The Glass Walker[1]’s Character Build Guides for D&D 3.5.

They ran, as they fought off the hobgoblin and countless undead hot on their heels. Finally, they managed to reach the old chapel, but alas, there was no door to block off the attackers!
The elf turned and grabbed his bow, meanwhile the man clutched his staff, sweating heavily. They both knew they faced their doom.
The hobgoblin led the hordes of undead and smiled at the thought of playing with his new prey. Suddenly the wicked smile evaporated from his face.
His bloodshot eyes widened in terror as he pointed at them in abject horror. The hobgoblin turned tail and ran as fast as his legs would take him.
The stained glass windows came to life. Elementals, Beasts of legends, Dragons, Angels and Demons alike came to life and charged the undead masses. The speed in which they eliminated the hoard left both the elf and the man speechless. Before they could react, and just as rapidly as their salvation appeared, it vanished.
Silence and darkness fell once again on the old manor, only broken by the countless candles that illuminated the chapel.
It was too much for both of them. They ran away in the night, frightened by a story no one would believe. As they fled, one of the stained glass windows was shaped in the form of a robed humanoid made of pure living glass.
It walked amongst the candles and grabbed the notebook the man left behind with its glass hand. The glass creature raised the tome amongst the candles, and it was titled:
“The Legend of the Glass Walkers”
Warforged
Archivist 7/Thaumaturgist 5/Malconvoker 8
Str 10/Dex 10/Con 18/Int 18/Wis 10/Cha 8
Bluff, Knowledge(The Planes)
Flaws: Murky Eyed, Shaky
Flaw-Heavy Armor Proficiency
Flaw-Adamantine Body
1-Academic Priest
Archivist Bonus 1-Scribe Scroll
3-Extend Spell
6-Spell Focus(Conjuration)
9-Rapid Spell
Thaumaturgist Bonus 9-Augment Summoning
12-Summon Elemental
15-Rashemi Elemental Summoning
18-Quicken Spell
Alright, with Adamantine Body we start off with a fairly large AC and a Damage Reduction of 2/adamantine at level 1. This means that despite our low Hit Die, we are near unkillable from the get go and that’s before buffing ourselves into the stratosphere.
We are, however, far from focusing on this. Rapid Spell lets us cast Summon spells as a standard action. We essentially win the game by default the second this comes online as I will detail further in the Final Thoughts section. Add Extend Spell for obvious reasons.
Augment Summoning and Summon Elemental, especially combined with Rashemi Elemental Summoning means we have essentially limitless summons that can each deal more damage than a Meteor Swarm. Enjoy this absolute nonsense.
Start with a Quarterstaff to give your DM a false sense of security. As soon as you can, grab yourself a Headband of Intellect and a Cloak of Resistance.
Alright, let me explain the madness of this build. Since we, as an Archivist, don’t have an actual spell list, but rather can pull from all divine spellcasting spell lists, this means we get access to every single summoning spell in the game.
You just read that correctly. Summon Monster, Summon Nature’s Ally, Summon Undead, you name it, you have potential access to it. And via Rapid Spell you get to cast those as a Standard Action, meaning that creature gets to act now.
Beefed up with your automatic Extended Summoning and Augment Summoning, you now have near limitless, on-call minions to do any of your biddings, including healing and buffing your allies and yourself. Add Fiendish Legion to summon even more evil outsiders despite not necessarily being evil yourself and you can utterly wreck any leftover balance in the game with but a single spell.
And that’s before I start talking about Planar Binding or Planar Ally here, which are further empowered via your Improved Calling ability (use Greater Planar Ally to summon a Balor for shit and giggles).
And all of that? Yeah, that’s on top of being a friggin Archivist which means all the divine spells ever.
Want to utterly piss on the poor fragments of your GM’s sanity? Look up the Generic Spellcaster in Unearthed Arcana and realize that technically, this means you can grab divine scrolls of spells on the Sorcerer/Wizard spell list.
| Level | Class | HD | Feats | Special |
| 1 | Archivist | 10 | Adamantine Body, Academic Priest, Scribe Scroll, Heavy Armor Proficiency | Dark Knowledge(Tactics) 3/Day |
| 2 | Archivist | 1d6+4 | – | Lore Mastery |
| 3 | Archivist | 1d6+4 | Extend Spell | Dark Knowledge 4/Day |
| 4 | Archivist | 1d6+4 | – | Still Mind, +1 Int |
| 5 | Archivist | 1d6+4 | – | Dark Knowledge(Puissance) |
| 6 | Archivist | 1d6+4 | Spell Focus(Conjuration) | Dark Knowledge 5/Day |
| 7 | Archivist | 1d6+4 | – | Lore Mastery |
| 8 | Thaumaturgist | 1d4+4 | – | Improved Ally, +1 Int |
| 9 | Thaumaturgist | 1d4+4 | Rapid Spell, Augment Summoning | – |
| 10 | Thaumaturgist | 1d4+4 | – | Extended Summoning |
| 11 | Thaumaturgist | 1d4+4 | – | Contingent Conjuration |
| 12 | Thaumaturgist | 1d4+4 | Summon Elemental | Planar Cohort, +1 Int |
| 13 | Malconvoker | 1d4+4 | – | Deceptive Summons, Unrestricted Conjuration |
| 14 | Malconvoker | 1d4+4 | – | Planar Binding |
| 15 | Malconvoker | 1d4+4 | Rashemi Elemental Summoning, Skill Focus(Bluff) | – |
| 16 | Malconvoker | 1d4+4 | – | Deceptive Summons(Fury), +1 Int |
| 17 | Malconvoker | 1d4+4 | – | Fiendish Legion |
| 18 | Malconvoker | 1d4+4 | Quicken Spell | Deceitful Bargaining |
| 19 | Malconvoker | 1d4+4 | – | Deceptive Summons(Resistance) |
| 20 | Malconvoker | 1d4+4 | – | Improved Calling, +1 Int |

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