Pathfinder 1E Summoner: Wendigo Caller

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Article-At-A-Glance

  • The Wendigo Caller[1] expertly combines Summoner mechanics with unique character thematic elements.
  • Summoner build emphasizes tactical battlefield control through multiple entities like Eidolon and companions.
  • Strategies and progression paths maximize the powerful synergy between animal companions and spells.
  • Effective counters and equipment enhancements address summoner vulnerabilities for diverse scenarios.
Wendigo Caller
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The Wendigo Caller[1] is a Half-Elf Summoner wielding the Wild Caller archetype at level 1. The character is designed to thrive in both survivability and summoning adaptability. Initial feats and traits include Extra Evolution and Skill Focus (Use Magic Devices), enhancing versatility with their Eidolon. The focus on Survival and Use Magic Devices skills supports both thematic and strategic play. With a favored class bonus in Evolution Points, this summoner quickly outpaces typical summons, bringing complex and adaptive strategies to the table.

Level 1 Stat Block

Wendigo Caller[1]: male, Half-Elf Summoner 1; CR 1/2; Medium humanoid (elf); HD 1d8; hp 8; Init +2; Spd 30 ft.; AC 13, touch 12, flat-footed 11; Base Atk +0; Grp +0; Atk Quarterstaff +0 (1d6); Full Atk Quarterstaff +0 (1d6); SA Augment Summoning; SQ Darkvision 60 ft., Half-Elf traits, Summon Monster I; AL Neutral; SV Fort +3, Ref +0, Will +2; Str 10, Dex 10, Con 16, Int 10, Wis 10, Cha 16.

Skills, Abilities, and Feats

Survival +4, Use Magic Devices +7; Extra Evolution, Skill Focus (Use Magic Devices).

Special Attacks and Qualities:

Can summon an Eidolon with up to 4 Evolution points at level 1.

Possessions:

Chain Shirt, Quarterstaff, Component Pouch.

This Summoner build at level 5 centers on the Wild Caller archetype, wielding both an Eidolon and an animal companion. The Half-Elf character maximizes Evolution Points to bolster their combat capabilities. With feats such as Extra Evolution and Nature’s Bond, the character gains improved summoning power and control. The playstyle benefits from a strategically enhanced Eidolon and a wolf companion that disrupts enemies with Bite and Trip tactics.

Level 5 Stat Block

Half-Elf Wild Caller: male, half-elf summoner 5; CR 5; Medium humanoid (half-elf); HD 5d8; hp ∼38; Init +6; Spd 30 ft.; AC 16, touch 12, flat-footed 14; Base Atk +3; Grp +3; Atk Bite +6 or Weapon +3; Full Atk Bite +6 or Weapon +3; SA Evolution Surge, Wild Shape; SQ Eidolon, Bond Senses, Summon Nature’s Ally, Life Link, Creature Bond, Low-light Vision; AL Neutral; SV Fort +4, Ref +6, Will +8; Str 10, Dex 13, Con 16, Int 10, Wis 10, Cha 16.

Skills, Abilities, and Feats

Survival 6, Use Magic Device 8; Extra Evolution, Skill Focus (Use Magic Device), Nature Soul. Special Attacks and Qualities: Animal Companion (Wolf), Extra Evolution Points.

Possessions:

Chain Shirt, Component Pouch, Skill-enhancing items if any.

This Level 10 Wendigo Caller[1] Summoner effectively combines the power of a powerful Wendigo Eidolon and a formidable Wolf Animal Companion. Utilizing high Evolution Points, both the Eidolon and Animal Companion are versatile and capable of delivering high damage output. The Summoner supports and enhances these allies with strategic spell use, ensuring they remain a dominant force in combat.

Level 10 Stat Block

Wendigo Caller[1]: male, half-elf summoner 10; CR 10; Medium humanoid (half-elf); HD 10d8; hp 70; Init +4; Spd 30 ft.; AC 20, touch 14, flat-footed 16; Base Atk +7; Grp +12; Atk bite +10 melee (2d6+5) or claw +10 melee (1d8+3); Full Atk bite +10 melee (2d6+5) and 2 claws +10 melee (1d8+3); SA summon nature’s ally III; SQ eidolon (biped), bond senses, life link; AL chaotic neutral; SV Fort +8, Ref +8, Will +10; Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 18.

Skills, Abilities, and Feats

Survival +13, Use Magic Device +15; Extra Evolution, Nature Soul, Spell Focus (Conjuration), Animal Ally, Cornugon Smash.

Special Attacks and Qualities:

The Wendigo Eidolon evolves with Power Attack and superior natural attacks, utilizing its Large size and flight capability for tactical advances in combat. The Wolf Companion has Spring Attack and Improved Natural Attack, making it agile and deadly.

Possessions:

Chain Shirt, quarterstaff, component pouch.

At level 15, the Wendigo Caller[1] Summoner and its formidable wolf companion and massive Eidolon, dominate battles. The Eidolon, a huge flying wendigo, boasts a strength of 43, AC 33, and heals rapidly with 3 Fast Healing. It outputs massive damage (12d6+178) using its many attacks, including Cornugon Smash and Grab. The wolf companion aids with Spring Attacks and Trip maneuvers, dealing 2d6+33 damage per bite.

Level 15 Stat Block

Wendigo Caller[1]: male, Half-Elf Summoner 15; CR 15; Medium humanoid (elf); HD 15d8+60; hp 120; Init +6; Spd 30 ft.; AC 24, touch 12, flat-footed 22; Base Atk +11; Grp +12; Atk quarterstaff +12 melee (1d6+1/x2) or wolf companion; Full Atk quarterstaff +12/+7 melee (1d6+1) or with wolf companion; SA Summon Nature’s Ally IV; SQ Eidolon, Animal Companion, Fast Healing, Evolution Points, spells; AL CN; SV Fort +10, Ref +6, Will +14; Str 10, Dex 13, Con 18, Int 10, Wis 10, Cha 16.

Skills, Abilities, and Feats

Use Magic Devices +19, Handle Animal +16, Survival +18; Extra Evolution, Nature Soul, Animal Ally, Nature’s Bond, Spell Focus (Conjuration), Augment Summoning.

Special Attacks and Qualities:

Eidolon evolution, Animal Companion (wolf) powerful bite and trip, combined healing and defensive capabilities.

Possessions:

Chain Shirt, Quarterstaff, Component Pouch.

At level 20, this combination creates a robust trio on the battlefield. The Eidolon, a fiercely enhanced Wendigo, reaches enormous proportions with the ability to fly and self-heal. It boasts an AC of 33, a Strength score of 43, and outputs 12d6+178 damage per round with 41 Evolution Points to spend. The Animal Companion, a well armored wolf, efficiently uses Spring Attack to target enemies with a Bite + Trip combo. Additionally, the summoner’s extensive spell list provides versatility and formidable boost with spells like Dimension Door and Summon Stampede.

Level 20 Stat Block

Wendigo Caller[1]: male, Half-Elf Summoner 20; CR 20; Medium humanoid (half-elf); HD 20d8; hp 180; Init +8; Spd 30 ft.; AC 23, touch 13, flat-footed 20; Base Atk +15; Grp +18; Atk Primary Attack (Eidolon: bite +36 melee, 2d6+33) or Secondary Attack (wolf companion: bite +25 melee, 2d6+33 plus trip); Full Atk Full Attack (Eidolon: bite +36 melee, claws +34 melee, gore +34 melee) or (wolf companion: bite +25 melee, once per round); SA Eidolon: Rend; SQ Eidolon: Flight, Fast Healing 3; Companion: Spring Attack, Trip; AL CE; SV Fort +12, Ref +10, Will +16; Str 18, Dex 13, Con 16, Int 10, Wis 10, Cha 16.

Skills, Abilities, and Feats

Use Magic Device +23, Survival +19, Handle Animal +15; Extra Evolution, Nature Soul, Animal Ally, Nature’s Bond, Spell Focus (Conjuration), Augment Summoning.

Special Attacks and Qualities:

Eidolon has Improved Natural Attack (Claws), Large Size bonus, 41 Evolution points to enhance combat abilities.

Possessions:

Chain Shirt, Quarterstaff, Component Pouch.

Milestones Of Character Development

  • Levels 1-5: Focus on building the foundation by selecting Extra Evolution, Nature Soul feats. Gain a Wolf animal companion which enhances combat capabilities alongside the Eidolon. The initial spell choices like Mending and Detect Magic aid in avoiding common early threats and add utility.
  • Levels 6-10: Develop more combat versatility and resilience with spells like Enlarge Person and Haste. Gain feats such as Animal Ally and improve Eidolon with Large size, increasing its reach and battlefield control. Enhance Animal Companion’s armor and abilities, preparing for mid-range tactical support.
  • Levels 11-15: Enhance strategic capabilities with Spell Focus (Conjuration) and additional evolution points, allowing for further customization of the Eidolon. The Animal Companion reaches new heights of power with Spring Attack. Use spells such as Greater Rejuvenate Eidolon to maintain the party’s combat endurance.
  • Levels 16-20: Finalize the build with fast healing for the Eidolon, maximizing its sustainability. Reach the pinnacle of summoning power with spells like Summon Stampede and Dominative Plane Shift. Prepare both the Wendigo Eidolon and Animal Companion as ultimate entities of destruction, readily supporting or reshaping the battlefield.

Core Abilities & Features

The Wendigo Caller[1] combines the allure of the supernatural Wendigo with the tactical prowess of a Summoner. At its core, this build thrives on its unconventional pairing of an Eidolon and a full animal companion akin to a druid’s companion, thanks to feats like Animal Ally and Nature’s Bond. This gives the unique strength of controlling multiple powerful entities, creating a mini army that can dominate the battlefield.

The primary race choice, a Half-Elf, is crucial because it unlocks the Wild Caller archetype. This archetype is pivotal for augmenting the Summoner’s capabilities, granting extra Evolution Points used to boost the Eidolon’s features significantly. Investing the elite +2 racial bonus into Charisma optimizes spellcasting abilities, while focusing on Constitution ensures durability in the thick of battle.

Feats are meticulously chosen to bolster the scope of summoned creatures. Extra Evolution enhances the Eidolon’s stats, while Nature Soul establishes groundwork for a robust survival skill. Spell Focus (Conjuration) and Augment Summoning ramp up the effectiveness of Summon Nature’s Ally, ensuring that when creatures are called forth, they enter combat stronger and more resilient.

Equipment Progression

Level RangeEquipmentDetails
L1-5Chain ShirtProvides a modest bonus to AC with low encumbrance; perfect for early levels and matches the Summoner’s easy movement needs.
L6-10Cloak of Resistance +1Aids in saving throws making you less vulnerable to various magical and environmental hazards.
L11-15Headband of Alluring Charisma +2Boosts Charisma, enhancing your spellcasting ability and the effectiveness of charisma based skills.
L16-20Amulet of Natural Armor +3Further increases to natural armor, which is essential at higher levels when facing much tougher enemies.

Combat Scenarios

  • Dungeon Crawls:
    • Utilize the narrow corridors to your advantage by positioning the Wendigo Eidolon in front. Use its large size and damage potential to block enemies, while your Animal Companion provides support from behind or flanks when possible. Cast protective spells like Mage Armor and Haste to enhance their effectiveness.
  • Open Fields:
    • Leverage the wide open space by using the Eidolon’s flight capabilities to gain aerial advantage and strike down with powerful attacks. The Animal Companion can use its speed to outmaneuver foes, engaging and retreating quickly. Summon Nature’s Ally to fill the battlefield with allies that cushion incoming attacks.
  • Ambushes:
    • Position the Eidolon and Animal Companion strategically to create a protective barrier around you. Use buffs like Invisibility and Shield for surprise attacks. The Eidolon’s Scent ability can detect hidden enemies, allowing you to counter ambush attempts before they materialize fully.
  • Defensive Stands:
    • Build a strong defensive line with the Wendigo Eidolon using its high AC and Power Attack to deter enemy advances. The Wolf Companion can assist with Spring Attack to disrupt charging opponents. Maintain control with spells like Wall of Ice to create barriers and limit enemy movement.
  • Urban Encounters:
    • Utilize the surroundings by having your Eidolon create bottlenecks in alleyways, utilizing its Huge size to dominate urban spaces. The Animal Companion can maneuver through tight spots, creating chaos with Trip. Use spells like Dimension Door to reposition swiftly and keep the upper hand in tight urban encounters.

Weaknesses & Counters

WeaknessCounter
High dependency on Summoning spells can lead to extended combat rounds.Use Quicken Spell Metamagic Rods to make casting Summons faster.
Weak in melee combat relying heavily on Eidolon and Animal Companion.Keep a Wand of Mage Armor for self-buffing (+4 Armor Bonus to AC).
Vulnerability to dispelling effects that can banish the Eidolon.Utilize Ring of Counterspells to store and counteract specific spells like Dispel Magic.
Eidolon banished leaves the Summoner less combat effective.Carry a backup plan with Scrolls of Summon Monsters to maintain support during combat.
Potential for over reliance on Eidolon and Companion’s abilities.Equip a Cloak of Resistance (+1 to +5 bonus to saves) to enhance personal fortitude.

Roleplaying

When taking on the persona of a Wendigo Caller[1], immerse yourself in the mystique and chill of the northern wilderness. The Wendigo, a creature of legend with a hunger no mortal can satiate, offers an intriguing duality for roleplaying. Embrace the character’s struggle between civilization and the pull of the wild.

Opportunities abound to inject paranoia and eerie ambiance. Is your character haunted by whispers on the wind, remnants of the Wendigo spirit’s influence? Use these moments to sow tension within the party, making them question what’s real. Alternatively, emphasize cynicism and alienation as your character oscillates between human connections and a deeper communion with their primal instincts.

Themes

Leverage themes of transformation and consumption. How does your character perceive power and the cost of wielding such wild magic? Consider developing personal rituals your Summoner performs to keep the beast at bay, perhaps using nature’s bounties as symbolic wards.

Alternatively, explore the theme of redemption. Does your Summoner seek to atone for past misdeeds, using their bond with the Wendigo to guide them towards salvation rather than ruin? This dual path provides rich narrative tension, making for memorable storytelling as the Summoner either succumbs to or overcomes the Wendigo’s call.

Wendigo Caller
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FAQ

How does the Wendigo Caller[1] differ from other Summoner builds?

The Wendigo Caller[1] stands apart with its unique blend of Eidolon and animal companion. This build benefits from feats like Animal Ally and Nature’s Bond, enabling control of multiple entities. The dual partnership creates a versatile mini-army on the battlefield. Unlike standard Summoners, this build emphasizes both magical and primal aspects.

What race best complements the Wendigo Caller[1] build?

The Half-Elf is the recommended race for a Wendigo Caller[1]. This race grants access to the Wild Caller archetype, which is vital for enhancing Summoner abilities. A Half-Elf’s racial traits boost both magic and physical resilience. The essential +2 racial bonus to Charisma is advantageous.

At what level does the Wendigo Caller[1] reach peak power?

The peak power of a Wendigo Caller[1] is generally at levels 16-20. During these levels, the build completes its evolution with high-level summoning spells. Fast healing and massive battlefield control elevate the Eidolon and companion. Equipment and feats synergize, enhancing both offense and defense capabilities.

What are the core spells that ensure effectiveness in combat?

Key spells for a Wendigo Caller[1] include Haste, Mage Armor, and Summon Nature’s Ally. These spells enhance speed, defense, and summon support in combat. Powerful utility spells like Enlarge Person aid strategic maneuvers. Later levels call for Rejuvenate Eidolon and Summon Stampede.

How can a Wendigo Caller[1] overcome its weaknesses?

The build’s primary weaknesses include low AC and summoning dependency. Investing in items like the Ring of Protection and Quicken Spell Rods counters these. Also, carrying backup summoning scrolls prevents combat gaps. Adequately equipping and planning can nullify debilitation from dispelling effects.

Join us at Stellar Dragons with the Wendigo Caller!

The Wendigo Caller[1] offers a compelling mix of primal and magical prowess. Its unique setup creates dynamic gameplay, with varied strategies and outcomes. Embrace the thrill of commanding a versatile and potent mini-army. Share your thoughts! For more discussions or guidance, join the Stellar Dragons Discord server at https://discord.gg/uAPvgEq6Z7.

Author

Terms definitions
1. ↑ Summoner – Wendigo Caller – Pathfinder 1E ( Wendigo Caller )

Wendigo Caller

You did not expected me to make a Summoner without going there right?

Yup, we are summoning the slurp juicy wendussy. We are taking the Wild Caller Archetype.

Class

Summoner 20

Race

Half-Elf for all the reasons in the world(plus the fact that Wild Caller is a racial archetype). That floating +2 naturally goes into Charisma.

Ability Scores

Everything into Constitution. We won’t be taking spells with a saving throw once again.

15Point-Buy

Str 10/Dex 10/Con 16/Int 10/Wis 10/Cha 16

20Point-Buy

Str 10/Dex 14/Con 16/Int 10/Wis 10/Cha 16

25Point-Buy

Str 10/Dex 13/Con 18/Int 10/Wis 10/Cha 16

Traits

Reactionary for extra Initiative and Know the Land for Survival for thematic reasons.

Favored Class Bonus

Take that +¼ Evolution Points and run away with it.

Skills

Survival and Use Magic Devices. Also, Put some points in Handle Animal…You’ll get why soon.

Feats by Level

1-Extra Evolution

Bonus Half-Elf-Skill Focus(Use Magic Devices) 3-Nature Soul

5-Extra Evolution

7-Animal Ally

9-Nature’s Bond

11-Extra Evolution

13-Spell Focus(Conjuration)

15-Extra Evolution

17-Augment Summoning

19-Irrelevant as we are retraining it at lvl 20 for Extra Evolution

I love this build. This build is fun and will get you hated if you don’t heavily roleplay into it rather than play SWAT Team Fantasy Land with it. Animal Ally+Nature’s Bond gives us an Animal Companion at full druid level. Yup. This is, in fact, in addition to our Eidolon. So now we do not have 2, but three characters going around messing everything up. Fun times.

Augment Summoning turns our Summon Nature’s Ally into a fest for whatever we are encountering and between our Extra Evolution feats, our Half-Elf Favored Class bonus and the Wild Caller’s bonus Evolution points, our Eidolon ends up with a total of 41 Evolution Points. Our Wendigo Eidolon is not gonna be okay.

Animal Companion Each Level

Animal: Wolf
7-Power Attack, Iron Will, +2 Armor, +2 Str/+1 Dex
8-Weapon Focus(Bite)
9-Dodge, +6 Armor, +3 Str/+2 Dex
10-Improved Natural Attack(Bite)
12-+8 Armor, +1 Str/Dex
13-Mobility
14-+1 Str
15-+10 Armor, +1 Str/Dex
16-Spring Attack
18-Run, +12 Armor, +1 Str/Dex
20-+1 Str

We get a massive wolf that can Spring Attack into a Bite+Trip each turn, and that bite deals a massive 2d6+33, and with a Speed of 50 ft. It can rush in, Bite someone, trip them over, then rush back to safety rapidly behind our walls of summons/eidolon, or flank with the Eidolon for stupid shenanigans in combat.

Eidolon each level

Base Form: Biped
1-Power Attack, Bite, Improved Damage(Bite), Improved Damage(Claws), Improved Natural
Armor
2-Armor +2, +1 Str/Dex
3-Improved Sunder, +2 Str
4-Gore, Grab
5-Armor +4, +2 Str/+1 Dex, Flight
6-Cornugon Smash
7-Armor +6, +1 Str/Dex
8-Large
9-Improved Natural Attack(Claws), Rend
10-Armor +8, +2 Str/+1 Dex, Flight(Magic)
11-Improved Natural Attack(Gore)
12-Armor +10, +1 Str/Dex
13-Huge
14-Improved Natural Attack(Bite), +2 Str
15-Armor +12, +4 Str, +1 Dex
16-N/A
17-Intimidating Prowess, Armor +14, +1 Str/Dex, Scent
18-Fast Healing 1
19-Hover, +2 Str
20-Armor +16, +1 Str/Dex, Fast Healing 3

Our Wendigo is huge size, can fly, has a Fast Healing of 3, has an AC of 33, a Strength of 43 and a damage output per round of 12d6+178, plus Cornugon Smash activating at each attack(4), plus Grab (and as a huge sized creature our Grappling is really, really good).

Combine this with our Wolf animal companion to absolutely obliterate any resistance in combat.

Spells by Level

1-Mending, Detect Magic, Guidance, Resistance, Endure Elements, Enlarge Person
2-Mage Hand, Lesser Rejuvenate Eidolon
3-Message, Mage Armor
4-Haste, Lesser Restore Eidolon
5-See Invisibility
6-Bull’s Strength
7-Shield, Fly, Greater Magic Fangs
8-Dimension Door
9-Restore Eidolon
10-Invisibility, Communal Stoneskin, Purified Calling
11-Ventriloquism, Overland Flight
12-Baleful Polymorph13-Rejuvenate Eidolon, Greater Rejuvenate Eidolon, Simulacrum
14-Bear’s Endurance, Greater Teleport
15-True Seeing
16-Greater Assume Appearance, Maze, Protection from Spells
17-Wall of Ice, Fey Gate
18-Create Demiplane
19-Plane Shift
20-Summon Stampede, Discern Location

Equipment

A Chain Shirt, a Quarterstaff for the giggles, not that you’ll ever use it, and a Component Pouch.

Final Thoughts on the Build

The fact that we can have both an Eidolon and an Animal Companion is just downright not okay to begin with. We switch our Summon Monsters ability to Summon Nature’s Ally which gives us more thematically appropriate summons, and the fact that our Eidolon and Animal Companion can both benefit from our various buffs, yeah, this build is broken, I don’t know what else to tell you (could have been worse, could have given the animal companion and Leadership to the Master Summoner build, but that would just make any Game Master throw the book at you tbh…)

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