D&D 3.5 5 Crusader Builds: Role-Playing Tips

Posted by

–

What You Will Learn about Crusader Builds

Crusader Builds we’ll be covering:

  • Apatrid Knight[1]: This well-rounded warrior excels in both offense and defense, making it a perfect choice for front-line combat.
  • Blue Moon Knight[2]: This nimble fighter uses its agility and luck to outmaneuver its enemies.
  • Hammer of Moradin[3]: This sturdy defender has unmatched resilience and striking power.
  • Ironclad Redeemer[4]: This guardian’s armor makes it almost impervious to attacks.
  • Wee-Jas’s Temple Guard[5]: This stealthy guardian uses its divine edge to blend into the shadows.
Crusader Builds
BuildProsDrawbacks
Apatrid Knight[1]– Steely Resolve delays damage for increased survivability.– Heavy armor limits movement.
– Furious Counterstrike provides powerful counterattacks.– Difficulty with enemies bypassing traditional defenses.
– Ideal for defensive play as the party’s anchor.– Needs consistent damage for effective Furious Counterstrike.
Blue Moon Knight[2]– Exceptional nimbleness for evading attacks.– Less health than other builds, requiring caution.
– Shape-shifting offers adaptability and unpredictability.– Risky reliance on transformation.
– Holy fortune and throwing expertise provide unique fighting.– Requires tactical thinking for optimal performance.
Hammer of Moradin[3]– Unmatched toughness and ability to endure heavy damage.– High armor class makes direct attacks ineffective.
– Strong attack power with a warhammer.– Not as strong as more attack-focused builds.
– Excellent for tanking as an immovable force.– Heavy armor can slow down actions and reduce mobility.
Wee-Jas’s Temple Guard[5]– Can hide in heavy armor for tactical advantages.– Struggles in prolonged face-to-face fights.
– Combines Crusader durability with stealth and divine magic.– Relies on positioning and surprise, challenging to maintain.
– Great for players preferring stealthy strategic combat.– Divine powers require thoughtful resource management.

Crusader Builds from The Glass Walker’s Guide

Each of these Crusader builds has its own unique strengths in combat and role-playing. To get a real feel for what they can do, let’s look at how they perform in battle and how they can influence your campaigns.

Crusader Builds - Apatrid Knight

Apatrid Knight[1] – Defensiveness

A defensive fighter, adept at absorbing damage and counterattacking, and evolves into a balanced warrior who excels both offensively and defensively.

  • Start by enhancing skills that boost defense and enable counterattacks.
  • Gradually integrate offensive capabilities to become more well-rounded.
  • Equip shields and armor that provide bonuses to both attack and defense.

Blue Moon Knight[2] – Infinity

Initially a guerrilla fighter using transformation and cleric abilities for surprise attacks, the Blue Moon Knight[2] becomes a master of disruption and agility, dominating with throwing skills.

  • Utilize transformation spells and cleric buffs to surprise and outmaneuver foes.
  • Develop agility and proficiency with thrown weapons for ranged control.
  • Choose gear that enhances both cleric abilities and physical agility.
Blue Moon Knight
Crusader Builds - Hammer of Moradin

Hammer of Moradin[3] – Dominance

  • Concentrate on improving warhammer proficiency and defensive stances.
  • Expand capabilities to include powerful offensive combos and resilience skills.
  • Equip with heavy armor and weapons that boost both defense and attack power.

Ironclad Redeemer[4] – Armored

The Ironclad Redeemer[4] starts as an armored counterattacker and evolves into an unbeatable guardian with unmatched defensive skills, punishing enemies for targeting them.

  • Focus on counterattack techniques and armor enhancements.
  • Develop into a formidable defender with skills that penalize attackers.
  • Choose defensive gear that increases survivability and counterstrike potential.
Ironclad Redeemer
Crusader Builds - Wee-Jas's Temple Guard

Wee-Jas’s Temple Guard[5] – Stealthy

Starting as a stealthy tank capable of both ambushing and enduring attacks, the Wee-Jas’s Temple Guard[5] matures into a divine shadow striker, blending stealth with divine power to control the battlefield.

  • Invest in stealth skills and heavy armor for initial survivability and surprise.
  • Integrate divine powers to enhance combat effectiveness and battlefield control.
  • Select equipment that supports both stealth operations and divine spellcasting.

FAQ

How can I select the optimal Crusader build for my character?

Opting for the most suitable of Crusader builds relies on your favorite playstyle and the role you aim to fulfill within your team. Contemplate whether you take pleasure in being at the forefront, backing up from the sidelines, or managing the battlefield. Reflect on your most memorable times from previous games—did you delight in enduring a storm of assaults, or did you take more pleasure in outwitting your adversaries with smart tactics? Your responses to these inquiries will lead you to one of the Crusader builds that will provide you with the most enjoyment and fulfillment.

Can I modify these Crusader Builds for unique campaigns?

Of course! Every Crusader build is a basic framework, a blank slate ready for your personal flair. No matter if your campaign is high-fantasy, horror-based, or set in a completely original world, these builds can be modified to suit. The key is to adjust the skills and abilities to the narratives you wish to explore. Feel free to adjust or mix elements from different builds to make a character that’s uniquely yours.

What are the role-playing advantages of these Crusader Builds?

Each Crusader build offers unique role-playing advantages. The Apatrid Knight[1], for example, is a shining example of chivalry and bravery, perfect for players who enjoy playing the role of the classic hero. The Blue Moon Knight[2] is a combination of mystery and mischief, making it a great choice for those who enjoy surprising their fellow players. The Hammer of Moradin[3] is a symbol of tradition and strength, which will appeal to players who value honor and resilience. The Ironclad Redeemer[4] is a protector, a role that will resonate with players who find satisfaction in protecting their allies. Finally, the Wee-Jas’s Temple Guard[5] operates in the shadows, offering a rich narrative for players who enjoy a more nuanced, stealthy approach to heroism.

What role does a deity play in Crusader builds?

When it comes to building a Crusader, the deity you choose can play a significant role in shaping your character’s abilities and their place within the party. Each deity has its own domains and favored weapons, which can be a great complement to your build. For example, a Hammer of Moradin[3] might worship Moradin due to his ties to creation and craftsmanship, gaining domain powers that enhance his already impressive strength. Alternatively, a Wee-Jas’s Temple Guard[5] might choose to worship Wee-Jas’s, gaining access to domains that boost her stealth and magic abilities. Therefore, when choosing a deity, think about how their domains and tenets can align with and enhance your Crusader’s journey.

  • Think about the domains and favored weapons of your chosen deity.
  • Make sure your deity’s tenets align with your character’s backstory and motivations.
  • Let your deity’s influence shape your character’s approach to combat and role-playing.

What mistakes should I avoid when creating Crusader builds?

It’s simple to get carried away with the excitement of developing a strong character when crafting your Crusader. Still, there are a few things to watch out for. First of all, never undervalue the significance of having a well-rounded character. You should balance your combat skills with other useful abilities outside of the battlefield. Second, keep in mind that your Crusader’s skills should be complementary to those of the other members of your party; interaction with other players is essential. Finally, remember to think about the flavor and backstory of your character. Your build should flow naturally from the story your group is telling and make sense narratively.

Have you created a Crusader that has withstood the test of time and left a lasting impression on your gaming group? Or perhaps you’re in the process of creating a new legend? Share your experiences, insights, and stories of your Crusader’s heroic deeds with a community of fellow enthusiasts.

We Want to Hear From You

Whether you’re a veteran player with tales to share or a rookie looking for some tips, your input is important. Share your creative builds, seek advice, and learn from what others have gone through. Your next quest is waiting, and it’s better because you’re a part of it.

Authors

  • Andrew Wilson

    Writer, Editor, GM, Technologist – Andrew’s been playing TTRPGs since as far back as he can recall… at least sometime in the nineties… or was it the early 2000s?

    View all posts
Terms definitions
1. ↑ Crusader – Apatrid Knight – D&D 3.5 ( Apatrid Knight )

Apatrid Knight

The woman in full plate armor watched the group of adventurers leave back toward the Capital. But she wouldn’t follow them. She was fighting the same fight as they were, but on a different front. The errant knight left toward the small town down the road, overrun by the dead.

She felt it, corruption once again filled the heart of man. She could hear it in the moaning of the mad

See it in the eyes of the damned.

Her path led her to the small town, where the smell of sulfur permeated the air, and where a gate to Hell itself had been opened.

The Crusade called her, and so, she went.

Race

Human

Class

Crusader 12/Knight 5/Human Paragon 3

Ability Scores

Str 16/Dex 14/Con 14/Int 10/Wis 10/Cha 14

Skills

Diplomacy, Intimidate, Martial Lore, Concentration, Hide

Equipment

A Longsword, a Heavy Shield and the best armor you can afford.

Goal

I wanted to build the closest build to D3’s Crusader and not only did I succeed, but the build is ridiculously tanky. Between Bulwark of Defense and Steely Resolve, plus Test of Mettle, you are probably one of if not the best tank build in 3.5. Capable of dishing out the pain as much as taking hits that would kill your spellcasters like it was nothing, the ability to twf using your shield and your sword together, and with your maneuvers and stances cranking all that to 11 makes you one of the best frontliners one could ask for.

Level Class HD Feat Special
1 Crusader 12 Extra Granted Maneuver, Stone Power Furious Counterstrike, Steely Resolve 5
2 Crusader 1d10+2 – Indomitable Soul
3 Crusader 1d10+2 Improved Shield Bash Zealous Surge
4 Human Paragon 1d8+2 – Adaptive Learning, +1 Dex
5 Human Paragon 1d8+2 Two-Weapons Fighting –
6 Human Paragon 1d8+8 Oversized Two-Weapons Fighting +2 Con
7 Knight 1d12+3 – Fighting Challenge +1, Knight’s Challenge, Knight’s Code
8 Knight 1d12+3 Mounted Combat Shield Block +1, +1 Str
9 Knight 1d12+3 Combat Reflexes Bulwark of Defense
10 Knight 1d12+3 – Armor Mastery(Medium), Test of Mettle
11 Knight 1d12+3 Ride-By Attack Vigilant Defender
12 Crusader 1d10+3 Stand Still Steely Resolve 10, +1 Str
13 Crusader 1d10+3 – –
14 Crusader 1d10+3 – Smite 1/Day
15 Crusader 1d10+3 Robilar’s Gambit –
16 Crusader 1d10+3 – Steely Resolve 15, +1 Str
17 Crusader 1d10+3 – –
18 Crusader 1d10+3 Diehard, Shield Specialization(Heavy) –
19 Crusader 1d10+3 – –
20 Crusader 1d10+3 – Steely Resolve 20, +1 Str
2. ↑ Crusader – Blue Moon Knight – D&D 3.5 ( Blue Moon Knight )

Blue Moon Knight

The young halfling watched as the group of adventurers were fighting against the gigantic red dragon who was guarding the fourth part of the Fivefold Enigma. Part of her wanted to join in, as she was toying with the golden shuriken she had in her hands.

She was sitting high in the tree, camouflaged by its leaves. From there, she could see the battle slowly turning against the group. She let out a sigh.

-Do I really have to help them here?

She got up, made herself bleed with the shuriken. Then cast a minor healing spell that she imbued with her Goddess’s luck. Jumping in the air and taking her bird form, she was quickly in reach of the beast.   Seizing the opportunity while airborne, she rapidly switched back to her halfling form and threw her golden shuriken at the beast. As the weapon hit the dragon, purple crackling energy erupted from the point of contact.  Suddenly, the dragon exploded.

Dropping to the ground before the bewildered group, she shrugged, a smug smile on her face.

“Hey, when you wanna kill a dragon you gotta do it right”, she said in her smarmy tone.

Race

Halfling

Class

Werechordevoc 1/Crusader 13/Cleric of Dallah Thaun 1/Master Thrower 5(2 LA Buyback)

Ability Scores

Str 10/Dex 19/Con 14/Int 10/Wis 11/Cha 12

Skills

Sleight of Hand 4

Equipment

A sling at first, plus a shortsword. Eventually Alchemical Gold Shurikens. A Chainshirt.

Flaws

Murky Eyed, Pathetic(Wis)

Goals

This is Chordevoc:

Chordevocs are a breed of nocturnal hawks used by halflings for hunting. You are a cleric of the Chaotic Neutral side of Yondalla, the goddess of halflings. With Imbued Healing, after casting any healing spell for a full minute all the weapon damage rolls you roll that end on a 1 on the die are counted as a roll of two.

With Alchemical Golden Shurikens, your damage die goes to 1d2, meaning you always roll the maximum on your damage roll.

Then you get your Aura of Chaos stance, which makes it that whenever you roll max damage, you can roll another die of damage, as long as you keep rolling maximum. Which you always do. Meaning you deal infinite damage with a shuriken if it hits. You eventually always attack touch AC, meaning you damn near can’t miss ever. Enjoy one of the top 5 strongest combo in D&D 3.5

Level Class HD Feat Special
1 Werechordevoc 10 Flyby Attack, Weapon Finesse, Point-Blank Shot, Precise Shot Lycanthrope, DR 10/Silver
2 Cleric 1d8+2 – Turn Undead, Domains: Luck, Trickery
3 Crusader 1d10+2 Imbued Healing Furious Counterstrike, Steely Resolve 5
4 Crusader 1d10+2 – Indomitable Soul, +1 Dex
5 Crusader 1d10+2 – Zealous Surge
6 Crusader 1d10+2 Exotic Weapon Proficiency(Gold Shurikens) Steely Resolve 10
7 Crusader 1d10+2 – –
8 Crusader 1d10+2 – Smite 1/Day, +1 Dex
9 Crusader 1d10+2 Rapid Shot –
10 Crusader 1d10+2 – Steely Resolve 15
11 Crusader 1d10+2 – –
12 Crusader 1d10+2 Weapon Focus(Gold Shuriken), Diehard +1 Dex
13 Crusader 1d10+2 – –
14 Crusader 1d10+2 – Steely Resolve 20
15 Crusader 1d10+2 Martial Stance(Aura of Chaos) Mettle
16 Master Thrower 1d8+2 Quick Draw Palm Throw, +1 Dex
17 Master Thrower 1d8+2 – Evasion
18 Master Thrower 1d8+2 Darkstalker Two with One Blow
19 Master Thrower 1d8+2 Snatch Arrow –
20 Master Thrower 1d8+2 – Critical Throw, Weak Spot, +1 Dex
 
3. ↑ Crusader – Hammer of Moradin – D&D 3.5 ( Hammer of Moradin )

Hammer of Moradin

Deep in the Temple-Forge of Moradin, several dwarves were hard at work, forging amazing sets of armor and weapons of a quality unheard of. Sitting on a throne, a stony dwarf, his tower shield on his side, his warhammer between his legs, was waiting. The group of adventurers had defeated St-Cuthbert’s guardian, and now they were coming to him. Their trial in the halls of Moradin would not be as simple as a simple duel. No, not only would they be facing the Hammers of Moradin, the highest order of crusaders dedicated to the dwarfs father, but they would have to forge the weapons they would use for the trial.

Race

Mineral Warrior Dwarf

Class

Crusader 9/Dwarven Defender 3/Deepstone Sentinel 5/Dwarf Paragon 3 (1 LA Buyback)

Ability Scores

Str 16/Dex 10/Con 22/Int 10/Wis 10/Cha 10

Skills

Balance 13

Equipment

Warhammer, Heavy Shield(eventually a Tower Shield), the best armor you can afford.

Goal

You are the dwarfiest dwarf of all. You can burrow, use Stone Dragon maneuvers to crush the bones of your enemies, but you are also an island in the storm of battle that can resist the hardest assaults and shrug off the worst attacks with barely a scratch. Your AC is extremely high, and even if your enemies do touch you, they get punished by fuelling your Furious Counterstrike and other abilities. Your HPs are so high that you could take on a dragon 1vs1 and not necessarily lose.

Level Class HD Feat Special
1 Crusader 16 Stone Power Furious Counterstrike, Steely Resolve 5
2 Crusader 1d10+6 – Indomitable Soul
3 Crusader 1d10+6 Dodge Zealous Surge
4 Crusader 1d10+6 – Steely Resolve 10, Con +1
5 Crusader 1d10+6 – –
6 Crusader 1d10+6 Endurance Smite 1/Day
7 Crusader 1d10+6 – –
8 Dwarf Paragon 1d10+14 – Craft Expertise, Improved Stonecunning, +1 Con
9 Dwarf Paragon 1d10+10 Toughness Improved Darkvision +30 ft., Bonus Saves
10 Dwarf Paragon 1d10+17 – +2 Con
11 Deepstone Sentinel 1d10+8 – Mountain Fortress Stance, Passwall
12 Deepstone Sentinel 1d10+20 Improved Toughness Crashing Mountain Juggernaut, +1 Con
13 Deepstone Sentinel 1d10+9 – Indomitable Redoubt
14 Deepstone Sentinel 1d10+9 – Stone Curse, Dragon’s Tooth
15 Deepstone Sentinel 1d10+9 Power Attack Awaken the Stone Dragon
16 Dwarven Defender 1d12+25 – Defensive Stance 1/Day, AC +1, +1 Con
17 Dwarven Defender 1d12+10 – Uncanny Dodge
18 Dwarven Defender 1d12+10 Weapon Focus(Warhammer) Defensive Stance 2/Day
19 Crusader 1d10+10 – Steely Resolve 15
20 Crusader 1d10+10 – +1 Con
4. ↑ Crusader – Ironclad Redeemer – D&D 3.5 ( Ironclad Redeemer )

Ironclad Redeemer

The man was praying before the altar to St-Cuthbert. The time had come. His friend from the Temple of Sharess told him of the coming darkness, and that which the group of adventurers were trying to stop. They would eventually come to claim one part of the fivefold enigma that was required to unseal the secret hiding place of THAT thing. He caressed his heavy mace. Let them come, he thought, and face their trial…

Race

Human

Class

Crusader 20

Ability Scores

Str 16/Dex 10/Con 16/Int 10/Wis 10/Cha 14

Skills

Diplomacy, Intimidate, Knowledge(Religion), Martial Lore, Concentration

Equipment

Heavy Mace, Heavy Shield, the best armor you can afford

Goal

Crusader has been referred to as the best tank class in d&d 3.5. Frankly, that notion is wrong. It is the best tank class by an order of magnitude. Steely Resolve+Stone Power+your Devoted Spirit Maneuvers and Stance make you as close as immortal as you can be, all the while healing your allies, and with Goad, you can force opponents to fight you, and with Furious Counterattack, you still deal enough damage to force targets to deal with you if they don’t want their skulls bashed in.

Level Class HD Feat Special
1 Crusader 13 Stone Power, Power Attack Furious Counterstrike, Steely Resolve 5
2 Crusader 1d10+3 – Indomitable Soul
3 Crusader 1d10+3 Shield Bash Zealous Surge
4 Crusader 1d10+3 – Steely Resolve 10, +1 Con
5 Crusader 1d10+3 – –
6 Crusader 1d10+3 Goad Smite 1/Day
7 Crusader 1d10+3 – –
8 Crusader 1d10+11 – Steely Resolve 15, +1 Con
9 Crusader 1d10+13 Improved Toughness –
10 Crusader 1d10+5 Diehard –
11 Crusader 1d10+5 – –
12 Crusader 1d10+5 Weapon Focus(Heavy Mace) Steely Resolve 20, +1 Con
13 Crusader 1d10+5 – Mettle
14 Crusader 1d10+5 – –
15 Crusader 1d10+5 Improved Bullrush –
16 Crusader 1d10+21 – Steely Resolve 25, +1 Con
17 Crusader 1d10+6 – –
18 Crusader 1d10+6 Shock Trooper Smite 2/Day
19 Crusader 1d10+6 – –
20 Crusader 1d10+6 – Steely Resolve 30, +1 Con
5. ↑ Crusader – Wee-Jas’s Temple Guard – D&D 3.5 ( Temple Guard )

Wee-Jas’s Temple Guard

As one passes in front of Wee-Jas’s temple, one can see several figures dressed in black and red, wearing a porcelain mask depicting the visage of their goddesses and carrying as weaponry a pair of daggers with a ruby pommel. They stand completely immobile for hours at times, as if they were eternal guardians, undying and untouched by time. Rumors are that those you see are here as a distraction, and that those that, despite their plate armor, hide and move about in the dark, are those that would actually react to any assault against the Temple. What is certain however, is that the rumors about the Temple Guards of Wee-Jas are one of the most deep rabbit holes people in the Capital would dare investigate.

Race

Necropolitan Human

Class

Crusader 5/Cleric 5/Ruby Knight Vindicator 10

Ability Scores

Str 14/Dex 16/Con -/Int 10/Wis 15/Cha 14

Skills

Hide 4, Intimidate 4, Knowledge(Religion) 8

Equipment

A Pair of Daggers, the best armor you can afford

Flaws

Shaky, Murky Eyed

Goal

Between being Undead, giving you d12 HDs regardless of class, your ridiculous tanking abilities, your many crusader maneuvers, the ability to stealth while in Full plate armor, and the ability to cast cleric spells all the way to 7th level make you a downright terrifying opponent, and an extremely versatile combatant who can act as a scout, a face, a frontliner, a tank and even decently at ranged, there are very few scenarios you don’t have something in your backpocket to deal with it rapidly. Lifesense+Darkstalker makes you the ultimate scout without even trying.

Level Class HD Feat Special
1 Crusader 12 Cosmopolitan(Hide), Weapon Finesse, Darkstalker, Lifesense Furious Counterstrike, Steely Resolve 5
2 Crusader 1d12 – Indomitable Soul
3 Crusader 1d12 Two-Weapons Fighting Zealous Surge
4 Crusader 1d12 – Steely Resolve 10, +1 Dex
5 Cleric 1d12 – Rebuke Undead, Domains: Magic, Death
6 Ruby Knight Vindicator 1d12 Combat Reflexes –
7 Ruby Knight Vindicator 1d12 – Divine Recovery
8 Ruby Knight Vindicator 1d12 – +1 Dex
9 Ruby Knight Vindicator 1d12 Improved Two-Weapons Fighting –
10 Ruby Knight Vindicator 1d12 – Armored Stealth
11 Ruby Knight Vindicator 1d12 – –
12 Ruby Knight Vindicator 1d12 Two-Weapons Rend Divine Impetus, +1 Dex
13 Ruby Knight Vindicator 1d12 – –
14 Ruby Knight Vindicator 1d12 – Divine Fury
15 Ruby Knight Vindicator 1d12 Greater Two-Weapons Fighting –
16 Cleric 1d12 – +1 Wis
17 Cleric 1d12 – –
18 Cleric 1d12 Stand Still –
19 Cleric 1d12 – –
20 Crusader 1d12 – +1 Wis
 

Leave a Reply

Your email address will not be published. Required fields are marked *