lance)

13-Improved Initiative

15-Practiced Tactician

17-Greater Vital Strike

Master Tactician

17-Blood for the Empire Bonus Feat 1

8-Improved Critical(Lance)

19-Practiced Tactician

So. We will be charging people. A Lot.

The Mounted Combat-Ride By Attack-Spirited Charge-Trample chain lets us double(triple with a Lance) attacks on a charge while mounted, overrun enemies with easy and lets our horse do an extra hoof attack while overruning someone. That is a lot of damage. Now, when Charging, we can still only make one attack per turn. Enters the Vital Strike feat chain, which eventually quadruples our damage dice(which stacks with Spirited Charge), for a bajillion damage. Chain Challenge let’s us switch targets of our Challenge as an Immediate Action when they get downed. Our Tactical Feats being shared with our allies via our Tactician class feature, Broken Wing Gambit, Outflank and Blood for the Empire are just crazy good buffers that allows extra flanking bonuses(if you are not mounted, you can flank with your mount), give enemies bonus to damage but when enemies attack you, all your allies get an Attack of Opportunity on the attacker and a Bonus to attack and damage when you hit enemies who have been damaged by your allies. Toughness gives us a bit more survivability and Improved Initiative will help our piss poor Initiative bonus quite a lot.

Mount

We will be going for a Horse here because of course All its Ability Score Improvements except the first one should go in Strength for more Overrun, the first one goes into Intelligence, which allows us a wider range of feat access.

Mount Feats per Level

1-Well Trained

2-Power Attack

5-Improved Overrun

8-Valiant Steed

10-Armor Proficiency(Light)

13-Armor Proficiency(Medium)

16-Armor Proficiency(Heavy)

18-Dodge

Well-Trained gives our Mount a bunch of extra tricks, Improved Overrun is self-explanatory, Valiant Steed makes our Mount really hard to scare and Armor Proficiency because let’s be honest, a Horse in Full Armor is just cool.

Mount Skills

Balance, Acrobatics and Perception will be your go to.

Equipment

Saddle and Horse Equipment. A Lance, a Longsword, a Heavy Shield and the best Armor you can get. Eventually, both yourself and your horse will be adorned in Full Plate Armor.

Final Thoughts on the Build

This build is a mounted monster, capable of dealing damage that would make Blaster spellcasters blush. It is also fairly tanky, and extremely mobile. However, it does have its weaknesses, like indoor fighting. However, even in these situations, your Banner grants good bonuses to your allies, your Teamwork feats and Tactician makes you a fantastic support character and you are still more than capable in combat via your Challenge and your Longsword/High AC via Shield and Armor.

2. Alchemist – Multifaceted – Pathfinder 1E ( multifaceted )

The Doctor, the Silver Lady, the Fallen Noble, the Fox, the Beast and the Murderer

This build. This build is pure autism ultra condensed into how many different forms and personalities we can have, while still be an actual playable character.

We are taking the Vivisectionist Archetype, switching our Bombs for Sneak Attack, we also take a few levels in Vigilante with the Serial Killer Archetype, and we also take the Master Chymist Prestige Class. Our leveling should look something like the following:

Class

Alchemist 8/Vigilante-Serial Killer 2/Master Chymist 10

Race

We are going with Kitsune, with the Keen Kitsune and Superior Shapeshifter Alternate Racial Features.

Ability Scores

Put everything into Dexterity.

15Point-Buy

Str 8/Dex 16/Con 10/Int 18/Wis 10/Cha 10

20Point-Buy

Str 8/Dex 18/Con 10/Int 18/Wis 10/Cha 10

25Point-Buy

Str 10/Dex 19/Con 10/Int 18/Wis 10/Cha 10

Traits

Cosmopolitan gives us Linguistics as a Class Skill, Deep Cover lets us take 10 to assume and maintain our cover identity. Our real identity is that of a destitute noble from a family who got murdered. Our cover identity is that of an apothecary and local doctor working in the slums.

Favored Class Bonus

We are a melee character with d8 HD and 10 Con. HP.

Skills

Craft(Alchemy), Heal, Perception, Use Magic Devices, Sleight of Hands, Stealth, Linguistics, Knowledge Religion must be at least 3.

Feats by Level

1-Weapon Finesse

Kitsune Bonus-Fox Shape Alchemist Bonus-Throw Everything Alchemist Bonus-Brew Potions

3-Skill Focus(Linguistics)

5-Orator

7-Fiendish Obedience(Jezelda)

9-Piranha Strike

11-Extra Discovery

13-Extra Discovery

15-Extra Discovery

17-Extra Discovery

19-Extra Discovery

Weapon Finesse and Piranha Strike are no-brainers since we are dex-based, Fox Shape means that we now have three personas, the fallen kitsune noble form, human doctor form and a fox form. Orator let us use Linguistics for all things social which is bonkers good. Fiendish Obedience keyed to Jezelda means that by lvl 20 we become a true Werewolf, so a Werewolf hybrid from and a wolf form (5 forms/personas now).

Extra Discoveries will play into another of our form.

Vigilante-Serial Killer

Gives us yet another persona, that of a ruthless serial killer(6) this time directly letting us add a different alignment to the persona and giving us various protections against people trying to link our various personas to each other.

Discoveries by Level

2-Feral Mutagen

4-Infusion

6-Wings

8-Promethean Disciple

11-Tentacle

13-Preserve Organs

15-Material Mastery

17-Alchemical Simulacrum

19-Alchemical Zombie

Master Chymist

This one gives us our final persona, one that appears whenever we use our Mutagen, with its own alignment and goals. This one is of the Silver Lady, a draconic woman with silver scales and wings, beloved by the high society for her great intellect and sharp tongue. We also gain several Advanced Mutagens at the following levels

12-Greater Mutagen

14-Restoring Changes

16-Scent

18-Draconic Mutagen

20-Grand Mutagen

Extracts Learned by Level

  1. Cure Light Wounds, Blurred Movement, Enlarge Person, Negate Aroma, Shield, Vocal Alteration
  2. Wizened Appearance, Deathwatch
  3. Youthful Appearance
  4. Cure Moderate Wounds
  5. Bull’s Strength
  6. Invisibility
  7. Haste, Anthropomorphic Animal
  8. Cure Serious Wounds
  9. Fly
  10. Cure Critical Wounds
  11. Vitriolic Mist
  12. Freedom of Movements
  13. Magic Jar
  14. Communal Stoneskin
  15. Mask from Divination

Equipment

Nobles Clothes, Doctor’s Clothes, Alchemist’s Lab, Healing Kit, A Dagger and a Light Crossbow

Final Thoughts on the Build

Yeah, we deal a truck ton of damage with our natural attacks between Piranha Strike, Sneak Attack, Brutality +6 and our Grand Mutagen. We are talking some 17d6+3d4+4d8+84 damage per round pre buffs is nothing to sneeze at, and with only Enlarge Person in, our damage grows all the way up to 5d8+20d6+88. Plus we are probably one of the best social builds as we have a plethora of different personas (Noble Kitsune, Human Doctor, Fox, Werewolf, Wolf, Dragon Lady, Serial Killer) we can play with some with different alignments from our real one too, making us the single best build at social infiltration in Pathfinder.

Plus we can create Golems to serve us, animal alchemical zombies and to top it off, we can create a simulacrum of us, which can take one of our persona while we are in another to further enhance the illusion that all of these are actually different people and not one very schizophrenic Kitsune.

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