Pathfinder 1E Gunslinger: Drow Crossbow Expert

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Article-At-A-Glance

  • The Drow Crossbow Expert[1] shines in Pathfinder 1E as the optimal crossbow user build.
  • Guide details leveraging Slayer’s higher damage outputs in various levels.
  • Mixed build with magical resistance creates a robust, balanced combatatable character.
  • Emphasizes roleplaying aspects and explanations for the characters nature as critical for full character immersion.

Click on the level for more information

Starting as a level 1 Gunslinger with Rapid Reload (Hand Crossbow), the character focuses on maximizing Dexterity for improved initiative, accuracy, and agility. Stealth and perception skills are prioritized, ideal for a tactical approach focused on ranged attacks and hit-and-run tactics.

Stat Block Level 1:

Drow Crossbow Expert[1]: male, Drow Noble Gunslinger 1; CR 1; Medium humanoid (elf); HD 1d10 + 11 (11 hp); Init +5; Spd 30 ft.; AC 17, touch 13, flat-footed 14; Base Atk +1; Grp +1; Atk Hand Crossbow +5 (1d4/19-20) or Dagger +1 (1d4/19-20); Full Atk Hand Crossbow +5 (1d4/19-20); SA Rapid Reload; SQ Darkvision 120 ft., Poison Use, Magic Resistance, Spell-Like Abilities (Dancing Lights, Darkness, Faerie Fire), Noble Defense; AL CN; SV Fort +2, Ref +7, Will +3; Str 10, Dex 19, Con 11, Int 12, Wis 16, Cha 12.

Skills, Abilities, and Feats:

Acrobatics +8, Stealth +9, Perception +6, Perform(Dance) +1; Rapid Reload (Hand Crossbow), Point-Blank Shot.

Special Attacks and Qualities:

mproved Initiative, Darkvision up to 120 feet, spell-like abilities cast at will.

Possessions: Hand Crossbow, Chain Shirt, Dagger, bolts, component pouch.

The Drow Bolt Ace at level 5 is a fearsome ranged combatant focusing on effective crossbow use, capitalizing on high Dexterity for accuracy and mobility. With Rapid Reload for swift reloading and Deadly Aim to enhance damage, the Bolt Ace shoots swiftly and accurately. Paired with the Shadowdancer class features beginning at this level, such as shadow teleportation and stealth abilities, this build is elusive and difficult to pin down.

Stat Block Level 5:

Drow Bolt Ace: male, Drow Noble Gunslinger (Bolt Ace) 5; CR 5; Medium humanoid (elf); HD 5d10+5; hp 32; Init +8; Spd 30 ft.; AC 18, touch 14, flat-footed 14; Base Atk +5; Grp +5; Atk hand crossbow +10 (1d4+2/19-20) or rapier +5 (1d6/18-20); Full Atk hand crossbow +10 (1d4+2/19-20) or rapier +5 (1d6/18-20); SA Deeds (Deadeye, Up Close and Deadly), Rapid Reload; SQ Nimble +1, Grit, Poison Use, Shadow Step, Stealth (Silent Hunter), Mage Hand, Light, and Darkness as SLAs; AL CN; SV Fort +5, Ref +9, Will +3; Str 10, Dex 22, Con 11, Int 12, Wis 16, Cha 12.

Skills, Abilities, and Feats:

Acrobatics +12, Stealth +16, Perception +10, Perform (Dance) +3; Rapid Reload (Hand Crossbow), Dodge, Mobility, Combat Reflexes, Deadly Aim.

Special Attacks and Qualities:

Excellent ranged attack capabilities and high stealth proficiency, paired with significant shadow-based abilities including teleportation within shadows.

Possessions: Masterwork Hand Crossbow (x2), poison (drow), chain shirt, and basic adventuring gear.

At level 10, the Drow Crossbow Expert[1] Gunslinger focuses on ranged attack efficiency using hand crossbows and enhanced mobility. Special abilities include shadow teleportation, a Shadow Companion, and improved defenses. The build excels with stealth, delivering up to 8 attacks per round dual wielding crossbows.

Stat Block Level 10:

Drow Crossbow Expert[1]: male, Drow Noble Gunslinger 5/Shadowdancer 5; CR 10; Medium humanoid (elf); HD 10d10; hp 95; Init +6; Spd 30 ft.; AC 20, touch 16, flat-footed 14; Base Atk +10; Grp +10; Atk Hand Crossbow +16 ranged (1d4+2/19-20) or Hand Crossbow +14 ranged (1d4+2/19-20); Full Atk Hand Crossbow +16/+11 ranged (1d4+2/19-20) and Hand Crossbow +14/+9 ranged (1d4+2/19-20); SA Shadow Companion, Hide in Plain Sight; SQ Magic Resistance, Poison Use; AL CN; SV Fort +5, Ref +11, Will +5; Str 10, Dex 22, Con 11, Int 12, Wis 16, Cha 12.

Skills, Abilities, and Feats:

Acrobatics +15, Stealth +22, Perception +17; Rapid Reload (Hand Crossbow), Dodge, Mobility, Combat Reflexes, Deadly Aim, Weapon Finesse, Point-Blank Shot, Precise Shot.

Special Attacks and Qualities:

Shadow Companion – deals strength damage; Hide in Plain Sight allows you to stealth even when observed.

Possessions: Two Masterwork Hand Crossbows, Chain Shirt, Silent Hunter and Reactionary traits.

The Drow Crossbow Expert[1] build emphasizes high mobility, stealth, and ranged combat using dual hand crossbows. With rapid attack capabilities, teleportation via shadowdancing, and strong defensive abilities like Improved Evasion, you’re a hard target with significant damage potential. Special attention is given to Dexterity enhancements for attack accuracy and evasion, utilizing the Drow Noble race for additional magical resistances and abilities.

Stat Block Level 15:

Drow Crossbow Expert[1]: male, Drow Noble Gunslinger 5/Shadowdancer 10; CR 15; Medium humanoid (elf); HD 15d10; hp 75 (with favored class bonus health); Init +6; Spd 30 ft.; AC 24, touch 18, flat-footed 18; Base Atk +15; Grp +18; Atk +20 ranged (1d6+9/19–20 or poison), hand crossbow, or +17 melee (1d4+2), dagger; Full Atk +20/+20/+15/+10/+5 ranged (1d6+9/19–20 or poison, hand crossbow x2 upon using Rapid Shot and Two-Weapon Fighting); SA Shadow Jump, Sneak Attack +2d6, Shadow Illusions; SQ Darkvision 120 ft., Spell Resistance 11, Poison Use, improved Uncanny Dodge, Hide in Plain Sight, Drow Magic, Evasion; AL Chaotic Neutral; SV Fort +7, Ref +15, Will +7; Str 10, Dex 22, Con 11, Int 12, Wis 16, Cha 12.

Skills, Abilities, and Feats:

Acrobatics +18, Stealth +24, Perception +19, Perform(Dance) +9; Rapid Reload(Hand Crossbow), Dodge, Mobility, Combat Reflexes, Deadly Aim, Weapon Finesse, Point-Blank Shot, Precise Shot, Improved Two-Weapon Fighting.

Special Attacks and Qualities:

Shadowdancer abilities including teleporting between shadows, Sneak Attack, and defensive abilities like Hide in Plain Sight and Improved Evasion.

Possessions: Dual masterwork hand crossbows, chain shirt, poison for bolts, cloak of elvenkind, magic resistant amulet.

This build leverages the Drow Noble’s natural abilities for stealth and mobility, combined with the Gunslinger[2] class’s ranged mastery. With a combination of the Bolt Ace Archetype and the Shadowdancer Prestige Class, this character excels in dexterity-based combat using hand crossbows with Two-Weapon Fighting feats, providing formidable ranged damage with the ability to teleport between shadows and hide in plain sight as well as a shadow companion to debuff enemies.

Stat Block Level 20:

Drow Crossbow Expert[1]: male, Drow Noble Gunslinger 15/Shadowdancer 10; CR 20; Medium humanoid (elf); HD 20d10+40+20+20; hp 200; Init +9; Spd 30 ft.; AC 31, touch 19, flat-footed 25; Base Atk +20; Grp +20; Atk +28/+23/+18/+13 ranged (Hand Crossbow, 1d4+8) or melee +20; Full Atk +28/+28/+23/+23/+18/+13/+13 ranged (2 Hand Crossbows, 1d4+8 each) with Rapid Shot; SA Shadow Jump, Shadow Companion; SQ Hide in Plain Sight, Magic Resistance, Poison Use, Spell-Like Abilities, Improved Evasion, Uncanny Dodge; AL CN; SV Fort +15, Ref +22, Will +15; Str 10, Dex 28, Con 14, Int 12, Wis 16, Cha 16.

Skills, Abilities, and Feats:

Acrobatics +23, Stealth +35, Perception +25, Perform(Dance) +10; Rapid Reload, Dodge, Mobility, Combat Reflexes, Deadly Aim, Weapon Finesse, Two-Weapon Fighting, Point-Blank Shot, Precise Shot, Improved Two-Weapon Fighting, Rapid Shot, Greater Two-Weapon Fighting.

Special Attacks and Qualities:

Shadow Jump 80 ft.; Shadow Companion with strength damage; Spell-Like Abilities (Dancing Lights, Darkness); Poison Use (bolts coated with Drow Poison); Magic Resistance +2 to saves vs. spells.

Possessions: Two Masterwork Hand Crossbows, Chain Shirt, assortment of poisons, various potions and spell components, cloak of elvenkind, belt of incredible dexterity +4.

Drow Crossbow

Milestones Of Character Development

  • Levels 1-5: Focus on establishing core abilities as a Gunslinger and advancing into Shadowdancer. Start with Rapid Reload for swift crossbow action. Develop dodge and mobility skills for enhanced battlefield maneuvering.
  • Levels 6-10: Expand Shadowdancer skills with features like Hide in Plain Sight and a Shadow Companion. Hone combat reflexes and precision using Deadly Aim. Unlock rapid shooting capabilities, ensuring significant damage output.
  • Levels 11-15: Augment combat flexibility with feats like Two-Weapons Fighting and Point-Blank Shot. Gain additional defensive powers and further teleportation abilities in low-light environments, raising survivability.
  • Levels 16-20: Finalize the destructive capability with Greater Two-Weapons Fighting, maximizing number of attacks in a round. Perfect rapid and precise shots, while utilizing full Shadowdancer abilities for strategic shadow teleportation.

Core Abilities & Features

The Drow Crossbow Expert[1] is an intriguing twist on the traditional gunslinger, bringing the stealth and cunning of drow to ranged combat. The Bolt Ace Archetype diverts the typical firearm focus to crossbows, allowing for a unique set of combat capabilities. Utilizing a hand crossbow in each hand, this build exploits the full line of Two-Weapon Fighting feats combined with Rapid Shot, amping up the number of attacks per round. This high dexterity build ensures accuracy and damage output are maximized, making it a threat from afar.

The race choice, Drow Noble, enhances this build greatly. It grants Magic Resistance and racial spell-like abilities, boosting defense and giving extra versatility in magic. The build cleverly uses Magic Resistance to withstand spells, while Poison Use can make bolts extraordinarily lethal. Additionally, the prestige class Shadowdancer adds mobility and survival elements. Teleport through shadows, use Hide in Plain Sight, and leverage a Shadow Companion that drains enemy strength.

This build emphasizes dexterity heavily with a point-buy system focusing on increasing it to 22 at the highest buy. It equips Rapid Reload and a distinct set of traits and feats—like Silent Hunter and Reactionary—to boost initiative and stealth, making the build extremely agile. Combining these abilities with substantial skills investment in Stealth and Acrobatics, the Drow Crossbow Expert[1] moves swiftly in and out of combat, excelling in both ranged offense and defensive maneuvers.

Equipment Progression

Level RangeEquipmentDetails
L1-5Masterwork Hand CrossbowStart with a Masterwork Hand Crossbow to avoid misfires and get a boost to attack rolls.
L6-10Boots of ElvenkindAdd to your Stealth and Acrobatics checks, crucial for mobility and staying hidden.
L11-15+2 Hand CrossbowFurther enhance your weapon to increase damage and attack bonuses. Critical for dealing significant damage per round.
L16-20Bracers of ArcheryGain proficiency with ranged weapons and get a bonus to attack rolls. Ideal for maximizing your offense.

Combat Scenarios

  • Dungeon Crawls:
    • The Drow Crossbow Expert[1] thrives in tight quarters using Stealth and Shadowdancer abilities. Hide in Plain Sight allows you to remain invisible to foes even in dimly lit corridors. Utilize Two-Weapon Fighting with hand crossbows for an offensive edge while maintaining defensive cover with Improved Uncanny Dodge.
  • Open Fields:
    • In open fields, mobility and range are assets. Leverage Point-Blank Shot and Precise Shot. Keep at a distance using your Shadow Companion to harry foes. Take full advantage of Deadly Aim for high damage and use tactical positioning to gain an advantage.
  • Ambushes:
    • Prepare an ambush with the Silent Hunter trait. Use Stealth to place yourself advantageously. Rapid Shot and Rapid Reload allow you to unleash a flurry of attacks before opponents can respond. Shadowdancer’s teleportation lets you reposition swiftly if the situation turns against you.
  • Defensive Stands:
    • On the defensive, employ Magic Resistance and Evasion to thwart incoming spells and attacks. Coordinate with your Shadow Companion to weaken enemies. Use Acrobatics alongside Mobility and Dodge feats to evade and reposition behind cover if necessary.
  • Urban Encounters:
    • In urban settings, leverage your charisma and skills to gain information and negotiate. Use Stealth for surveillance and set up advantageous positions. If combat ensues, utilize Shadowdancer’s teleportation through shadows and the Cover of buildings for hit-and-run tactics.

Weaknesses & Counters

WeaknessCounter
Low Hit PointsSelect ‘Favored Class Bonus’ for HP each level to mitigate this weakness.
Vulnerability to Critical HitsEquip a ‘Fortification’ armor, like ‘Chain Shirt’, which can reduce or nullify critical hits.
Reliance on StealthTake the ‘Silent Hunter’ trait for class-based Stealth and use ‘Dampen Presence’ feats for sneaky operations.
Limited Utility SpellsUtilize ‘Drow Noble’ racial ‘Spell-Like Abilities’ for utility spells and effects.
Scarcity of AmmunitionCraft bolts or carry an abundance using feats like ‘Rapid Reload’ to make reloading efficient.

Roleplaying Your Drow Crossbow Expert

Your character is not just a warrior but a shadow walker. Embrace the mysterious allure of the Drow heritage, letting your character’s actions reflect their cunning and grace. Think about the duality of living in darkness yet shining in combat. Each move should be calculated with an acute awareness of surroundings. The enigmatic lure of the Shadowdancer lets you remain concealed until the perfect moment arises to strike with unparalleled precision.

Beyond combat, your Drow heritage offers rich storytelling opportunities. Are you viewed as an outcast or a secretive ally within your party? Perhaps your skills with the crossbow and your shadowy abilities have earned you respect, or maybe distrust. Engage with these themes, letting personal conflict and cultural identity shape your interactions. Use deception as a tool, whether in the midst of combat or at the bargaining table. Allow your character’s history to guide decisions, whether it’s an unwavering quest for vengeance or a deeper search for belonging in the world.

Drow Crossbow

FAQ

What makes the Drow Crossbow Expert[1] unique?

The Drow Crossbow Expert[1] is unique due to its nimble combat style and dexterity with ranged attacks. It relies on precision and agility, maximizing damage with crossbows. The build excels in sneaky, tactical play, using stealth and cover. It’s ideal for players who prefer strategic positioning and precision shots. This class combines keen accuracy with the deadliness of a Drow’s natural abilities, like spell resistance.

What feats are crucial for this build?

Vital feats include Point-Blank Shot, Rapid Reload, and Precise Shot. These enhance accuracy and speed, essential for crossbow usage. Improved Critical doubles your threat range. Deadly Aim increases damage at the cost of accuracy. Crossbow Mastery removes reloading penalties. These feats collectively boost your effectiveness as a ranged combatant.

How do I optimize my equipment for a Drow Crossbow Expert[1]?

Focus on obtaining a well-crafted crossbow, like a repeating or light crossbow. Enchant it for extra damage, such as shock or frost. Use light armor to maintain mobility, like mithral breastplate. Accessories like Amulet of Natural Armor boost defenses. Consider Rings of Protection for additional protection. These pieces optimize both offense and defense.

Which Pathfinder 1E classes complement the Drow Crossbow Expert[1]?

Classes like Rogue or Bard pair well, adding utility and stealth. A Wizard can enhance with spells like Haste. Clerics provide healing, offsetting any vulnerabilities. Fighters can serve as durable front-liners. This mix ensures survival through buffs and tactical maneuvers. Each class adds a layer of protection or aggression.

Why choose a Drow for this build?

Drow have inherent advantages, like spell resistance and darkvision. Their natural dexterity enhances ranged combat, fitting the crossbow theme. Drow excel in stealth, amplifying surprise attacks. These traits align with the precision and agility focus of this build. Drow also come with unique racial bonuses that boost effectiveness.

Join us at Stellar Dragons with the Drow Crossbow Expert!

Consider playing as a Drow-Crossbow Expert next game! Is this the best build in Pathfinder 1E? Share your thoughts on the Stellar Dragons Discord at https://discord.gg/uAPvgEq6Z7.

Authors

  • Writer, Editor, GM, Technologist – Andrew’s been playing TTRPGs since as far back as he can recall… at least sometime in the nineties… or was it the early 2000s?

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Terms definitions
1. Gunslinger – The Drow Crossbow Expert – Pathfinder 1E ( Drow Crossbow Expert )

The Drow Crossbow Expert

So, the Gunslinger has this fun Archetype that switches his focus from guns to Crossbow, and whenever I hear Crossbow in a fantasy setting, my mind immediately goes to the Drows. So here we are, taking the Bolt Ace Archetype and the Shadowdancer Prestige Class. Our leveling should look as follow:

Class

Gunslinger 5/Shadowdancer 10/Gunslinger +5

Race

We are taking the Drow Noble race. We are assuming that we can take this race because it is still a legitimate race that was printed and has not been errata’ed, even tho in the Advanced Race Guide Paizo tried to roll it back by turning it into feats, but officially that race is still official so screw Paizo.

Ability Scores

15Point-Buy

Str 10/Dex 19/Con 11/Int 12/Wis 16/Cha 12 Throw everything into Dex.

20Point-Buy

Str 10/Dex 20/Con 12/Int 12/Wis 16/Cha 12 Everything in Dex because whatnot

25Point-Buy

Str 10/Dex 22/Con 11/Int 12/Wis 16/Cha 12

You guessed it, everything in dex, you can also round up Constitution if you really can’t stand that odd number and want a tad more hp I guess.

Traits

Silent Hunter for Stealth as a Class Skill, Reactionary for a +2 to Initiative for shits and giggles.

Favored Class Bonus

We do have low hp, so hp it is.

Skills

Acrobatics, Stealth, Perception and we need a minimal investment into Perform(Dance). Everything else is at your discretion.

Feats by Level

1-Rapid Reload(Hand Crossbow)

3-Dodge

Bonus 4-Mobility

5-Combat Reflexes

7-Deadly Aim

9-Weapon Finesse

11-Two-Weapons Fighting Combat Trick

11-Point-Blank Shot

13-Precise Shot

Dampen Presence

14-Dampen Presence

15-Improved Two-Weapons Fighting

17-Rapid Shot

19-Greater Two Weapons Fighting

With a Hand Crossbow in each hand, the Two Weapons Fighting feats line, Rapid Shot and Rapid Reload, you can shoot 8 times a round, dealing a fairly high amount of damage each round.

Shadowdancer

With your ability to teleport between shadows, Hide in Plain Sight, and your Shadow Companion which deals strength damage to your enemies, plus your various defensive abilities like Improved Evasion and Improved Uncanny Dodge, you are surprisingly hard to kill. You also gain three Rogue Talents at the following levels:

8-Fast Stealth

11-Combat Trick

14-Dampen Presence

Equipment

A Hand Crossbow and a Chain Shirt at first, eventually. You also start the game with a free Masterwork Crossbow of your choice making it two hands crossbows.

Final Thoughts on the Build

Who said crossbow builds suck in Pathfinder again?

You are extremely mobile, deals tons of damage at range, and can still defend yourself in melee(or just teleport away in the shadows), you can stealth even against Blindsight and Blindsense, have a bunch of various defenses giving you extra survivability, and you have a friggin Shadow Companion that can hide in the walls and slowly drain the strength of your enemies. Also, as a Drow Noble you have Magic Resistance, a bunch of Spell-Like Abilities, and Poison Use to make those bolts extra deadly.

2. 2024 The Honorable Mentions – The Gunslinger – Pathfinder 1E ( the Gunslinger )

The Gunslinger

They all laughed at him. “The fastest shot in the world”. A juggler and a bard, claiming to be the fastest shot in the world? A ridiculous claim. The mysterious man had walked into the saloon and made that claim boldly after giving his evening performance, which was admittedly impressive, but there was a limit at the theatrics. He sported four pistols, two at his hips, two strapped to his chest. It was ridiculous.

The mysterious man smiled at their laughter. He had kept vengeance toward this town, which he was banned from twenty years ago now, burning his heart and tonight, he had a last performance to give, he thought, caressing the hammer of one of his pistols…

This build is painfully close to making the Top 10, but doesn’t quite make it for 2 reasons:

1-There is a ridiculous FAQ Errata that power nerfs a certain ability to the ground. Now, FAQ and Errata are always subject to GM review, and this one in particular is usually wildly disregarded by most Game Masters, but it is unfortunately a concern that, combined with the second element makes it just miss the Top 10.

2-The other reason being that it is a gunslinger build. Guns are a hit or miss for many GMs and even if they are canonical within Pathfinder’s official setting, Golarion, many GM will use the regional excuse to heavily limit them. And because of these two factors this build misses on being on my top 10. Unfortunate as it is this build truly is a very fun one that I can only highly recommend for a Gunslinging enthousiast!

Race

Human with the Military Tradition Alternative Racial Feature

Class

Battle Host Occultist 1/Mysterious Stranger Gunslinger 1/Trench Fighter 3/Bard Juggler 7/Luring Musketeer Cavalier 8

Traits

Both are open to grab, have fun kids!

Ability Scores

As a Gunslinger, this will probably shock you, but we need Dexterity. We also need Charisma and some amount of Intelligence for our first Level.

15Point-Buy

Str 10/Dex 17/Con 10/Int 13/Wis 10/Cha 14

20Point-Buy

Str 10/Dex 18/Con 10/Int 13/Wis 10/Cha 15

25Point-Buy

Str 10/Dex 18/Con 12/Int 13/Wis 10/Cha 16

Favored Class Bonus

Yep, it is, in fact, HP. Don’t look at me like that, our Con sucks.

Skills

Perception and Sleight of Hands are mandatory for this build. Everything else is gravy so have fun! Take Acrobatics if you want better mobility, various Social Skills to be a decent face, Survival for the gritty, mysterious stranger feel, etc.

Feats by Level

1-Point-Blank Shot

Human Bonus-Exotic Weapon Proficiency(Pistols, Rifles)

Bonus 2-Gunsmithing

3-Precise Shot

Bonus 3-Two Weapons Fighting

Bonus 4-Rapid Reload(Pistols)

5-Deadly Aim

Bonus 6-Deflect Arrow

7-Rapid Shot

9-Improved Two Weapons Fighting

Bonus 10-Snatch Arrow

11-Dodge

Bonus 13-Teamwork Feat of your Choice

13-Mobility

15-Leaping Shot Deed

Bonus 16-Rapid Reload(Rifles)

17-Deft Shootist Deed

Bonus 18-Weapon Focus(Pistols)

19-Greater Two-Weapons Fighting

Precise Shot is pretty much mandatory for any ranged build and so is Deadly Aim. We get Rapid Reload for two types of firearms so that’s fun, we have all three Two-Weapons Fighting main feats, and with Leaping Shot Deed and Deft Shootist Deed, we no longer provoke when shooting in melee and we can move and shoot all our firearms we are wielding(4 due to juggling) as we move which significantly improves our mobility in battle.

Equipment

We start, for free, with a Masterwork Pistol that is immune to the Broken Condition. Which means we don’t fear misfiring at all with that weapon. Which is the FAQ problem I mentioned. So we are free to do whatever we wish with our starting money. Eventually we will want a second Pistol of some sort, and even a third and fourth ones for when we multiclass into Bard. Do consider a Rifle for variances or when you do need some extreme range. You can get away with wearing a Chainshirt as your main armor with no problem.

Final Thoughts on the Build

As per usual you get your Dex to damage, on top of your 8 Attacks per round if you stay immobile, 4 if you move, you can snatch projectiles shot at you, you get extra AC behind cover, you count as having Improved Critical with your firearms, you attack against Touch AC within two Range Increments, ignore range penalty up to three range increments, can cast Spells, have Evasion, a bunch of skills, can spend Grit to add your Charisma modifier to all your damage rolls within a round, and on top of all of that you get to choose a Cavalier’s Order and get to add even more bonuses when Challenging someone. This build can deal some tremendous damage at range while still being extremely mobile and having quite a few backup options. This is a ridiculously good build.

Level

Class

HD

Feats

Special Abilities

1

Occultist

8+Con

Point-Blank Shot, Exotic Weapon Proficiency(Pistols, Rifles)

Knacks, Panoply Bond(Transmutation), Focus Powers, Mental Focus

2

Gunslinger

1d10+Con

Gunsmithing

Grit, Deeds (Focused Aim, Deadeye, Gunslinger’s Dodge)

3

Fighter

1d10+Con

Precise Shot, Two-Weapons Fighting

4

Fighter

1d10+Con

Rapid Reload(Pistols)

Bravery +1

5

Fighter

1d10+Con

Deadly Aim

Trench Warfare

6

Bard

1d8+Con

Deflect Arrow

Fast Reactions, Cantrips, Bardic Music (Fascinate, Inspire Courage +1, Distraction, Countersong)

7

Bard

1d8+Con

Rapid Shot

Combat Juggling, Evasion

8

Bard

1d8+Con

Inspire Competence +2

9

Bard

1d8+Con

Improved Two-Weapons Fighting

10

Bard

1d8+Con

Snatch Arrow

Inspire Courage +2

11

Bard

1d8+Con

Dodge

Suggestion

12

Bard

1d8+Con

Inspire Competence +3

13

Cavalier

1d10+Con

Mobility, 1 Teamwork Feat of your Choice

Far Challenge 1/Day, Gifted Firearm, Order, Tactician

14

Cavalier

1d10+Con

Order Ability

15

Cavalier

1d10+Con

Leaping Shot Deed

Careful Aim

16

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