D&D 3.5 Hexblade: 5 Build Variations

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Article At A Glance

  • Hexblade Class Overview: Hexblades blend martial prowess and arcane power, excelling in debuffing enemies with curses and spell like abilities.
  • Blademage Mercenary[1]: A master buffer and debuffer who supports the entire party with powerful spells and an effective familiar.
  • Highwayman[2]: A versatile jack of all trades capable of handling melee, ranged, and stealth scenarios with a focus on debuffs.
  • Doom Harbinger: A melee combatant specializing in debuffing enemies while maintaining strong defensive capabilities.
  • The Cult Leader[3]: A master infiltrator and manipulator, capable of possessing creatures and excelling in social scenarios.
  • The Ravenous Lord[4]: A tanky melee powerhouse with exceptional defenses and strong debuffing abilities, designed to withstand significant damage.
Hexblade
BuildMajor StrengthMajor Weakness
Blademage Mercenary[1]Exceptional buffing ability for the entire partyLower physical combat abilities and limited melee effectiveness
Highwayman[2]High versatility in handling various combat scenariosDependent on getting the drop on enemies for maximum effectiveness
Doom HarbingerStrong debuffing capabilities combined with solid melee prowessLimited ranged combat abilities
The Cult Leader[3]Incredible social manipulation and infiltration abilitiesRelatively low hit points and physical defenses
The Ravenous Lord[4]Exceptional defenses, including high AC and spell resistanceLow mobility due to heavy armor and reliance on close combat
Doom Harbinger Hexblade

Doom Harbinger

The Doom Harbinger is a melee focused build specializing in debuffing enemies with Hexblade’s Curse and Intimidate. This build is exceptionally resilient and can stand close to the front lines while weakening foes.

  • Strong debuffing capabilities combined with solid melee combat prowess, making it a formidable opponent on the battlefield.
  • Limited ranged combat abilities, making it vulnerable to distant enemies or flying foes.
  • Combine Imperious Command with Hexblade’s Curse for a double debuff that significantly hinders enemy performance.

Highwayman[2]

The Highwayman is a jack of all trades capable of both melee and ranged combat, with a strong focus on debuffs and stealth. This build can quickly take down enemies with Ambush and has near unbeatable saves.

  • High versatility and ability to handle various combat scenarios with ease, from melee to ranged to stealth.
  • Dependent on getting the drop on enemies for maximum effectiveness, which can be difficult against prepared foes.
  • Use Imperious Command to intimidate and debuff enemies, then strike with Ambush for devastating surprise attacks.
Highwayman
Blademage Mercenary Hexblade

Blademage Mercenary[1]

The Blademage Mercenary[1] is a versatile buffer and debuffer, excelling in ranged combat and enhancing the entire party with powerful spells. This build also features a highly effective familiar that boosts the party’s capabilities significantly.

  • Exceptional buffing ability for the entire party through War Weaver’s Eldritch Tapestry and Quiescent Weaving features.
  • Lower physical combat abilities and limited melee combat effectiveness due to lower Strength.
  • Utilize the Dark Companion to lower enemies’ saves and AC, then follow up with powerful debuff spells for maximum effect.

The Ravenous Lord[4]

The Ravenous Lord[4] is a tanky melee powerhouse with high saves, spell resistance, and strong debuffing abilities. This build is designed to withstand significant damage while weakening enemies in close combat.

  • Exceptional defenses, including high AC, spell resistance, and numerous save bonuses, making it nearly invulnerable to many attacks.
  • Low mobility due to heavy armor and a reliance on close combat, making it less effective against agile or ranged foes.
  • Utilize the combination of Aura of Despair and Dark Companion to heavily debuff nearby enemies, making them easier targets for your powerful melee attacks.
Ravenous Lord
Cult Leader Hexblade

The Cult Leader[3]

The Cult Leader is a master infiltrator and social manipulator, capable of possessing creatures and granting wishes. This build excels in manipulating both allies and enemies to achieve its goals, while also being a capable combatant.

  • Incredible social manipulation and infiltration abilities, allowing for control over both combat and non combat scenarios.
  • Relatively low hit points and physical defenses, making it vulnerable in prolonged direct combat.
  • Use Fiendish Grafts and the ability to possess creatures to turn enemies into unwilling allies and boost the party’s overall power.

FAQ

What is the primary role of a Hexblade in a D&D 3.5 game?

A Hexblade serves as a hybrid class combining martial combat and arcane spellcasting, primarily focusing on debuffing enemies with curses and supporting the party through their unique abilities.

How does the Blademage Mercenary[1] support the party?

The Blademage Mercenary[1] excels at buffing the entire party with powerful spells using the War Weaver’s Eldritch Tapestry and Quiescent Weaving features, while also debuffing enemies through the Hexblade’s Curse and Dark Companion.

What makes the Hexblade Highwayman[2] build versatile?

The Highwayman[2] is a jack of all trades, able to effectively engage in melee and ranged combat, use stealth, and debuff enemies, making it adaptable to various combat scenarios and challenges.

What is the key strength of the Doom Harbinger Hexblade build?

The Doom Harbinger’s key strength lies in its strong debuffing capabilities combined with solid melee prowess, allowing it to weaken enemies significantly while standing strong on the front lines.

How does the Cult Leader[3] Hexblade build manipulate social situations?

The Cult Leader[3] uses high Charisma and a suite of abilities from the Fiend of Possession and Fiend of Corruption classes to excel in social manipulation, bluffing, intimidating, and even possessing other creatures to achieve its goals.

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Authors

  • Writer, Editor, GM, Technologist – Andrew’s been playing TTRPGs since as far back as he can recall… at least sometime in the nineties… or was it the early 2000s?

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Terms definitions
1. HexBlade – Blademage Mercenary – D&D 3.5 ( Blademage Mercenary )

Blademage Mercenary

…And because of all that I’d like you to help us with the cult,” finished the Arcane Trickster, as the younger brother bandaged the speaker’s arrow wounds. Those bandits weren’t too tough, but they did put up a fight.

The man he was trying to convince was looking at him like he was crazy.

Each time you come to me you’ve got crazier requests, you know that right?

“Is that a yes?” The young man enthusiastically intoned.

You know I like crazy, but I have a condition. No killing the cult leader.”

The older brother raised an eyebrow, “Why?

She’s my wife that’s why,” he replied as the two brothers stared at him with shock.

He continued, “What? She offered me whatever I wanted for a service once. Might as well try…

Race

Human

Class

Hexblade(Dark Companion ACF) 6/Suel Arcanamach 4/Abjurant Champion 5/War Weaver 5

Ability Scores

Str 8/Dex 14/Con 14/Int 10/Wis 10/Cha 18

Skills

Concentration 4, Craft(weaving) 6, Jump 4, Knowledge(Arcana) 6, Spellcraft 5, Tumble 4

Equipment

Longbow, Chain Shirt

Flaws

Non-Combatant, Inattentive

Goal

You operate at ranged combat, and you can debuff with your Curse and your Dark Companion. But your main ability is being one of the best buffers in the darned game.

You can Weave buff spells to affect your entire party simultaneously, cast debuffs against enemies with high efficiency. Let’s not forget that your buffs are put on steroids for extra duration on yourself.

Your familiar is on absolute crack and is ridiculously strong.

LevelClassHDFeatSpecial
1Hexblade12Iron Will, Point-Blank Shot, Able Learner, Precise ShotHexblade’s Curse 1/Day
2Hexblade1d10+2Arcane Resistance
3Hexblade1d10+2Rapid ShotMettle
4Hexblade1d10+2Dark Companion, +1 Dex
5Hexblade1d10+2Combat CastingHexblade’s Curse 2/Day
6Hexblade1d10+2Obtain Familiar
7Suel Arcanamach1d8+2Ignore Arcane Failure Chance 5%, Tenacious Spells
8Suel Arcanamach1d8+2Dispelling Strike 1/Day, +1 Cha
9Suel Arcanamach1d8+2Enlarge SpellExtended Spellstrength
10Suel Arcanamach1d8+3Ignore Arcane Failure Chance 10%
11War Weaver1d4+2Eldritch Tapestry
12War Weaver1d4+2Improved FamiliarQuiescent Weaving 1
13War Weaver1d4+2Quiescent Weaving 2, +1Cha
14War Weaver1d4+2Quiescent Weaving 3
15War Weaver1d4+2ManyshotQuiescent Weaving 4, Enlarged Tapestry
16Abjurant Champion1d10+2Abjurant Armor, Extended Abjuration, +1 Cha
17Abjurant Champion1d10+2Swift Abjuration
18Abjurant Champion1d10+2Weapon Finesse
19Abjurant Champion1d10+2Arcane Boost
20Abjurant Champion1d10+2Martial Arcanist, +1 Cha
2. HexBlade – Highwayman – D&D 3.5 ( Highwayman )

Highwayman

Highwayman

As the two young noblemen made their way through the woods, they were discussing how best to approach the situation.

I do have a friend there who could help us…” the older brother mused.

Why do you have friends everywhere?

Well, I do a lot of charity work.”

“… Yeah, I bet you do…”

An arrow barely missed the younger brother’s head and hit a tree behind him with a thunk. As he unsheathed his rapier, they faced a dozen armed men, lead by an archer who was smiling at them with confidence.

“What will it be gentlemen, the purse or your lives?” He asked in an nearly noble manner.

I thought the dwarf told us the road was safe?” Muttered the younger brother.

“Yeah, he did”, the older brother shrugged as he prepared a spell.

I thought he owed you for that shadow dragon?

“Yeah…” the older brother trailed off for a moment, “he also owed me for throwing him at said dragon first…

Race

Human

Class

Hexblade(Dark Companion ACF) 7/Outlaw of the Crimson Road 10/Human Paragon 3

Ability Scores

Str 8/Dex 14/Con 14/Int 13/Wis 10/Cha 17

Skills

Bluff 5, Disguise 5, Gather Information 5, Intimidate 5, Ride 5

Equipment

A longbow and a chain shirt, a rapier

Goal

Mixing ranged combat, melee combat, debuffs, and stealth, you are a jack of all trades. With such a wide myriad of capabilities at your hand, you’re able to handle many situations without much effort.

If you manage to get a surprise round, you can down an enemy rapidly with your Ambush ability. Additionally, your saves are almost untouchable.

LevelClassHDFeatSpecial
1Hexblade12Weapon Finesse, Dreadful WrathHexblade’s Curse 1/Day
2Human Paragon1d8+2Adaptive Learning
3Human Paragon1d8+2Combat Expertise, Improved Initiative
4Human Paragon1d8+2+3 Cha
5Hexblade1d10+2Arcane Resistance
6Outlaw of the Crimson Road1d6+2Imperious CommandAmbush +1d6
7Outlaw of the Crimson Road1d6+2Improved Trip
8Outlaw of the Crimson Road1d6+2Ambush +2d6, Evasion, +1 Cha
9Outlaw of the Crimson Road1d6+2Leadership, Point-Blank ShotFugitive’s Luck +1/+2
10Outlaw of the Crimson Road1d6+2Improved DisarmAmbush +3d6
11Outlaw of the Crimson Road1d6+2Fugitive’s Luck +2/+4, Improved Evasion
12Outlaw of the Crimson Road1d6+2Precise ShotAmbush +4d6, Ranged Disarm, +1 Dex
13Outlaw of the Crimson Road1d6+2Legend
14Outlaw of the Crimson Road1d6+2Ambush +5d6, Fugitive’s Luck +3/+6
15Outlaw of the Crimson Road1d6+2Rapid ShotCheat Death
16Hexblade1d10+2Mettle, +1 Cha
17Hexblade1d10+2Dark Companion
18Hexblade1d10+2Combat Casting, ManyshotHexblade’s Curse 2/Day
19Hexblade1d10+2
20Hexblade1d10+2Greater Hexblade’s Curse, +1 Cha
3. HexBlade – The Cult Leader – D&D 3.5 ( The Cult Leader )

The Cult Leader

Cult Leader

“What was that thing?” The man inquired desperately to the elder brother, as they departed the scene of battle.

“That was a fraction of the problem we are dealing with right now. Hence why we need to ask your … wife … questions.”

“You don’t think she’s affiliated with that do you?

“No, but she definitely knows what’s up.”

Shortly afterwards, they entered the Inn. Whereinn a beautiful woman was serving customers.

Honey, we need to talk,” the man intoned.

She raised her head towards her husband and noticed his friends. A wicked smile crossed her face.

Of course, let’s go upstairs.

Arriving in the private room, she locked the door behind them with a quick turn of the latch. With the same smirk on her face, she turned towards the group.

So, what’s going on?

Before her husband could talk, the elder brother replied.

“I would like to have this conversation face to face if you don’t mind. “

Hearing this, her smile grew yet more, “He’s clever, I like him.”

The woman’s body fell to the ground, unconscious. Next to her fallen form, a female Tiefling with dark red, leathery wings, and a vicious hooked tail stood tall. She smelled of the stench of the abyss, with a hint of sulfur emanating from her.

“You’re as beautiful as ever honey.

-“You flatterer. Now speak mortal, I don’t have eternity here…

Race

Tiefling+Ritual of Alignment

Class

Hexblade 2/Bard 1/Fiend of Possession 6/Fiend of Corruption 6/Fiend of Blasphemy 5 (1 LA Buyback)

Ability Scores

Str 8/Dex 16/Con 10/Int 12/Wis 14/Cha 16

Skills

Bluff 10, Disguise 10, Hide 6, Knowledge(Arcana) 6, Knowledge(Religion) 10, Sense Motive 10

Equipment

Chain Shirt, a Rapier

Flaws

Shaky, Murky Eyed

Goal

Yep. You are playing, what’s essentially, a Succubus. There’s a bit of a need to shenanigan the Ritual of Alignment to get the Evil Subtype. If your GM allows it from the get go, however, its fine.

Otherwise a DC 20 Knowledge(Religion) check lets you know about Pazuzu appearing if you say his name three time in succession to grant you a wish. There ya go.

You are the perfect infiltrator and social character, capable of bluffing, intimidating and persuading your way in and out of most situations. All the while still remaining a more than capable combatant.

You can buff your allies with Fiendish Grafts and even grant them wishes. Furthermore you’re able to share your spell-like abilities, and possess other creatures to fight for you. A ridiculously strong build.

Level Distribution

LevelClassHDFeatSpecial
1Hexblade10Weapon Finesse, Skill Focus(Knowledge-Religion), Dreadful WrathHexblade’s Curse 1/Day
2Hexblade1d10Arcane Resistance
3Bard1d6Fiendish BloodlineBardic Music, Bardic Knowledge, Counterspell, Fascinate, Inspire Courage +1
4Fiend of Possession1d6Ethereal Form, Hide Presence, Possess Object, +1 Cha
5Fiend of Possession1d6Curse, Magic Item
6Fiend of Possession1d6Imperious CommandControl Object
7Fiend of Possession1d6Animate Object, Possess Creature
8Fiend of Possession1d6Ally or Enemy, Possess Non-Continuous Object, +1 Cha
9Fiend of Possession1d6LeadershipControl Creature
10Fiend of Corruption1d6Alternate Form, Fiend’s Favor
11Fiend of Corruption1d6Suggestion, Mind Shielding
12Fiend of Corruption1d6Outsider WingsMark of Justice, +1 Cha
13Fiend of Corruption1d6Fiendish Graft, Major Creation
14Fiend of Corruption1d6Geas, Temptation
15Fiend of Corruption1d6DarkstalkerGrant Wish, Soul Bargain
16Fiend of Blasphemy1d8Blood Oath, Undetectable Alignment, Locate Cultist, +1 Cha
17Fiend of Blasphemy1d8Transfer Spell-Like Ability
18Fiend of Blasphemy1d8Skill Focus(Intimidate)Sponsor Worshiper
19Fiend of Blasphemy1d8Scry on Cultist, Torture Cultist
20Fiend of Blasphemy1d8Mind Shielding, +1 Wis
4. HexBlade – The Ravenous Lord – D&D 3.5 ( The Ravenous Lord )

The Ravenous Lord

As they left the man’s house, they noticed the fire burning at the edge of town.

There was a tide of people fleeing in a complete panic. The group made their way towards the flames and it became clear there was more going on. Breaking through the crowd, they saw a dark elf in yet darker armor slaughtering the townguard.

“Already?” Said the elder brother as he prepared one of his most potent spells. With a swift motion, he launched it at the drow – the Finger of Death …only to have no effect whatsoever.

“What now?” Asked their friend, as the younger brother pulled his rapier.

We fight, that’s what.

Race

Dark Elf

Class

Lolth-Touched Hexblade(Dark Companion ACF) 6/Paladin of Slaughter 4/Blackguard 10 (3 LA Buyback)

Ability Scores

Str 20/Dex 12/Con 14/Int 10/Wis 14/Cha 20

Skills

Hide 5, Knowledge(Religion) 2

Equipment

Longsword, Shield and the best armor you can afford.

Flaws

Shaky, Inattentive

Goal

Your saves are so high you might as well be immune to magic. Add to that your Spell Resistance, your high HP, your lower stratosphere AC, and your ability to throw darkness around. Not to mention your ability to debuff enemies in melee with your Aura of Despair, Dark Companion and more.

Ultimately, not even the best melee builds really want to fight you head on, and casters can’t do much against you either.

LevelClassHDFeatSpecial
1Hexblade12Power Attack, Cleave, Dreadful WrathHexblade’s Curse 1/Day
2Hexblade1d10+2Arcane Resistance
3Hexblade1d10+2Improved SunderMettle
4Hexblade1d10+2Dark Companion, +1 Cha
5Paladin of Slaughter1d10+2Aura of Evil, Detect Good, Smite Good 1/Day
6Paladin of Slaughter1d10+2Imperious CommandDivine Grace, Deadly Touch
7Paladin of Slaughter1d10+2Debilitating Aura, Divine Health
8Paladin of Slaughter1d10+2Rebuke Undead, +1 Cha
9Blackguard1d10+2At Home in the DeepSmite Good 2/Day, Lay on Hands, Poison Use
10Blackguard1d10+2Dark Blessing, Smite Good 3/Day
11Blackguard1d10+2Command Undead, Aura of Despair
12Blackguard1d10+2DarkstalkerSneak Attack +1d6, +1 Cha
13Blackguard1d10+2Fiendish Servant, Smite Good 4/Day
14Blackguard1d10+2
15Blackguard1d10+2CravenSneak Attack +2d6
16Blackguard1d10+2+1 Cha
17Blackguard1d10+2
18Blackguard1d10+2Gloom StrikeSneak Attack +3d6, Smite Good 5/Day
19Hexblade1d10+2Combat CastingHexblade’s Curse 2/Day
20Hexblade1d10+2+1 Cha

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