Spellthief – Spellknife – D&D 3.5

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Spellknife

The woman with the white coat and the young nobleman entered the sewer temple. A figure stood at the entrance, silent & impartial to the approach.

–“So you have come.” The figure said with a slight rumble, the feminine voice stoic and unbothered by the intrusion.

–“So we have.” The young man unsheathed his sword, the intent evident as the figure straightened their stance.

-“Surrender.” He ordered. The hooded figure turned around, from her hips, three blades drawn of their own accord from their sheaths.

–“I am afraid that’s impossible.” The figure replied simply, a grin on her face full of ill intent.

Race

Human

Class

Spellthief 6/Disciple of Mammon 10/Master of the Unseen Hand 4

Ability Scores

Str 8/Dex 16/Con 12/Int 14/Wis 10/Cha 16

Skills

Appraise 6, Concentration 8, Open Lock 4, Sleight of Hand 4

Equipment

Rapiers. 3-4 of em. Chainshirt Eventually have some of your rapiers be enchanted by an animate object spell permanently to confuse your enemies as to which you are actually controlling.

Goal

You can telekinetically fight with your weapons, fly, and manipulate objects with Telekinesis. When you disarm opponents you can steal their weapons, when you sneak attack them you steal their spells and spell-like abilities, and as a Disciple of Mammon you can summon Bone and Ice Devils to flank your targets. Meaning that you are highly capable in melee, in mid ranged and in long ranged, while having a lot of skill points to make you a fantastic social character, scout, and overall skill-monkey. Yeah, this build might be one of the best in the Tier 4 so far. Between your skill-monkeying and your ability to go full Kreia, you are definitely up there power-wise.

LevelClassHDFeatSpecial
1Spellthief7Disciple of Darkness, Combat ExpertiseSneak Attack +1d6, Trapfinding, Steal Spell (0 and 1st Level)
2Spellthief1d6+1–Detect Magic, Spellgrace +1, Steal Spell Effect
3Spellthief1d6+1Weapon FinesseSteal Energy Resistance 10
4Spellthief1d6+1–Steal Spell (2nd Level), +1 Cha
5Spellthief1d6+1–Sneak Attack +2d6, Steal Spell-Like Ability
6Spellthief1d6+1Improved DisarmSteal Spell (3rd Level)
7Disciple of Mammon1d6+1–Lie
8Disciple of Mammon1d6+1–Cheat, +1 Cha
9Disciple of Mammon1d6+1Snatch WeaponThief, Steal
10Master of the Unseen Hand1d4+1–Improved Caster Level, Versatile Telekinesis
11Master of the Unseen Hand1d4+1–Telekinetic Wielder, Sustained Concentration
12Master of the Unseen Hand1d4+1Skilled TelekineticFull Attack Telekinesis, +1 Int
13Master of the Unseen Hand1d4+1–Improved Violent Thrust, Telekinetic Flight
14Disciple of Mammon1d6+1–Divert Attack
15Disciple of Mammon1d6+1Dark SpeechSummon Osyluth
16Disciple of Mammon1d6+1–Take Object, +1 Cha
17Disciple of Mammon1d6+1–Enhance Value
18Disciple of Mammon1d6+1Dark WhispersDivert Spell
19Disciple of Mammon1d6+1–Nondetection
20Disciple of Mammon1d6+1–Summon Gelugon, +1 Cha

Synonyms:
Spellknife
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