Marshal – Diplomatic Enforcer – D&D 3.5

Posted by

« Back to Glossary Index

Monoclass

The eight of them were seated around the table in the room they were renting from the inn.

Nervously, the guard’s captain looked at them while they were discussing their next move. Two sisters, one renowned as the White Wolf, a vigilante who kept the criminal underworld in check. The other a ranger of great reputation who fought toe to toe with the legendary Monster Tamer.

Two noble brothers, one a knight and a secret agent for his Majesty the King. The other an investigator and powerful spellcaster.

Another, a Barbarian Champion, covered in scars. As well as his daughter, a war shaman who was said to be able to summon totems of great beasts to help her in battle.

Finally the Lady of the South Kaer, a dedicated warlord and one of the best warriors in the entire world. And he was tasked to herd THESE cats?

He shook his head in bemusement. Truly, he needed a raise.

Race

Human

Class

Marshal 20

Ability Scores

Str 14/Dex 11/Con 14/Int 13/Wis 10/Cha 16

Skills

Diplomacy, Intimidate, various Knowledge

Equipment

A Longsword, a Tower Shield and the best armor you can afford. Eventually a Mountain Armor.

Goal

Your AC is so high you need a telescope to see it.

We are talking 24/28AC before any magic enchantment, buffs or anything.

You can significantly buff your allies, be a great party face and are a functioning Intimidancer.

With the help of Knowledge Devotion you increase significantly your damage output too.

LevelClassHDFeatSpecial
1Marshal10Skill Focus(Diplomacy), Dreadful Wrath, Tower Shield ProficiencyMinor Aura, Master of Tactics
2Marshal1d8+2Major Aura +1, Motivate Care
3Marshal1d8+2Knowledge DevotionMotivate Dexterity
4Marshal1d8+2Grant Move Action 1/Day, +1 Cha,
5Marshal1d8+2Determined Caster, Motivate Ardor
6Marshal1d8+2Goad
7Marshal1d8+2Major Aura +2, Over the Top
8Marshal1d8+2Grant Move Action 2/Day, +1 Cha
9Marshal1d8+2Imperious CommandArt of War, Motivate Attack
10Marshal1d8+2
11Marshal1d8+2
12Marshal1d8+2Combat ExpertiseGrant Move Action 3/Day, +1 Cha, Master of Opportunity
13Marshal1d8+2
14Marshal1d8+2Major Aura +3, Steady Hand
15Marshal1d8+2Exotic Armor Proficiency(Mountain Armor)Force of Will
16Marshal1d8+2Grant Move Action 4/Day, +1 Cha
17Marshal1d8+2
18Marshal1d8+2Stand StillAccurate Strike
19Marshal1d8+2
20Marshal1d8+2Grant Move Action 5/Day, Major Aura +4, +1 Cha, Resilient Troops
Synonyms:
Marshal Monoclass, Diplomatic Enforcer
« Back to Glossary Index