Healer – Medic – D&D 3.5

Posted by

« Back to Glossary Index

Medic

Medic

As the wolf girl left the clearing, and the old man let out a sad sigh.

He heard a woman’s voice from no where in particular, “Are you sure giving her indications on how to find her was a good idea? Do you trust her that much? She and her sister ARE werewolves.”

The old man shook his head.

“Just as much as I trust I already told you that I do not appreciate you spying on my private conversations, young lady.”

“…Sorry,” said the beautiful aasimar, as she and her unicorn reappeared.

“Apologies accepted, and as to answer your question, I do trust her. You heard the problems they are facing.

“I have. Don’t you think that her fight is our fight, too?” Asked the young woman.

The old man stared at her for a moment.

“Perhaps, but that is up to her to decide if we are to rise and fight. Not us.

“Which is why you gave her directions. To see if…

Yes. See if this threat is worth considering for us, too.

Race

Aasimar

Class

Healer 8/Combat Medic 5/Contemplative 7 (2 LA Buyback)

Ability Scores

Str 8/Dex 10/Con 16/Int 10/Wis 12/Cha 20

Skills

Concentration 4, Heal 8, Knowledge(Religion) 13

Flaws

Noncombatant, Feeble

Equipment

Again, Heavy Crossbow, Studded Leather and a Holy Symbol.

Goal

Okay remember how I said combat healing ain’t worth it?

Yeah, take that sentence and throw it out the window with this build. You not only heal as well as the previous build, but you also give Sanctuary, Reflex bonuses, Aid temporary hp, and you have access to additional spells from domains.

Furthermore, although your companion will remain a unicorn, it still gives you high mobility.

LevelClassHDFeatSpecial
1Healer11Dynamic Priest(Healer), Combat Casting, DodgeHealing Hands
2Healer1d8+3Skill Focus(Heal)
3Healer1d8+3Maximize SpellCleanse Paralysis
4Healer1d8+3Cleanse Disease, +1 Cha
5Healer1d8+3Cleanse Fear
6Healer1d8+3Mastery of Day and NightCleanse Poison
7Healer1d8+3Effortless Healing
8Healer1d8+3Unicorn Companion, +1 Cha
9Combat Medic1d6+3Augment HealingHealing Kicker(Sanctuary)
10Combat Medic1d6+3Defensive Casting, Field Healer
11Contemplative1d6+3Bonus Domain(Travel), Divine Health
12Combat Medic1d6+3Magic of the Land, MobilityHealing Kicker(Reflex Saves), +1 Cha
13Combat Medic1d6+3Evasion
14Combat Medic1d6+3Healing Kicker(Aid), Spontaneous Heal
15Contemplative1d6+3Spontaneous HealerSlippery Mind
16Contemplative1d6+3Divine Wholeness, +1 Cha
17Contemplative1d6+3
18Contemplative1d6+3Quicken SpellDivine Body
19Contemplative1d6+3Bonus Domain (Trickery)
20Contemplative1d6+3Divine Soul, Cha +1
Synonyms:
Medic
« Back to Glossary Index