Article-At-A-Glance
- The Screw You All is renowned for its masteries through magic and its immense potential.
- The Build combines classes for powerful spellcasting and flexible playstyle.
- Milestones offer strategic multi-class progression from level 6 to 20.
- Build requires high complexity, needing deep mechanical understanding and strategic skill.
Click on the level for more information
The Screw-You-All build kicks off with a Human Sorcerer (Crossblooded) and Wizard, with a variant multiclass in Witch. Capable of accessing powerful hexes and the Phoenix[1] Bloodline, this character starts with strong spellcasting potential, boosted by the Void arcane school.
Stat Block Level 1:
Screw You All: male, human Sorcerer 1/Wizard 1; CR 1; Medium humanoid (human); HD 1d6+1d4; hp 10; Init +0; Spd 30 ft.; AC 10, touch 10, flat-footed 10; Base Atk +0; Grp +0; Atk None or Simple weapon; Full Atk None or Simple weapon; SA None; SQ Arcane spells, Bloodline (Phoenix), Crossblooded archetype, Void school; AL N; SV Fort +0, Ref +0, Will +2; Str 7, Dex 10, Con 10, Int 20, Wis 10, Cha 12.
Skills, Abilities and Feats:
Linguistics +4, Spellcraft +4, Knowledge (Arcana) +4, Use Magic Device +4, Craft (Sculpture) +4; Skill Focus (Linguistics), Orator, Scribe Scroll.
Special Attacks and Qualities:
Arcane bond (Void), familiar (Witch’s choice), Hex (Woodland).
Possessions: Spellbook, Component pouch, Simple weapon.
The build at level 5 mainly highlights enhanced counterspells and crafting. Focus is on accumulating magical items through crafting feats and maintaining versatility in combat through quick counteractions. With a strong foundation in spellcasting from both Sorcerer and Wizard levels, the character is adept in various magical tactics.
Stat Block Level 5:
Screw You All: Human, Sorcerer (Crossblooded) 1/Wizard 1/Arcanist (Occultist) 3; CR 5; Medium humanoid (human); HD 2d6+3d8; hp 30; Init +0; Spd 30 ft.; AC 12, touch 12, flat-footed 10; Base Atk +2; Grp +2; Atk Quarterstaff +2 (1d6); Full Atk Quarterstaff +2 (1d6); SA Counterspelling; SQ Patron (Woodlands), Exploit (Bloodline Development – Phoenix), Witch’s Familiar; AL Neutral; SV Fort +2, Ref +1, Will +6; Str 7, Dex 10, Con 10, Int 20, Wis 10, Cha 12.
Skills, Abilities and Feats:
Linguistics +9, Spellcraft +11, Use Magic Device +9; Skill Focus (Linguistics), Orator, Scribe Scroll, Craft Magic Weapons and Armor, Patron (Woodlands).
Special Attacks and Qualities:
Void Arcane School, Phoenix Bloodline allowing fire spells.
Possessions: Spellbook, Component Pouch.
At level 10, ‘Screw You All’ is an immensely versatile spellcaster. With the Void’s grasp as a Wizard arcane school and the fiery essence of the Phoenix[1] bloodline, this character can reshape any situation. The build shines with its adept use of Quicken Spell and Ascendant Spell through Sacred Geometry, alongside the ability to counterspell effectively. Combined with the unique blend of Witch’s Hexes like Slumber, and evil eye, as well as the increased social prowess from the Orator feat the character has mastered a number of specialties.
Stat Block Level 10:
Screw You All: male, Human Arcanist 10/Variant Multiclass Witch; CR 10; Medium humanoid (human); HD 10d6; hp 60; Init +1; Spd 30 ft.; AC 13, touch 11, flat-footed 12; Base Atk +6; Grp +6; Atk dagger +6 melee (1d4/19-20) or spell; Full Atk dagger +6/+1 melee (1d4/19-20) or spell; SA Spells, Counterspells, Hexes (Slumber); SQ Arcane Exploits, Phoenix Bloodline, Void Arcane School; AL N; SV Fort +3, Ref +4, Will +10; Str 7, Dex 10, Con 10, Int 20, Wis 10, Cha 12.
Skills, Abilities and Feats:
Linguistics +16, Spellcraft +15, Use Magic Device +15, Craft (Sculpture) +8, Knowledge (Arcana) +15, Knowledge (Engineering) +12; Skill Focus (Linguistics), Orator, Patron (Woodlands), Scribe Scroll, Witch’s Familiar, Craft Magic Weapons and Armor, Hex (Slumber), Craft Wondrous Items, Cantrip, Sacred Geometry (Ascendant Spell, Quicken Spell).
Special Attacks and Qualities:
Mixes fire elemental damage with healing abilities, versatile spellcaster capable of reshaping elemental damage into support cast, exploits include Bloodline Development, School Understanding and a focus on item crafting and countering enemy magic.
Possessions: Spellbook, Component Pouch, assortment of magical items crafted via feats depending on scenario.
This build is a powerhouse at level 15, offering incredible versatility in both combat and utility. With access to powerful Hexes like Slumber and Evil Eye, you’ll control the battlefield with ease. Your Craft Magic Arms and Armor ability enables you to gear up efficiently, and Sacred Geometry with Quicken Spell and Ascendant Spell makes your spellcasting both quick and impactful. Your offensive capabilities are topped off by your Phoenix and Elemental (Fire) bloodlines, converting damage into healing when needed.
Stat Block Level 15:
Screw You All: male, human Arcanist (Occultist) 13/Sorcerer 1/Wizard 1; CR 15; Medium humanoid (human); HD 1d6+1d6+15d6; hp 80; Init +5; Spd 30 ft.; AC 20, touch 14, flat-footed 16; Base Atk +10; Grp +10; Atk Spell (Varies) or weapon +10; Full Atk Spell (Varies) or weapon +10; SA Hexes (Slumber, Evil Eye); SQ Void Arcane School, Phoenix Bloodline (Fire Conversion), Familiar, Arcane Discovery (True Name); AL CN; SV Fort +9, Ref +9, Will +14; Str 7, Dex 14, Con 14, Int 20, Wis 10, Cha 12.
Skills, Abilities and Feats:
Linguistics 15, Spellcraft 15, Use Magic Device 15, Knowledge (Arcana) 15, Craft (Sculpture) 10; Skill Focus (Linguistics), Orator, Scribe Scroll, Craft Magic Arms and Armor, Hex (Slumber), Craft Wondrous Items, Cantrip, Sacred Geometry (Ascendant Spell, Quicken Spell), Hex (Evil Eye).
Special Attacks and Qualities:
Familiar grants skill bonuses; spells can be augmented by True Name for extra effects.
Possessions: Spellbook, Component Pouch, crafted magical gear.
This unique ‘Screw You All’ blends Arcanist, Sorcerer, and Wizard abilities to dominate. With superior spellcasting from Arcanist levels and the Phoenix[1]/Elemental(Fire) sorcerer bloodlines, there’s potent healing/fire damage. Exceptional versatility in combat from spell-based blasts to comprehensive utility and healing spells is unmatched, thanks to Sacred Geometry and True Name arcane discoveries. The build’s adaptability ensures capabilities across scouting, debuffing, buffing, and augmenting allies.
Stat Block Level 20:
Screw You All: male, Human Arcanist 18/Sorcerer 1/Wizard 1; CR 19; Medium humanoid (Human); HD 20d6; hp 110; Init +2; Spd 30 ft.; AC 17, touch 10, flat-footed 15; Base Atk +10; Grp +10; Atk Spell (Eldritch energy); Full Atk Spell (variety of potent spells); SA Fire spells, Healing conversion; SQ Bloodline Development (Phoenix), School Understanding (Void), Witch Hexes; AL Neutral; SV Fort +10, Ref +6, Will +14; Str 7, Dex 10, Con 14, Int 20, Wis 10, Cha 12.
Skills, Abilities and Feats:
Linguistics +23, Spellcraft +23, Use Magic Device +23; Skill Focus(Linguistics), Orator, Scribe Scroll, Craft Magic Weapons and Armor, Hex(Slumber), Craft Wondrous Items, Sacred Geometry, Arcane Discovery(True Name).
Special Attacks and Qualities:
Bloodline Development allows fire spells to heal, extensive spell versatility, Witch Hexes enhance debuffing.
Possessions: Spellbook, Component Pouch, and 900 gp worth of varied magical items or tools enhancing spellcasting.

Milestones Of Character Development
- Levels 1-5: Start with Sorcerer (Crossblooded) 1 and Wizard 1, focusing on foundational feats like Skill Focus (Linguistics) and gaining the benefits of Reactionary and Magical Knack traits. You also receive Scribe Scroll and your familiar through Witch’s familiar allowing early spellcasting utility.
- Levels 6-10: With the variant multiclassing into Witch, we see the first Hex at level 7, Slumber, which gives early control in encounters. Crafting capabilities expand with Craft Magic Weapons and Armor, with School Understanding enhancing flexibility in Arcane spells.
- Levels 11-15: This stage elevates your spellcasting prowess with feats like Sacred Geometry for quickened spells. Hexes such as Evil Eye come into play, heavily debuffing foes. Counter Drain and gaining Cantrips through Witch’s patron ensure a good mix of attack and defense.
- Levels 16-20: You complete your build with potent spellcasting abilities and Hexes like Animal Forms. The inclusion of Arcane Discovery allows True Name effects, further unlocking advanced mystical powers. You finish off with Greater Counterspell and the full strength of all earlier feats and skills.
Core Abilities & Features
The Screw You All build takes a wildly daring approach to mastering the arcane, combining classes and archetypes to push the boundaries of magical prowess. The backbone of the build is its unique multi-class structure, combining Sorcerer (Crossblooded), Wizard, and Arcanist (Occultist) with a variant multiclass into Witch. This combination allows for an eclectic mix of abilities, capitalizing on each class’s strengths while compensating for their weaknesses. By focusing on Intelligence through point-buy methods, it ensures maximum spellcasting potential while maintaining flexibility and adaptability in various situations.
The build exploits the Sorcerer’s Phoenix and Elemental (Fire) bloodlines, as well as the Wizard’s Void Arcane School. Effectively embracing fire as a source of both destruction and healing, the build converts traditional damage spells into healing tools, demonstrating not only versatility but also unpredictability in encounters. Crucially, the choice of Human as a race allows for the acquisition of essential feats, supporting spellcasting and skill proficiency that cement role play potential and combat effectiveness.
The feat selection enhances its combat and non-combat capabilities massively. Starting with Skill Focus (Linguistics), and escalating to mid-level feats like Sacred Geometry (Ascendant Spell, Quicken Spell), the build emphasizes both speed in spellcasting and intricate spell manipulation. The strategic acquisition of Hexes, such as Slumber and Evil Eye, adds a layer of control over adversaries, further enhanced by the dual True Name abilities from Arcane Discoveries. This comprehensive build showcases how intricate and well-planned class interactions result in a character that is virtually uncontainable in the span of adventures it might encounter.
Equipment Progression
| Level Range | Equipment | Details |
|---|---|---|
| L1-5 | Wand of Cure Light Wounds | A must-have early for healing allies, ensuring party survival. |
| L6-10 | Headband of Vast Intelligence +2 | Boost your Intelligence, influencing spell DCs and skill checks. |
| L11-15 | Ring of Protection +2 | Offers increased defense, enhancing your AC significantly. |
| L16-20 | Belt of Physical Might +4 | Increasing physical stats is key in maintaining resilience. |
Combat Scenarios
- Dungeon Crawls:
- The Archmage “Screw You All” thrives in dimly-lit, narrow corridors of dungeons. With spells like Fireball and Burning Hands, enclosed spaces amplify fire effects terrifyingly. Hexes such as Slumber disable foes silently, and See Invisibility ensures you’re never caught off guard. Slow and methodical progress emphasizes the use of summoned creatures or animated constructs leading the way.
- Open Fields:
- In wide, open fields, leveraging long-range spells like Scorching Ray keeps adversaries at bay. The combination of Fly and Fireball creates a powerful aerial bombardment tactic, while Walls of Fire can strategically cut off enemy advancements, reshaping the battlefield. The flexibility of Open Fields means that mobility is key. Utilize summoned creatures to divert and harass opponents.
- Ambushes:
- When ambushed, reaction speed is everything. The high Initiative from Ifrit traits and Improved Initiative feat ensures acting first. Utilize Vanish and Invisibility for instant stealth. Swift casting of defensive buffs like Stoneskin or flight abilities keeps you out of harm’s way while setting up fiery counterattacks. Having a familiar with you can alert to pending danger with good perception checks.
- Defensive Stands:
- For a defensive stance, position yourself where natural chokepoints exist. Use persistent area spells like Prismatic Wall or Wall of Fire to create barriers no enemy wishes to cross. The Phoenix[1] bloodline heals allies with fire magic, strengthening an entrenched party. Quicken Spell allows rapid deployment of Shields and defensive buffs while maintaining offensive capabilities.
- Urban Encounters:
- In urban settings, chaos is your friend. Take advantage of tight streets with spells like Hellfire Ray for pinpoint devastation. Telekinesis can turn city elements against foes or move allies swiftly. Ever ready with Dispel Magic, negate magical threats amongst an unsuspecting populace. Command summoned creatures discreetly to avoid collateral damage while keeping the upper hand.
Weaknesses & Counters
| Weakness | Counter |
|---|---|
| Low Physical Defenses | Focus on spells like ‘Stoneskin’ and items like ‘Ring of Protection’ (+1-+5 Deflection bonus to AC). |
| Dependence on Fire Damage | Use ‘Hellfire Ray’, which partially bypasses fire immunity, and ‘Resonating Vitality’ to provide alternative damage types. |
| Complex Multiclass Management | Maintain a comprehensive spellbook or digital sheet to manage spells effectively, utilizing tools like ‘Hero Lab’. |
| Lower Hit Points | Regularly use ‘False Life’ for temporary HP and consider ‘Amulet of Health’ (Enhancement bonus to Constitution). |
| Hex and Spell Usage Limited by Daily Use | Lean on crafting items like ‘Pearl of Power’ to regain spell slots, and conserve Hex usage for critical moments. |
Roleplaying Potential
This Arcanist build, endowed with the grandiose title “Screw You All,” offers incredible opportunities for a dramatically engaging roleplay experience. Picture a character who thrived in the face of adversity, an individual who has claimed mastery over an eclectic array of magical disciplines—fueled by a thirst for ultimate knowledge and power.
Your character’s background can involve being a mischievous scholar or an ambitious polymath, driven by an insatiable curiosity. Play up the duality of the Phoenix[1] and Elemental (Fire) bloodlines, striking a balance between destruction and healing
Opportunities for Humor and Complexity
As “Screw You All” suggests, inject a sense of comedic bravado into the character. The name alone could stem from sarcastic remarks made during magical duels. His ability to summon and transform into mythical beings should invoke awe and laughter. Imagine encounters where foes are mocked through stunning pyrotechnic displays before they’re bested.
The character’s versatility allows for humorous interactions with allies too. Perhaps they harness the power of counterspelling in comic timing, interrupting not just spells but conversations, reflecting a whimsical blend of arrogance and dexterity. Furthermore, this character’s extensive magical kit (from hexes to crafting) could inspire improvisation in sticky situations, displaying an intelligent humor that sometimes backfires.
Themes of Power and Isolation
This build isn’t merely a powerhouse; it’s also an exploration of solitude in knowledge. Your Arcanist’s trajectory might reflect a path of self-discovery where every spell learned is a triumph against ignorance. But ignorance of others’ emotions could lead to isolated moments. Characters might grapple with their detachment from mundane struggles, possessing the power to do anything yet experiencing moments of ennui or existential loneliness.
Furthermore, as part of their narrative, they grapple with the burden of wielding such broad-spectrum magic. Do they unintentionally overshadow others, sparking tension or jealousy? In roleplay, incorporate scenarios where the character reflects on the impact of their actions, creating deeper ties with party members through vulnerable discussions about misuse or the responsibility of wielding such power.

FAQ
What makes the Screw You All build stand out?
The Screw You All build thrives on its flexibility and adaptability. It combines the best elements of SoC (Sorcerer Bloodline), Wizards, and Arcanists (Occultist). With a vast spell pool, it offers solutions to almost any situation you encounter in the game. Its execution involves harnessing metamagic strategies and focusing on Illusions to outmaneuver foes, ensuring you accomplish your objectives efficiently.
What are essential spells for a Screw You All Arcanist?
Vital spells include Sleep for early control and Fireball for mass damage. Invisibility aids in stealth missions and later spells like Disintegrate eliminate threats swiftly. The combination of these spells ensures versatility across various scenarios. Consider Charm Person and Dominate as essential to capitalize on social interactions within campaigns.
What classes synergize well with the Screw You All build?
Rogues complement the Screw-You-All by exploiting enemy debuffs for sneak attacks. Clerics heal and bolster defenses, ensuring the build’s durability. Fighters can protect the Arcanist, allowing uninterrupted casting. With their combined strengths, your party becomes a formidable force against myriad threats.
How should one approach the Screw You All build role-playing aspect?
Emphasize the enigmatic and unpredictable nature of your character. Use your extensive knowledge and spell prowess to outwit foes. Engage in intriguing narrative arcs that showcase your character’s multifaceted[2] skills. Being a wild card, your presence should consistently surprise both allies and enemies alike.
Why should you consider playing a Screw You All in your next game?
This build embodies creativity and strategic depth, a rewarding experience for any player. Experiment with spell combinations to dominate encounters.
Join us at Stellar Dragons with the Screw You ALL build!
Consider joining our Stellar Dragons Discord server at https://discord.gg/uAPvgEq6Z7 for insights and discussion. Do you believe the Screw You All could be the best build in Pathfinder 1E?
The Phoenix
I believe at this point that I have made my case about the sheer versatility of the Sorcerer. Yet there is one role that Sorcerers can’t seem to really fulfill. That of healing.
Except they can. We are once again going for Crossblooded.
Class
Sorcerer (Crossblooded) 20
Bloodlines
Phoenix and Elemental(Fire).
Elemental Fire changes all elemental spells to fire. Phoenix can switch damage from fire spells to healing, making you capable of healing(and damage), turning you into a strange combination of blaster/healer. We are taking all the Bloodline Powers from Phoenix.
Race
We are going with Ifrit with both the Wildfire Hearts and Mostly Human Alternate Racial Traits to look mostly human and have a massive Racial +4 to Initiative.
Ability Scores
Put everything in Charisma
15Point-Buy
Str 8/Dex 16/Con 12/Int 10/Wis 8/Cha 18
20Point-Buy
Str 7/Dex 18/Con 12/Int 10/Wis 7/Cha 19
25Point-Buy
Str 7/Dex 18/Con 12/Int 10/Wis 8/Cha 20
Traits
Reactionary for even more Initiative, Rich Parents to get some great equipment to support your party as you don’t really need anything else.
Favored Class Bonus
Hit Points. You always need more of those.
Skills
Use Magic Devices, Knowledge(Arcana)
Feats by Level
1-Toughness
Sorcerer Bonus-Eschew Materials
3-Improved Initiative
5-Spell Focus(Evocation)
7-Spell Penetration
Bonus 7-Skill Focus(Knowledge-Arcana)
9-Eldritch Heritage(Arcane-Arcane Bond)
11-Greater Spell Focus(Evocation)
13-Empower Spell
Bonus 13-Elemental Focus(Fire)
15-Maximize Spell
17-Quicken Spell
19-Ascendant Spell
Bonus 19-Iron Will
Toughness at lvl 1 for more survivability, Improved Initiative means our Initiative bonus is up there in the lower stratosphere and with the Familiar we get from Eldritch Heritage, we take a Compsognathus, making our Initiative at lvl 9 a minimum of +15.
Spell Focus and Elemental Focus means no enemy will resist our fire damage, and with Empower Spell, Maximize Spell and Quicken Spell, we can increase our firepower/healing output to a degree that would make even the healbot that is the Oradin(see incoming Palibro builds) blush.
Spells by Level
1-Spark, Read Magic, Detect Magic, Prestidigitation, Flare, Burning Hands
2-Mage Hand
3-Shocking Grasp, Color Spray
5-Mending, Mage Armor, Scorching Ray, See Invisibility
7-Arcane Mark, Vanish, Invisibility, Fireball, Magic Circle Against Evil
9-Detect Thoughts, Fly, Fire Shield, Wall of Fire
10-Ghost Sounds
11-Bear’s Endurance, Dispel Magic, Stoneskin, Fire Snake, Break Enchantment
13-Telekinesis, Hellfire Ray, Path of the Winds
15-True Seeing, Delayed Blast Fireball, Firebrand
17-Prismatic Spray, Greater Shout, Prismatic Wall
19-Polar Ray,Wish, Fiery Body
20-Meteor Swarm
Equipment
You have 900 Gold Pieces to toy with and you don’t need anything in particular, so have fun! Don’t spend it all in one place.
Final Thoughts on the Build
Anything that is not outright immune to fire is going to have a bad day facing you, and even those that are immune to fire, well, Hellfire Ray. You still get quite a few support, buff and battlefield control spells like Color Spray and Telekinesis. You can also cast Greater Restoration once a day and Death is merely an afterthought at 20th level for you. The fact that you can turn those high damage spells into healing, (fireball heals everyone for 10d6) is way better than Cure spells, and it keeps on getting better and better, making you one of the two best healing builds in the game, yet remaining a very powerful blaster.
The Doctor, the Silver Lady, the Fallen Noble, the Fox, the Beast and the Murderer
This build. This build is pure autism ultra condensed into how many different forms and personalities we can have, while still be an actual playable character.
We are taking the Vivisectionist Archetype, switching our Bombs for Sneak Attack, we also take a few levels in Vigilante with the Serial Killer Archetype, and we also take the Master Chymist Prestige Class. Our leveling should look something like the following:
Class
Alchemist 8/Vigilante-Serial Killer 2/Master Chymist 10
Race
We are going with Kitsune, with the Keen Kitsune and Superior Shapeshifter Alternate Racial Features.
Ability Scores
Put everything into Dexterity.
15Point-Buy
Str 8/Dex 16/Con 10/Int 18/Wis 10/Cha 10
20Point-Buy
Str 8/Dex 18/Con 10/Int 18/Wis 10/Cha 10
25Point-Buy
Str 10/Dex 19/Con 10/Int 18/Wis 10/Cha 10
Traits
Cosmopolitan gives us Linguistics as a Class Skill, Deep Cover lets us take 10 to assume and maintain our cover identity. Our real identity is that of a destitute noble from a family who got murdered. Our cover identity is that of an apothecary and local doctor working in the slums.
Favored Class Bonus
We are a melee character with d8 HD and 10 Con. HP.
Skills
Craft(Alchemy), Heal, Perception, Use Magic Devices, Sleight of Hands, Stealth, Linguistics, Knowledge Religion must be at least 3.
Feats by Level
1-Weapon Finesse
Kitsune Bonus-Fox Shape Alchemist Bonus-Throw Everything Alchemist Bonus-Brew Potions
3-Skill Focus(Linguistics)
5-Orator
7-Fiendish Obedience(Jezelda)
9-Piranha Strike
11-Extra Discovery
13-Extra Discovery
15-Extra Discovery
17-Extra Discovery
19-Extra Discovery
Weapon Finesse and Piranha Strike are no-brainers since we are dex-based, Fox Shape means that we now have three personas, the fallen kitsune noble form, human doctor form and a fox form. Orator let us use Linguistics for all things social which is bonkers good. Fiendish Obedience keyed to Jezelda means that by lvl 20 we become a true Werewolf, so a Werewolf hybrid from and a wolf form (5 forms/personas now).
Extra Discoveries will play into another of our form.
Vigilante-Serial Killer
Gives us yet another persona, that of a ruthless serial killer(6) this time directly letting us add a different alignment to the persona and giving us various protections against people trying to link our various personas to each other.
Discoveries by Level
2-Feral Mutagen
4-Infusion
6-Wings
8-Promethean Disciple
11-Tentacle
13-Preserve Organs
15-Material Mastery
17-Alchemical Simulacrum
19-Alchemical Zombie
Master Chymist
This one gives us our final persona, one that appears whenever we use our Mutagen, with its own alignment and goals. This one is of the Silver Lady, a draconic woman with silver scales and wings, beloved by the high society for her great intellect and sharp tongue. We also gain several Advanced Mutagens at the following levels
12-Greater Mutagen
14-Restoring Changes
16-Scent
18-Draconic Mutagen
20-Grand Mutagen
Extracts Learned by Level
- Cure Light Wounds, Blurred Movement, Enlarge Person, Negate Aroma, Shield, Vocal Alteration
- Wizened Appearance, Deathwatch
- Youthful Appearance
- Cure Moderate Wounds
- Bull’s Strength
- Invisibility
- Haste, Anthropomorphic Animal
- Cure Serious Wounds
- Fly
- Cure Critical Wounds
- Vitriolic Mist
- Freedom of Movements
- Magic Jar
- Communal Stoneskin
- Mask from Divination
Equipment
Nobles Clothes, Doctor’s Clothes, Alchemist’s Lab, Healing Kit, A Dagger and a Light Crossbow
Final Thoughts on the Build
Yeah, we deal a truck ton of damage with our natural attacks between Piranha Strike, Sneak Attack, Brutality +6 and our Grand Mutagen. We are talking some 17d6+3d4+4d8+84 damage per round pre buffs is nothing to sneeze at, and with only Enlarge Person in, our damage grows all the way up to 5d8+20d6+88. Plus we are probably one of the best social builds as we have a plethora of different personas (Noble Kitsune, Human Doctor, Fox, Werewolf, Wolf, Dragon Lady, Serial Killer) we can play with some with different alignments from our real one too, making us the single best build at social infiltration in Pathfinder.
Plus we can create Golems to serve us, animal alchemical zombies and to top it off, we can create a simulacrum of us, which can take one of our persona while we are in another to further enhance the illusion that all of these are actually different people and not one very schizophrenic Kitsune.
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