Pathfinder 1E Bard Arcane Duelist

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Article-At-A-Glance

  • The Arcane Duelist[1] Bard excels in combining melee prowess with magical abilities effectively.
  • Focuses on strategic build insights enhancing character roles and combat effectiveness.
  • Emphasizes synergy between magical skills and physical combat for optimal performance.
  • Guide offers practical advice for maximizing skill use in Pathfinder campaigns.

Click on the level for more information

The Arcane Duelist[1] at Level 1 is an effective melee build focused on countering spellcasters. With a focus on Strength and Charisma due to the Moroi-Born Dhampyr race, this bard benefits from increased damage through Arcane Strike and Power Attack feats. The use of Bardic Performance for team support, alongside superior initiative from the Reactionary trait, ensures swift battlefield presence.

Stat Block Level 1:

Arcane Duelist: male, Moroi-Born Dhampyr Bard 1; CR 1/2; Medium humanoid (dhampyr); HD 1d8+1; hp 9; Init +1; Spd 30 ft.; AC 16, touch 10, flat-footed 16; Base Atk +0; Grp +4; Atk longsword +4 melee (1d8+3/19–20); Full Atk longsword +4 melee (1d8+3/19–20); SA Bardic Performance; SQ Darkvision 60 ft., Undead Resistance, Bardic Knowledge, Countersong, Distraction, Fascinate, Inspire Courage; AL N; SV Fort +0, Ref +2, Will +2; Str 17, Dex 10, Con 10, Int 8, Wis 8, Cha 18.

Skills, Abilities, and Feats:

Perception +0, Perform (Dance) +8, Spellcraft +0, Stealth +4, Use Magic Device +8; Toughness, Arcane Strike, Power Attack (Bonus).

Special Attacks and Qualities:

Bardic Performance three rounds/day that boosts allies and counters hostile magic.

Possessions: longsword, heavy shield, chain shirt.

At level 5, this Arcane Duelist Bard focuses on being a formidable presence on the battlefield. With Toughness and Combat Casting bolstering his defenses, and Power Attack increasing offensive capabilities, the Bard uses a mix of melee prowess and bardic enchantments to disrupt enemy spellcasters. Improved Initiative and Maestro of the Society keep him quick on his feet and resilient in performance.

Stat Block Level 5:

Arcane Duelist: Male, Moroi-Born Dhampyr Bard (Arcane Duelist) 5; CR 5; Medium humanoid (dhampir); HD 5d8; hp 35; Init +1; Spd 30 ft.; AC 18, touch 11, flat-footed 17; Base Atk +3; Grp +6; Atk Longsword +6 (1d8+4/19-20) or Heavy Shield Bash +6 (1d4+3); Full Atk Longsword +6 (1d8+4/19-20) and Heavy Shield Bash +6 (1d4+3); SA Arcane Strike, Power Attack; SQ Bardic Performance, Spellcasting, Light Fortification; AL NG; SV Fort +4, Ref +5, Will +4; Str 17, Dex 11, Con 10, Int 10, Wis 10, Cha 18.

Skills, Abilities, and Feats:

Perception +8, Perform (Dance) +11, Spellcraft +8, Stealth +8, Use Magic Device +12; Toughness, Arcane Strike (Arcane Duelist Bonus Feat), Combat Casting, Power Attack, Improved Initiative.

Special Attacks and Qualities:

Bardic Performance: Inspire Courage +1, Disruptive; Light Fortification: 25% chance to negate critical hits and precision damage.

Possessions: Longsword, Heavy Shield, Chain Shirt.

At level 10, the character leverages a combination of Bardic Performance, Arcane Strike, and Power Attack to deal significant damage while maintaining versatility through spellcasting. The character excels at countering spellcasters with Disruptive and Spellbreaker feats. This Dhampyr’s combat prowess is bolstered by high Charisma and the capacity to buff allies or instill fear in enemies.

Stat Block Level 10:

Arcane Duelist Bard: Male, Moroi-Born Dhampyr Bard 10; CR 10; Medium humanoid (dhampyr); HD 10d8; hp 68; Init +5; Spd 30 ft.; AC 22, touch 12, flat-footed 21; Base Atk +7; Grp +10; Atk Longsword +13 melee (1d8+6/19-20) or Arcane Strike; Full Atk Longsword +13/+8 melee (1d8+6/19-20) with Arcane Strike; SA Bardic Performance, Arcane Strike, Power Attack; SQ Dhampyr traits, Bard spells, Versatile Performance; AL Chaotic Good; SV Fort +4, Ref +11, Will +10; Str 17, Dex 11, Con 10, Int 9, Wis 10, Cha 20.

Skills, Abilities, and Feats:

Perception +10, Perform(Dance) +18, Spellcraft +9, Stealth +10, Use Magic Device +18; Toughness, Arcane Strike, Power Attack, Improved Initiative, Disruptive, Improved Counterspell, Spellbreaker.

Special Attacks and Qualities:

Excels in melee combat against spellcasters with abilities to counterspell effectively. Dhampyr racial traits add unique flavor and advantages against certain foes.

Possessions: Longsword, Heavy Shield, Chain Shirt.

This Arcane Duelist Bard is a melee centric spellcaster counter, equipped with formidable capabilities right at level 15. The build focuses on crowd control and offensive verb buffs, fear spells, and debilitating spellcasters through counterspells and dispelling techniques. The character is poised to absorb hits while dishing out significant damage through Power Attack and Arcane Strike. Capabilities include improved durability with Toughness and significant offensive potential through Bardic Performance and various combat feats.

Stat Block Level 15:

Arcane Duelist Bard: male, Moroi-Born Dhampyr Arcane Duelist 15; CR 15; Medium undead (dhampyr); HD 15d8; hp 120; Init +5; Spd 30 ft.; AC 21, touch 11, flat-footed 20; Base Atk +11; Grp +17; Atk Longsword +19 melee (1d8+9/19–20) or spell; Full Atk Longsword +19/+14/+9 melee (1d8+9/19–20); SA Bardic Performance, Arcane Strike, Power Attack, Disruptive Spell, Penetrating Strike; SQ Immune to spells, fast healing; AL Chaotic Good; SV Fort +9, Ref +10, Will +11; Str 19, Dex 10, Con 10, Int 10, Wis 10, Cha 20.

Skills, Abilities, and Feats:

Perception +18, Perform (Dance) +25, Spellcraft +15, Stealth +15, Use Magic Device +25; Toughness, Combat Casting, Power Attack, Improved Initiative, Disruptive, Improved Counterspell, Weapon Focus (Longsword), Spellbreaker, Martial Weapon Proficiency (Shield), Lingering Performance, Shield Focus, Improved Shield Bash, Greater Penetrating Strike, Weapon Focus (Shield).

Special Attacks and Qualities:

Gain extra spell slots, ignore damage reduction, disrupt spellcasters within range.

Possessions: Longsword, Heavy Shield, Chain Shirt, spell components, assorted potions and scrolls.

The Arcane Duelist[1] Bard build focuses on enhancing combat capabilities against spellcasters. It features improved melee damage through Bardic Performance, Arcane Strike, and Power Attack. Feats like Improved Counterspell, Spellbreaker, and penalties to enemy spellcasters make this build exceptionally disruptive in magical combat. Spells support allows for buffs, healing, fear effects, and counterspells, solidifying the build’s role as a tactical melee and anti-magic force.

Stat Block Level 20:

Arcane Duelist: Male, Moroi-Born Dhampyr Bard 20; CR 20; Medium humanoid (dhampyr); HD 20d8; hp 160; Init +6; Spd 30 ft.; AC 24, touch 10, flat-footed 22; Base Atk +15; Grp +20; Atk longsword +22/+17/+12 melee (1d8+5/19-20) or shield bash +20 melee (1d4+3); Full Atk longsword +22/+17/+12 melee (1d8+5/19-20) and shield bash +20 melee (1d4+3); SA Bardic Performance, Arcane Strike, Power Attack; SQ Favored Class Bonus (HP), Resist Level Drain; AL Chaotic Good; SV Fort +12, Ref +14, Will +12; Str 17, Dex 10, Con 10, Int 8, Wis 10, Cha 20.

Skills, Abilities, and Feats:

Perception +23, Perform (Dance) +23, Spellcraft +20, Stealth +20, Use Magic Device +23; Toughness, Combat Casting, Power Attack, Improved Initiative, Improved Counterspell, Shield Focus, Improved Shield Bash, Penetrating Strike, Martial Weapon Proficiency (Shield), Lingering Performance, Greater Penetrating Strike, Weapon Focus (Longsword), Weapon Focus (Shield), Spellbreaker, Arcane Strike.

Special Attacks and Qualities:

Bardic Performance (28 rounds/day), Disruptive, DR Ignoring (against spellcasters), Counter Spells.

Possessions: Longsword, Heavy Shield, Chain Shirt, Wand of Cure Light Wounds.

Arcane Duelist

Milestones Of Character Development

  • Levels 1-5: Initial build focuses on durability and enhancing combat prowess. Key feats include Toughness for extra HP and Arcane Strike for additional damage. Combat Casting is essential for spellcasting in melee. Power Attack enhances offensive capability, while Improved Initiative ensures acting swiftly in combat.
  • Levels 6-10: The Arcane Duelist[1] truly begins to shine as an anti-spellcaster build. Acquiring Disruptive and Improved Counterspell prioritize shutting down enemy casters. Weapon Focus (Longsword) adds precision to attacks. Spellbreaker further strengthens the role against spellcasters, preventing them from casting defensively.
  • Levels 11-15: Versatility and defense are highlighted. Martial Weapon Proficiency (Shield) permits full use of shields, and Lingering Performance extends the duration of Bardic Performances. Penetrating Strike offers counteraction to damage reduction, and Shield Focus improves defensive capabilities in combat scenarios.
  • Levels 16-20: The build reaches full potential with great offensive and defensive coverage. Improved Shield Bash and Greater Penetrating Strike bolster combat effectiveness. Weapon Focus (Shield) ensures proficiency with defensive tools, while Bardic abilities and interrupting enemy spellcasters solidify the Arcane Duelist[1]’s role as a multifaceted[2] threat.

Core Abilities & Features

The Arcane Duelist[1] bard archetype excels in melee combat and counters spellcasting enemies, distinguishing itself as a versatile hybrid. Unlike regular bards, the Arcane Duelist[1] closes the gap between spellcasting and melee prowess, transforming the bard into a formidable melee resource.

Anticaster Role: One of the most defining aspects of the Arcane Duelist[1] is its anticaster capabilities. With Improved Counterspell and Spellbreaker, this build can effectively neutralize enemy spellcasters during combat. This control on the battlefield ensures allies can focus on physical threats while the duelist nullifies magical complications.

Enhanced Combat Prowess: The build is further enhanced with feats like Arcane Strike and Power Attack, which amplify damage output substantially. The Arcane Duelist Bonus Feats effectively turn the Bard into a powerhouse anti-magic warrior. When combined with a Heavy Shield and Weapon Focus (Longsword), the bard holds its own in close-quarters battles, able to stand toe-to-toe with seasoned fighters.

Defensive Buffs and Versatility: Despite lower base HP, the Arcane Duelist[1] compensates with the ability to cast a range of defensive spells and utilize bardic performances to boost AC and resistances. With the Lingering Performance feat, performances last longer, granting more strategic flexibility. The combination of theses features guides the Arcane Duelist[1] to become not just a combat specialist, but a support buildup regarory in versatility and utility on the battlefield.

Equipment Progression

Level RangeEquipmentDetails
L1-5Masterwork LongswordProvides a minor bonus to attack rolls. Your primary weapon for dealing melee damage.
L6-10+1 LongswordEnhances damage and accuracy further as you face tougher opponents.
L11-15+2 Adamantine LongswordPerfect for bypassing damage reduction, boosting effectiveness in battles.
L16-20+3 Speed LongswordGain extra attacks during your turns, vastly improving damage output.

Combat Scenarios

  • Dungeon Crawls:
    • In the tight quarters of a dungeon, leverage Perform(Dance) to maneuver strategically amongst enemies. Utilize spells like Bladethirst for added damage. The focus here is to nullify casters’ spells with Improved Counterspell while mitigating damage with your shield.
  • Open Fields:
    • Use Bardic Performance to enhance allies. Advance with caution, employing Disruptive to prevent enemy spellcasters from gaining an advantage. The wide space gives room for Lingering Performance, prolonging buffs. Snipe with ranged attacks if closing the gap is difficult.
  • Ambushes:
    • When surprised, Reactionary trait boosts Initiative, letting you act faster. Use Invisibility from a scroll or wand to reposition. Power Attack and Arcane Strike ensure powerful counter-attacks. Defensive spellcasting helps shrug off initial damage.
  • Defensive Stands:
    • Here, your shield and Toughness are crucial. Defend allies by blocking magic with Spellbreaker, while casting healing spells between counterattacks. Penetrating Strike becomes essential to bypass defenses. Encourage allies with Perform(Dance).
  • Urban Encounters:
    • Blend into the crowd using Stealth, casting spells like Unseen Servant from scrolls to manipulate the environment. Engage targets swiftly, using Improved Shield Bash to incapacitate. Urban settings favor tactics over brute force. Leverage your spells for social manipulation when needed.

Weaknesses & Counters

WeaknessCounter
Low Constitution resulting in lower HP.Use Toughness feat to increase HP and always opt for the Favored Class Bonus in HP.
Potentially low Armor Class (AC).Equip Chain Shirt for an Armor Bonus and use Shield Focus for added protection. Buff with spells like Mage Armor.
Sensitive to mental attacks due to low Wisdom and Intelligence.Equip items that provide bonuses to Will saves or use spells like Protection from Evil to boost resistances.
Limited spellcasting due to focus on melee.Utilize Bardic Performance and spells strategically in combat and focus on utility spells like Fear and Heroism.
Vulnerability to heavy damage from stronger melee opponents.Use Improved Shield Bash and Improved Initiative to gain early advantage in attack and defense.

Roleplaying as the Arcane Duelist

The Dhampyr Bard

Picture a world where magic is both revered and feared. As a Moroi-Born Dhampyr, your existence itself is an enigma. Living on the fringes of society, yet always in its center stage due to your inherent charm and mysterious aura. The blend of +2 to Strength and Charisma enables you to charm a crowd or crush a foe with equal finesse. Channel this complexity in your performance and interactions. Play the part of the misunderstood artist, one who dances between the light of creation and the shadow of destruction. Your Perform (Dance) skill is more than a talent; it is an expression of your inner turmoil and grace.

Your heritage as a Mage-killer brings a past of fierce battles against spellcasters who underestimate your capabilities. Roleplay this inner conflict, as you might struggle to choose between smiting a spellcaster and exploring the potential to learn from them. The world sees you as an anti-magic warrior, but in quiet moments, reflect on a desire for acceptance and understanding. This dual nature can drive engaging dialogues, especially in tense negotiations or when encountering fellow arcane practitioners.

Showcase Strength and Charm

The challenge of roleplaying an Arcane Duelist is balancing physical prowess with spellcasting capabilities. In battles, become the theatrical performer and strategic fighter; flair, precision, and power will mesmerize both allies and foes. Your armor clinks rhythmically, your longsword glints fiercely, and your shield forms a trusted partner always at your side. Since your HP leans on the modest side, strategize your combat entry like a choreographed dance, timing each spell and strike with mastery.

Off the battlefield, highlight your magnetic charisma. Use those bonus Bardic Performance rounds to captivate audiences, heal your allies both in spirit and body, and instill fear in the hearts of enemies. Emphasize your profound connection with the arcane arts through storytelling, sharing tales of arcane duels and unsung battles. Let your companions see the bard’s quintessential warmth and valor that lies beneath your firm exterior, a true testament to the depth and versatility of a Dhampyr Bard.

Arcane Duelist

FAQ

What are the key attributes for an Arcane Duelist?

An Arcane Duelist should prioritize Charisma and Dexterity. Charisma enhances spellcasting and performance abilities. Dexterity contributes to armor class and initiative. These attributes help capitalize on the Arcane-Duelist’s role as a versatile combatant. Secondary attributes like Constitution can boost survival, but focus on Charisma and Dexterity for key strategies.

What spells are most effective for an Arcane Duelist?

Spells that enhance combat abilities work best for an Arcane Duelist. Spells like Mirror Image and Displacement increase survivability. Enlarge Person and Heroism boost combat effectiveness. Select spells that fit your unique fighting style and the party’s needs. Always prepare diverse options to adapt to various challenges.

How does weapon choice affect an Arcane Duelist’s combat abilities?

An Arcane Duelist benefits from finesse weapons for their Dexterity bonuses. Select weapons like rapiers or scimitars for agility in battle. Weapon enchantments can enhance your capabilities. Enchantments like Keen or Magic are good choices. These enhance damage output and critical hit potential significantly.

Does an Arcane Duelist require specific feats to be effective?

The Arcane Duelist[1] is optimized with feats like Weapon Finesse and Arcane Strike. Weapon Finesse lets you use Dexterity instead of Strength for attack rolls. Arcane Strike adds spell power to weapon attacks. Choose feats that improve survivability and spell versatility for a balanced build.

Why consider playing an Arcane Duelist in your next campaign?

The Arcane Duelist[1] offers a blend of combat and arcane capabilities. Their versatility fits different party compositions well. They bring unique contributions that enhance strategic depth. Trying an Arcane Duelist may redefine your Pathfinder experience. Could this be the best build in Pathfinder 1E?

Join us at Stellar Dragons with the Arcane Duelist!

Join the discussion on our Discord and learn about the bard and many other classes at https://discord.gg/uAPvgEq6Z7. See what other players think!

Authors

  • Andrew Wilson

    Writer, Editor, GM, Technologist – Andrew’s been playing TTRPGs since as far back as he can recall… at least sometime in the nineties… or was it the early 2000s?

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Terms definitions
1. ↑ Bard – The Arcane Duelist – Pathfinder 1E ( The Arcane Duelist )

The Arcane Duelist

So, the Bard has a neat Archetype called Arcane Duelist which turns the bard into a functioning anticaster melee build. A gish bard sounding like a fun build, I decided to go for it!

Class

Bard (Arcane Duelist) 20

Race

We will be going for a Moroi-Born Dhampyr, and no, we won’t be trying to emulate D, that’s going to be an Inquisitor build. That +2 in both Strength and Charisma is just great and a Dhampyr Mage-killer is just a very nice concept idea so we’re running with it.

Round up Strength then everything in Charisma

Ability Scores

15Point-Buy

Str 17/Dex 10/Con 10/Int 8/Wis 8/Cha 18

20Point-Buy

Str 17/Dex 11/Con 10/Int 10/Wis 10/Cha 18

25Point-Buy

Str 17/Dex 10/Con 10/Int 9/Wis 10/Cha 20

Traits

Maestro of the Society for extra Bardic Performance rounds, Reactionary for higher Initiative.

Favored Class Bonus

We are a melee character with 10 in Constitution and D8 hit dice. HP it is.

Skills

Perception, Perform(Dance) Spellcraft, Stealth, Use Magic Devices. Just do it.

Feats by Level

1-Toughness

Arcane Duelist Bonus 1-Arcane Strike Arcane Duelist Bonus

2-Combat Casting

3-Power Attack

5-Improved Initiative

Arcane Duelist Bonus

6-Disruptive

7-Improved Counterspell

9-Weapon Focus (Longsword)

Arcane Duelist Bonus 10-Spellbreaker

11-Martial Weapon Proficiency (Shield)

13-Lingering Performance

Arcane Duelist Bonus 14-Penetrating Strike

15-Shield Focus

17-Improved Shield Bash

Arcane Duelist Bonus

18-Greater Penetrating Strike

19-Weapon Focus (Shield)

Toughness because let’s be honest, your hp sucks otherwise. Arcane Strike and Power Attack will be amplifying your damage output significantly, and the Arcane Duelist bonus feats make you a great anti spellcaster build freely, so we double down on that notion with Improved Counterspell. Finally, we will be using a shield so Improved Shield Bash and Shield Focus are great feats to add to the mix.

Spells

  1. Read Magic, Detect Magic, Lullaby, Prestidigitation, Sleep, Cause Fear
  2. Spark, Duelist’s Parry
  3. Mending, Cure Light Wounds
  4. Cure Moderate Wounds, Umbral Weapon
  5. Scare
  6. Versatile Weapon
  7. Feather Fall, Fear, Dispel Magic
  8. Haste
  9. Cure Serious Wounds
  10. Shatter, Greater Invisibility, Cure Critical Wounds
  11. Grease, Dimension Door
  12. Freedom of Movement
  13. Displacement, Mass Cure Light Wounds, Greater Dispel Magic
  14. Mirror Images, Greater Bladed Dash
  15. Greater Heroism
  16. Echolocation, Mass Cure Moderate Wounds, Animate Objects
  17. Blink, Dance of a Thousand Cut
  18. Greater Shout
  19. Unwilling Shield
  20. Zone of Silence, Veil

Equipment

A Longsword, a Heavy Shield and a Chain Shirt

Final Thoughts on the Build

So we can buff ourselves to the point where our at first fairly low hp/AC doesn’t really matter, we can throw several fear spells, heal, and we can counterspell and absolutely destroy spellcasters in melee. Our damage is also quite significant between our Bardic Performance, Arcane Strike and Power Attack, with the ability to ignore some DR, we are a solid melee character and support build.

2. ↑ Alchemist – Multifaceted – Pathfinder 1E ( multifaceted )

The Doctor, the Silver Lady, the Fallen Noble, the Fox, the Beast and the Murderer

This build. This build is pure autism ultra condensed into how many different forms and personalities we can have, while still be an actual playable character.

We are taking the Vivisectionist Archetype, switching our Bombs for Sneak Attack, we also take a few levels in Vigilante with the Serial Killer Archetype, and we also take the Master Chymist Prestige Class. Our leveling should look something like the following:

Class

Alchemist 8/Vigilante-Serial Killer 2/Master Chymist 10

Race

We are going with Kitsune, with the Keen Kitsune and Superior Shapeshifter Alternate Racial Features.

Ability Scores

Put everything into Dexterity.

15Point-Buy

Str 8/Dex 16/Con 10/Int 18/Wis 10/Cha 10

20Point-Buy

Str 8/Dex 18/Con 10/Int 18/Wis 10/Cha 10

25Point-Buy

Str 10/Dex 19/Con 10/Int 18/Wis 10/Cha 10

Traits

Cosmopolitan gives us Linguistics as a Class Skill, Deep Cover lets us take 10 to assume and maintain our cover identity. Our real identity is that of a destitute noble from a family who got murdered. Our cover identity is that of an apothecary and local doctor working in the slums.

Favored Class Bonus

We are a melee character with d8 HD and 10 Con. HP.

Skills

Craft(Alchemy), Heal, Perception, Use Magic Devices, Sleight of Hands, Stealth, Linguistics, Knowledge Religion must be at least 3.

Feats by Level

1-Weapon Finesse

Kitsune Bonus-Fox Shape Alchemist Bonus-Throw Everything Alchemist Bonus-Brew Potions

3-Skill Focus(Linguistics)

5-Orator

7-Fiendish Obedience(Jezelda)

9-Piranha Strike

11-Extra Discovery

13-Extra Discovery

15-Extra Discovery

17-Extra Discovery

19-Extra Discovery

Weapon Finesse and Piranha Strike are no-brainers since we are dex-based, Fox Shape means that we now have three personas, the fallen kitsune noble form, human doctor form and a fox form. Orator let us use Linguistics for all things social which is bonkers good. Fiendish Obedience keyed to Jezelda means that by lvl 20 we become a true Werewolf, so a Werewolf hybrid from and a wolf form (5 forms/personas now).

Extra Discoveries will play into another of our form.

Vigilante-Serial Killer

Gives us yet another persona, that of a ruthless serial killer(6) this time directly letting us add a different alignment to the persona and giving us various protections against people trying to link our various personas to each other.

Discoveries by Level

2-Feral Mutagen

4-Infusion

6-Wings

8-Promethean Disciple

11-Tentacle

13-Preserve Organs

15-Material Mastery

17-Alchemical Simulacrum

19-Alchemical Zombie

Master Chymist

This one gives us our final persona, one that appears whenever we use our Mutagen, with its own alignment and goals. This one is of the Silver Lady, a draconic woman with silver scales and wings, beloved by the high society for her great intellect and sharp tongue. We also gain several Advanced Mutagens at the following levels

12-Greater Mutagen

14-Restoring Changes

16-Scent

18-Draconic Mutagen

20-Grand Mutagen

Extracts Learned by Level

  1. Cure Light Wounds, Blurred Movement, Enlarge Person, Negate Aroma, Shield, Vocal Alteration
  2. Wizened Appearance, Deathwatch
  3. Youthful Appearance
  4. Cure Moderate Wounds
  5. Bull’s Strength
  6. Invisibility
  7. Haste, Anthropomorphic Animal
  8. Cure Serious Wounds
  9. Fly
  10. Cure Critical Wounds
  11. Vitriolic Mist
  12. Freedom of Movements
  13. Magic Jar
  14. Communal Stoneskin
  15. Mask from Divination

Equipment

Nobles Clothes, Doctor’s Clothes, Alchemist’s Lab, Healing Kit, A Dagger and a Light Crossbow

Final Thoughts on the Build

Yeah, we deal a truck ton of damage with our natural attacks between Piranha Strike, Sneak Attack, Brutality +6 and our Grand Mutagen. We are talking some 17d6+3d4+4d8+84 damage per round pre buffs is nothing to sneeze at, and with only Enlarge Person in, our damage grows all the way up to 5d8+20d6+88. Plus we are probably one of the best social builds as we have a plethora of different personas (Noble Kitsune, Human Doctor, Fox, Werewolf, Wolf, Dragon Lady, Serial Killer) we can play with some with different alignments from our real one too, making us the single best build at social infiltration in Pathfinder.

Plus we can create Golems to serve us, animal alchemical zombies and to top it off, we can create a simulacrum of us, which can take one of our persona while we are in another to further enhance the illusion that all of these are actually different people and not one very schizophrenic Kitsune.

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