D&D 3.5 Healer: 5 Build Strategies

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Article-At-A-Glance

  • The Healer class in D&D 3.5 is a specialized class focused on providing exceptional healing and support to party members, utilizing divine magic to cure ailments and restore health.
  • Renowned for its efficient healing capabilities, the Hospitaler[1] can cast empowered, maximized, and quickened cure spells, featuring a powerful unicorn companion for additional support.
  • The Master of Life and Death[2] combines healing and arcane spellcasting, offering high-level spells from both wizard and healer lists, making it a formidable spellcaster with strong battlefield control.
  • The Medic[3] excels in combat healing, providing sanctuary and temporary hit points, supported by a unicorn companion for high mobility and additional healing prowess.
  • Focused on powerful healing and support, the New Life[4] build can cast Regenerate and True Resurrection without material components, offering unparalleled healing capabilities.
  • Unique for its ability to transform into a Dire Bear at will, the Mother Bear[5] combines healing, tanking, and summoning abilities, commanding a cavalry of dire bears for powerful battlefield control.
Healer
BuildMajor StrengthMajor Weakness
Hospitaler[1]Extremely efficient healing, capable of multiple powerful healing spells per round.Limited offensive capabilities and low combat durability.
Master of Life and Death[2]Access to high-level spells from both wizard and healer lists, providing unmatched versatility.Slightly lower healing capability compared to pure healing builds, no unicorn companion.
Medic[3]Strong combat healing abilities with added defensive bonuses like sanctuary and temporary hit points.Reliance on specific items and abilities to maintain combat efficiency.
New Life[4]Capable of casting powerful healing spells like Regenerate and True Resurrection without material components.Limited offensive capabilities, relying heavily on companions for combat support.
Mother Bear[5]Ability to transform into a Dire Bear, providing strong tanking and combat capabilities alongside healing.Requires careful management of abilities and transformations to maximize effectiveness.
New Life Healer

New Life[4]

The New Life[4] build focuses on powerful healing and support, with unique abilities that allow it to cast Regenerate and True Resurrection without material components once per day. This build’s spells surpass regular healing spells, making it an incredibly strong support option.

  • Capable of casting powerful healing spells like Regenerate and True Resurrection without material components, providing immense healing support.
  • Limited offensive capabilities and the need to rely heavily on companions for combat support.
  • Utilize the companion’s defensive and support abilities to protect yourself while focusing on healing the party.

Medic[3]

The Medic[3] excels in combat healing, providing sanctuary, reflex bonuses, and temporary hit points while maintaining strong healing capabilities. This build also features a unicorn companion for high mobility and additional support.

  • Strong combat healing abilities with added defensive bonuses like sanctuary and temporary hit points.
  • The reliance on specific items and abilities to maintain combat efficiency can be limiting.
  • Leverage the unicorn companion’s high mobility to move quickly around the battlefield, providing healing and support where needed most.
Healer Medic
Master of Life and Death

Master of Life and Death[2]

This build merges healing and arcane spellcasting, allowing the healer to cast level 9 spells from both the wizard and healer lists, making it a versatile and powerful spellcaster. Though slightly behind in healing compared to other builds, it compensates with significant battlefield control and damage potential.

  • Access to high-level spells from both wizard and healer spell lists, providing unmatched versatility in spellcasting.
  • Slightly lower healing capability compared to pure healing builds, with no unicorn companion.
  • Use a monkey familiar to wield wands for additional healing, compensating for any minor healing deficits.

Hospitaler[1]

The Hospitaler[1] is the ultimate healer, capable of casting empowered, maximized, and quickened cure spells without increasing spell levels, making it the best healer build in the game. It features a powerful unicorn companion and a mix of healing and clerical abilities focused on protection and support.

  • Extremely efficient healing capabilities, capable of casting powerful healing spells multiple times in a round.
  • Limited offensive capabilities and low combat durability due to the reliance on healing and support roles.
  • Utilize the unicorn companion not only for its combat abilities but also for its healing and support during battles.
Hospitaler
Mother Bear Healer

Mother Bear[5]

The Mother Bear[5] can transform into a bear at will, casting powerful healing and nature-based spells while commanding a cavalry of dire bears. This build offers a unique combination of healing, tanking, and summoning abilities, making it one of the most versatile and interesting healer builds.

  • Ability to transform into a Dire Bear, providing strong tanking and combat capabilities alongside healing.
  • Use the Cavalry of Dire Bears ability to summon a powerful force of dire bears once a week, overwhelming enemies and providing significant battlefield control.

FAQ

What makes the Healer class unique in D&D 3.5?

The Healer class is specialized in divine magic focused on curing ailments and restoring health. It excels in providing exceptional healing and support to party members, making it an essential class for maintaining party longevity and resilience.

Which Healer build offers the best combat healing abilities?

The Medic[3] build is the best for combat healing, providing sanctuary, reflex bonuses, temporary hit points, and strong healing capabilities. Its unicorn companion adds high mobility and additional support during battles.

How does the Master of Life and Death[2] build compare to other healer builds in terms of versatility?

The Master of Life and Death[2] build is highly versatile due to its ability to cast high level spells from both wizard and healer lists. This makes it a powerful spellcaster with strong battlefield control and healing capabilities, though it has slightly lower healing compared to pure healer builds.

What is a unique feature of the Mother Bear[5] Healer build?

The Mother Bear[5] build allows the healer to transform into a Dire Bear at will, providing strong tanking and combat capabilities. It also includes the ability to summon a cavalry of dire bears for powerful battlefield control, making it a highly unique and versatile build.

Can the New Life[4] build cast high level healing spells without material components?

Yes, the New Life[4] build can cast powerful healing spells like Regenerate and True Resurrection without material components once per day, offering unparalleled healing capabilities thus making it an extremely strong support build.

Be Part of the Stellar Dragons

Authors

Terms definitions
1. ↑ Healer – Hospitaler – D&D 3.5 ( Hospitaler )

Hospitaler

Hospitaler

As the young ranger finally got to the location where Gaea’s Healer was supposed to be, all she found was a man and a unicorn. They were fighting hordes of undead servants.

She spewed a curse, for she was too late, the enemy got here before her. In a moment, she pulled her axes and charged in the fray.

The man, using his bow, and the unicorn cleared a path that they might join force.

“Are you here to see Gaea’s Healer? Please stranger, help us protect this sacred grove! ” He shouted at her.

“Already on it,” answered the she-wolf as she decapitated two zombies cleanly.

Race

Human

Class

Healer 9/Cleric 1/Radiant Servant of Pelor 10

Ability Scores

Str 8/Dex 10/Con 16/Int 10/Wis 10/Cha 18

Skills

Heal 5, Knowledge(Religion) 9

Equipment

While you are proficient with all martial weapons, all it means is that you can start with a heavy crossbow and switch to a longbow when you get the chance. Still wearing studded armor though.

Goal

This is the ultimate healer to heal them all.

Empowered Maximized Quickened Cure Critical spells without raising their spell level. Alternatively, quicken Mass Heal to cast it twice a round to heal completely absurd amounts of HP.

Congrats, you are probably the single best healer in the game. And yes, you have a friggin’ unicorn, too.

LevelClassHDFeatSpecial
1Healer11Dynamic Priest (Healer), Augment HealingHealing Hands
2Healer1d8+3Skill Focus(Heal)–
3Healer1d8+3Magic of the LandCleanse Paralysis
4Healer1d8+3–Cleanse Disease, +1 Cha
5Healer1d8+3–Cleanse Fear
6Cleric1d8+3Extra TurningTurn Undead, Domains: Sun, Healing
7Radiant Servant of Pelor1d6+3–Extra Greater Turning, Radiance
8Radiant Servant of Pelor1d6+3–Divine Health, Empower Healing, +1 Cha
9Radiant Servant of Pelor1d6+3Extend SpellAura of Warding
10Radiant Servant of Pelor1d6+3––
11Radiant Servant of Pelor1d6+3–Bonus Domain: Glory
12Radiant Servant of Pelor1d6+3Quicken SpellMaximize Healing, +1 Cha
13Radiant Servant of Pelor1d6+3––
14Radiant Servant of Pelor1d6+3–Positive Energy Burst
15Radiant Servant of Pelor1d6+3Divine Metamagic–
16Radiant Servant of Pelor1d6+3–Supreme Healing, +1 Cha
17Healer1d8+3–Cleanse Poison
18Healer1d8+21Improved ToughnessEffortless Healing
19Healer1d8+4–Unicorn Companion
20Healer1d8+4–Cleanse Blindness, +1 Cha
2. ↑ Healer – Master of Life and Death – D&D 3.5 ( Master of Life and Death )

Master of Life and Death

Master of Life  and Death

The woman was sitting alone in her tower, deep in the woods, pondering her orb. She caressed the monkey’s head that was sitting on the table next to the orb.

Her attention was rapt as she followed the progress of the huntress. This huntress slowly, but surely, made her way to Gaea’s Healer. Who is the greatest healer in the world. At least that’s what they say, mused the woman to no one in particular.

She scratched her chin. What was this one’s intention?

It was unclear, though if that old man in his clearing gave her the directions. Well, that meant he trusted her.

She sighed and leaned back. As she was much less trusting that he. At the same time, though, their leader was more than capable of defending herself.

At last, after a moment, she relented. Rose from her seat, and walked down the stairs. The young woman was about to knock at her door, and she would ask her the same riddle as she did countless times before.

Race

Human

Class

Healer 2/Wizard 1/Mystic Theurge 7/Contemplative 1, Dweomerkeeper 9

Ability Scores

Str 8/Dex 8/Con 14/Int 16/Wis 8/Cha 18

Skills

Knowledge(Arcana) 8, Knowledge(Religion) 13, Spellcraft 8

Equipment

No armor, no weapons either. Don’t worry, it’s fine. Just your spellbook and your holy symbol will do fine.

Goal

I wanted to make this build to demonstrate how completely and utterly absurd you can get with spellcasting here.

You can cast level 9 spells from both wizard AND healer. This makes you capable of absolutely wrecking the battlefield with powerful evocations, all the while without crippling your healing capabilities.

While your heals are slightly behind the other builds, and while you don’t have a unicorn companion, you are capable of much more battlefield control and damage.

All the while, you’re are extremely flexible in your options, and you still get a familiar. Who, if you chose a monkey, can then use wands to further heal. This, then, compensates somewhat for that (very small) gap if you so chose.

LevelClassHDFeatSpecial
1Wizard6Dynamic Priest(Healer), Precocious Apprentice, Scribe ScrollsFind Familiar
2Healer1d8+2–Healing Hands
3Healer1d8+2Southern Magician, Skill Focus(Heal)–
4Mystic Theurge1d4+2–+1 Cha
5Mystic Theurge1d4+2––
6Mystic Theurge1d4+2Maximize Spell–
7Mystic Theurge1d4+2––
8Mystic Theurge1d4+2–+1 Cha
9Mystic Theurge1d4+2Mastery of Day and Night–
10Mystic Theurge1d4+2––
11Contemplative1d6+2–Bonus Domain(Magic), Divine Health
12Dweomerkeeper1d6+2Quicken SpellMantle of Spells 1, +1 Int
13Dweomerkeeper1d6+2–Arcane Sight
14Dweomerkeeper1d6+2–Mantle of Spells 2
15Dweomerkeeper1d6+2Extend SpellSupernatural Spell 1/Day
16Dweomerkeeper1d6+2–Mantle of Spells 3, +1 Int
17Dweomerkeeper1d6+2–Supernatural Spell 2/Day
18Dweomerkeeper1d6+2Empower SpellMantle of Spells 4
19Dweomerkeeper1d6+2–Supernatural Spell 3/Day
20Dweomerkeeper1d6+2–Mantle of Spells 5, +1 Int
3. ↑ Healer – Medic – D&D 3.5 ( Medic )

Medic

Medic

As the wolf girl left the clearing, and the old man let out a sad sigh.

He heard a woman’s voice from no where in particular, “Are you sure giving her indications on how to find her was a good idea? Do you trust her that much? She and her sister ARE werewolves.”

The old man shook his head.

“Just as much as I trust I already told you that I do not appreciate you spying on my private conversations, young lady.”

“…Sorry,” said the beautiful aasimar, as she and her unicorn reappeared.

“Apologies accepted, and as to answer your question, I do trust her. You heard the problems they are facing.“

“I have. Don’t you think that her fight is our fight, too?” Asked the young woman.

The old man stared at her for a moment.

“Perhaps, but that is up to her to decide if we are to rise and fight. Not us.“

“Which is why you gave her directions. To see if…“

“Yes. See if this threat is worth considering for us, too.“

Race

Aasimar

Class

Healer 8/Combat Medic 5/Contemplative 7 (2 LA Buyback)

Ability Scores

Str 8/Dex 10/Con 16/Int 10/Wis 12/Cha 20

Skills

Concentration 4, Heal 8, Knowledge(Religion) 13

Flaws

Noncombatant, Feeble

Equipment

Again, Heavy Crossbow, Studded Leather and a Holy Symbol.

Goal

Okay remember how I said combat healing ain’t worth it?

Yeah, take that sentence and throw it out the window with this build. You not only heal as well as the previous build, but you also give Sanctuary, Reflex bonuses, Aid temporary hp, and you have access to additional spells from domains.

Furthermore, although your companion will remain a unicorn, it still gives you high mobility.

LevelClassHDFeatSpecial
1Healer11Dynamic Priest(Healer), Combat Casting, DodgeHealing Hands
2Healer1d8+3Skill Focus(Heal)–
3Healer1d8+3Maximize SpellCleanse Paralysis
4Healer1d8+3–Cleanse Disease, +1 Cha
5Healer1d8+3–Cleanse Fear
6Healer1d8+3Mastery of Day and NightCleanse Poison
7Healer1d8+3–Effortless Healing
8Healer1d8+3–Unicorn Companion, +1 Cha
9Combat Medic1d6+3Augment HealingHealing Kicker(Sanctuary)
10Combat Medic1d6+3–Defensive Casting, Field Healer
11Contemplative1d6+3–Bonus Domain(Travel), Divine Health
12Combat Medic1d6+3Magic of the Land, MobilityHealing Kicker(Reflex Saves), +1 Cha
13Combat Medic1d6+3–Evasion
14Combat Medic1d6+3–Healing Kicker(Aid), Spontaneous Heal
15Contemplative1d6+3Spontaneous HealerSlippery Mind
16Contemplative1d6+3–Divine Wholeness, +1 Cha
17Contemplative1d6+3––
18Contemplative1d6+3Quicken SpellDivine Body
19Contemplative1d6+3–Bonus Domain (Trickery)
20Contemplative1d6+3–Divine Soul, Cha +1
4. ↑ Healer – New Life – D&D 3.5 ( New Life )

Monoclass

New Life

The old man was sitting on a standing stone in the clearing, monitoring the edge of the forest.

“She is here,” said the gynosphinx that was lazily sitting underneath the stone formation.

“I know old friend, I know.”

He was slowly puffing his pipe, pensively. He remembered when he found her, grievously wounded in the woods after a terrifying battle. She had waged war against some unholy incursor.

At last, he saw her, with her two axes at her hips. She was walking lightly, followed by her dire wolf companion.

Stopping at a respectful distance she bowed.

“I have questions.“

The old man smiled, letting out a smoke ring in the air.

“And just like last time, I have answers.“

Race

Human

Class

Healer

Ability Scores

Str 8/Dex 10/Con 16/Int 10/Wis 10/Cha 18

Skills

Heal, Concentration, Diplomacy

Equipment

Studded Leather armor, a Heavy Crossbow and your holy symbol.

Goal

Healing in combat 95% of the time is not a viable option. As for most healers, healing spells don’t keep up with incoming damage.

Your healing spells, however, far surpass regular healing spells. This allows you to keep healing while your Unicorn/Gynosphinx/Androsphinx (depending on level) provides cover and support.

This is a very, very strong support build. Since most of your spells don’t requires a saving throw, you can completely forfeit Wisdom for Dynamic Priest as well as Charisma. At higher levels you can use a standard action Regenerate and True Resurection without material components 1/day. This makes this build completely bonkers!

LevelClassHDFeatSpecial
1Healer11Dynamic Priest(Healer), Maximize SpellHealing Hands
2Healer1d8+3Skill Focus(Heal)–
3Healer1d8+3Mastery of Day and NightCleanse Paralysis
4Healer1d8+3–Cleanse Disease, +1 Cha
5Healer1d8+3–Cleanse Fear
6Healer1d8+3Magic of the LandCleanse Poison
7Healer1d8+3–Effortless Healing
8Healer1d8+3–Unicorn Companion, +1 Cha
9Healer1d8+3Augment Healing–
10Healer1d8+3––
11Healer1d8+3–Cleanse Petrification
12Healer1d8+3Spontaneous Healer+1 Cha
13Healer1d8+3–New Limb
14Healer1d8+3––
15Healer1d8+3Combat Casting–
16Healer1d8+3–+1 Cha
17Healer1d8+3––
18Healer1d8+3Quicken Spell–
19Healer1d8+3––
20Healer1d8+3–New Life, +1 Cha
5. ↑ Healer – Mother Bear – D&D 3.5 ( Mother Bear )

Mother Bear

Mother Bear

As the three of them, despite fighting like devils against this unending horde of undead, were finally surrounded the ground began to shake.

“What now?” the young woman asked.

As if to answer her, the roots of trees rose from the ground. They entangled the zombies, holding them in place. Meanwhile, the skies darkened whilst thunder and lighting boomed across the valley. Multiple bolts struck the abominations as this torrential downpour flooded the area.

“No need to worry anymore,” the old man replied with a sigh of relief. “She heard us. “

As the young woman turned to him with confusion, she finally saw what gave him hope. Near the tree lines, a cavalcade of dire bears – a good dozen of them – charged the undead army. The hoard was completely annihilated, and the bears were unharmed by the raging elements. It was as if Gaea, herself, rose up to destroy this most unholy intruders.

It took less than a minute, a still quiet returned to the grove. Earth swallowed the dark army, and the skies cleared up. The bears all disappeared back into the woods. All but one, who came to stand in front of the young woman.

“Welcome young wolf,” said the gigantic bear with a soft, warm, and welcoming female voice. The young ranger’s jaw dropped.

“I have heard that you were looking for me. So here I am.”

Race

Human or Strongheart Hafling (For 1st level bonus feat.)

Class

Healer 5/Sentinel of Bharrai 10/Contemplative 1/Holt Warden 4

Ability Scores

Str 6/Dex 10/Con 16/Int 10/Wis 10/Cha 18

Skills

Knowledge(Arcana) 8, Knowledge(Nature) 8, Knowledge(Religion) 13, Spellcraft 8, Survival 4

Flaws

Shaky, Pathetic(Str)

Equipment

Nothing but your holy symbol.

Goal

Starting level 7 you can permanently take the form of a bear at will, eventually a Dire Bear.

Not only are your heals completely through the roof, but you are a friggin’ bear casting spells and commanding nature itself. You can summon A Cavalry of Dire Bears, which is literally the single coolest ability in 3.5 bar none.

Oh yeah, also you can talk, and thus cast spells perfectly fine in your bear form, because being able to take a bear form AT WILL just wasn’t enough.

Level Spread

LevelClassHDFeatSpecial
1Healer11Dynamic Priest(Cha), Sacred Vow, Vow of Poverty, Cosmopolitan(Knowledge-Arcana)Healing Hands, AC +4
2Healer1d8+3Skill Focus(Heal), Vow of Obedience–
3Healer1d8+3Maximize SpellCleanse Paralysis, AC +5, Endure Elements
4Healer1d8+3Favored of the CompanionsCleanse Disease, +1 Cha, Exalted Strike +1(Magic)
5Healer1d8+3–Cleanse Fear, Sustenance
6Sentinel of Bharrai1d4+3Mastery of Day and Night, Track, Touch of Golden IceNature-Friendly Spells, AC +6, Deflection +1
7Sentinel of Bharrai1d4+3–Energy Resistance 10(Fire), Resistance +1, Cha +2
8Sentinel of Bharrai1d4+3Nimbus of LightBear Shape, Quickened Call Lightning 1/Day, +1 Cha, Natural Armor +1, Mind Shielding
9Sentinel of Bharrai1d4+3Augment HealingEnergy Resistance 10(Cold), AC +7
10Sentinel of Bharrai1d4+3Holy RadianceNature’s Veil, Exalted Strike +2(Good), DR 5/Magic
11Sentinel of Bharrai1d4+14–Energy Resistance 10(Acid), +2 Cha, +2 Con
12Sentinel of Bharrai1d4+4Magic of the Land, StigmataDire Bear Shape, Ursinal’s Touch, +1 Cha, AC +8, Deflection +2, Greater Sustenance
13Sentinel of Bharrai1d4+4–Energy Resistance 10(Electricity), Resistance +2, Energy Resistance 5
14Sentinel of Bharrai1d4+4Gift of DiscernementCavalry of Dire Bears 1/Week, Exalted Strike +3, Freedom of Movement
15Sentinel of Bharrai1d4+19Spontaneous HealerQuickened Lightning Storm 1/Day, +9 AC, Cha +2, Con +2, Dex +2, DR 5/Evil
16Contemplative1d6+5Vow of AbstinenceBonus Domain (Plant), Divine Health, +1 Cha, Natural Armor +2
17Holt Warden1d6+5–Nature Sense, Plant Affinity, Exalted Strike +4, Resistance +3, Regeneration
18Holt Warden1d6+5Quicken Spell, Sanctify Natural AttackRebuke Plants, Woodland Stride, AC +10, Deflection +3, True Seeing
19Holt Warden1d6+24–Earth’s Communion 1/Day, Trackless Step, +2 Cha, +2 Con, +2 Dex, +2 Wis, DR 10/Evil
20Holt Warden1d6+6Vow of Purity+1 Cha, Exalted Strike +5, Energy Resistance 15

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