Healer – New Life – D&D 3.5
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Monoclass

The old man was sitting on a standing stone in the clearing, monitoring the edge of the forest.
“She is here,” said the gynosphinx that was lazily sitting underneath the stone formation.
“I know old friend, I know.”
He was slowly puffing his pipe, pensively. He remembered when he found her, grievously wounded in the woods after a terrifying battle. She had waged war against some unholy incursor.
At last, he saw her, with her two axes at her hips. She was walking lightly, followed by her dire wolf companion.
Stopping at a respectful distance she bowed.
“I have questions.“
The old man smiled, letting out a smoke ring in the air.
“And just like last time, I have answers.“
Race
Human
Class
Healer
Ability Scores
Str 8/Dex 10/Con 16/Int 10/Wis 10/Cha 18
Skills
Heal, Concentration, Diplomacy
Equipment
Studded Leather armor, a Heavy Crossbow and your holy symbol.
Goal
Healing in combat 95% of the time is not a viable option. As for most healers, healing spells don’t keep up with incoming damage.
Your healing spells, however, far surpass regular healing spells. This allows you to keep healing while your Unicorn/Gynosphinx/Androsphinx (depending on level) provides cover and support.
This is a very, very strong support build. Since most of your spells don’t requires a saving throw, you can completely forfeit Wisdom for Dynamic Priest as well as Charisma. At higher levels you can use a standard action Regenerate and True Resurection without material components 1/day. This makes this build completely bonkers!
| Level | Class | HD | Feat | Special |
| 1 | Healer | 11 | Dynamic Priest(Healer), Maximize Spell | Healing Hands |
| 2 | Healer | 1d8+3 | Skill Focus(Heal) | – |
| 3 | Healer | 1d8+3 | Mastery of Day and Night | Cleanse Paralysis |
| 4 | Healer | 1d8+3 | – | Cleanse Disease, +1 Cha |
| 5 | Healer | 1d8+3 | – | Cleanse Fear |
| 6 | Healer | 1d8+3 | Magic of the Land | Cleanse Poison |
| 7 | Healer | 1d8+3 | – | Effortless Healing |
| 8 | Healer | 1d8+3 | – | Unicorn Companion, +1 Cha |
| 9 | Healer | 1d8+3 | Augment Healing | – |
| 10 | Healer | 1d8+3 | – | – |
| 11 | Healer | 1d8+3 | – | Cleanse Petrification |
| 12 | Healer | 1d8+3 | Spontaneous Healer | +1 Cha |
| 13 | Healer | 1d8+3 | – | New Limb |
| 14 | Healer | 1d8+3 | – | – |
| 15 | Healer | 1d8+3 | Combat Casting | – |
| 16 | Healer | 1d8+3 | – | +1 Cha |
| 17 | Healer | 1d8+3 | – | – |
| 18 | Healer | 1d8+3 | Quicken Spell | – |
| 19 | Healer | 1d8+3 | – | – |
| 20 | Healer | 1d8+3 | – | New Life, +1 Cha |