Spellthief – Spellknife – D&D 3.5
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Spellknife
The woman with the white coat and the young nobleman entered the sewer temple. A figure stood at the entrance, silent & impartial to the approach.
–“So you have come.” The figure said with a slight rumble, the feminine voice stoic and unbothered by the intrusion.
–“So we have.” The young man unsheathed his sword, the intent evident as the figure straightened their stance.
-“Surrender.” He ordered. The hooded figure turned around, from her hips, three blades drawn of their own accord from their sheaths.
–“I am afraid that’s impossible.” The figure replied simply, a grin on her face full of ill intent.
Race
Human
Class
Spellthief 6/Disciple of Mammon 10/Master of the Unseen Hand 4
Ability Scores
Str 8/Dex 16/Con 12/Int 14/Wis 10/Cha 16
Skills
Appraise 6, Concentration 8, Open Lock 4, Sleight of Hand 4
Equipment
Rapiers. 3-4 of em. Chainshirt Eventually have some of your rapiers be enchanted by an animate object spell permanently to confuse your enemies as to which you are actually controlling.
Goal
You can telekinetically fight with your weapons, fly, and manipulate objects with Telekinesis. When you disarm opponents you can steal their weapons, when you sneak attack them you steal their spells and spell-like abilities, and as a Disciple of Mammon you can summon Bone and Ice Devils to flank your targets. Meaning that you are highly capable in melee, in mid ranged and in long ranged, while having a lot of skill points to make you a fantastic social character, scout, and overall skill-monkey. Yeah, this build might be one of the best in the Tier 4 so far. Between your skill-monkeying and your ability to go full Kreia, you are definitely up there power-wise.
| Level | Class | HD | Feat | Special |
| 1 | Spellthief | 7 | Disciple of Darkness, Combat Expertise | Sneak Attack +1d6, Trapfinding, Steal Spell (0 and 1st Level) |
| 2 | Spellthief | 1d6+1 | – | Detect Magic, Spellgrace +1, Steal Spell Effect |
| 3 | Spellthief | 1d6+1 | Weapon Finesse | Steal Energy Resistance 10 |
| 4 | Spellthief | 1d6+1 | – | Steal Spell (2nd Level), +1 Cha |
| 5 | Spellthief | 1d6+1 | – | Sneak Attack +2d6, Steal Spell-Like Ability |
| 6 | Spellthief | 1d6+1 | Improved Disarm | Steal Spell (3rd Level) |
| 7 | Disciple of Mammon | 1d6+1 | – | Lie |
| 8 | Disciple of Mammon | 1d6+1 | – | Cheat, +1 Cha |
| 9 | Disciple of Mammon | 1d6+1 | Snatch Weapon | Thief, Steal |
| 10 | Master of the Unseen Hand | 1d4+1 | – | Improved Caster Level, Versatile Telekinesis |
| 11 | Master of the Unseen Hand | 1d4+1 | – | Telekinetic Wielder, Sustained Concentration |
| 12 | Master of the Unseen Hand | 1d4+1 | Skilled Telekinetic | Full Attack Telekinesis, +1 Int |
| 13 | Master of the Unseen Hand | 1d4+1 | – | Improved Violent Thrust, Telekinetic Flight |
| 14 | Disciple of Mammon | 1d6+1 | – | Divert Attack |
| 15 | Disciple of Mammon | 1d6+1 | Dark Speech | Summon Osyluth |
| 16 | Disciple of Mammon | 1d6+1 | – | Take Object, +1 Cha |
| 17 | Disciple of Mammon | 1d6+1 | – | Enhance Value |
| 18 | Disciple of Mammon | 1d6+1 | Dark Whispers | Divert Spell |
| 19 | Disciple of Mammon | 1d6+1 | – | Nondetection |
| 20 | Disciple of Mammon | 1d6+1 | – | Summon Gelugon, +1 Cha |