D&D 3.5 Crusader Ironclad Redeemer: Unrivaled Staying Power

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Article-at-a-Glance

  • Understanding the Ironclad Redeemer: A robust tank build for the Crusader class in D&D 3.5.
  • Key abilities: Steely Resolve and Furious Counterstrike for damage mitigation and retaliation.
  • Level progression milestones: Emphasis on defensive capabilities and counter-attacking strategies.
  • Combat tactics: How to maximize the Ironclad Redeemer’s strengths in various battle scenarios.
  • Roleplaying tips: Ideas to bring the Ironclad Redeemer to life in your D&D campaign.

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Ironclad Redeemer

Level Distribution of the Ironclad Redeemer

At level 1, you’re already a force to be reckoned with. Your Steely Resolve lets you shrug off the first few blows, storing the damage to unleash a more powerful counterstrike. This ability scales with your level, so by level 20, you’re delaying a staggering amount of damage, becoming an almost immovable object on the battlefield.

Most importantly, every level you gain adds a layer of resilience and strength to your character. As you progress, you’ll select feats and abilities that enhance your tanking capabilities, making you indispensable in any fight.

Click on the level for more information

At level 1, the Ironclad Redeemer showcases formidable defensive prowess combined with the ability to retaliate with meaningful counters via Furious Counterstrike. Their resilience is beefed up with abilities like Steely Resolve and Stone Power, making them difficult to take down in early confrontations.

Stat Block Level 1:

Ironclad Redeemer: male, Human Crd 1; CR 1; Medium humanoid (human); HD 1d10+3; hp 13; Init +0; Spd 20 ft.; AC 18, touch 10, flat-footed 18; Base Atk +1; Grp +3; Atk +5 melee (1d8+3/x2, Heavy Mace) or +1 ranged; Full Atk +1 melee (1d8+3/x2, Heavy Mace) or +1 ranged; SA Furious Counterstrike; SQ Steely Resolve 5; AL Any; SV Fort +5, Ref +0, Will +0; Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats:

Diplomacy +2, Intimidate +2, Knowledge (Religion) +4, Martial Lore +4, Concentration +7; Stone Power, Power Attack. Furious Counterstrike (Ex): Once per round, when the Redeemer takes damage, he can make an immediate attack against the foe who damaged him. Steely Resolve (Ex): Can delay up to 5 points of damage taken, which is then applied at the end of his next turn.
Possessions: Heavy Mace, Heavy Shield, Scale Mail.

By level 5, the Ironclad Redeemer remains a bulwark on the battlefield, absorbing damage and standing steadfast. Enhanced with a higher level of Steely Resolve, his durability increases, making him even tougher to bring down. Although not gaining any new feats or special abilities at this level, his existing combat skills continue to make him an indispensable frontline warrior.

Stat Block Level 5:

Ironclad Redeemer: male, Human Crd 5; CR 5; Medium humanoid (human); HD 5d10+15; hp 43; Init +0; Spd 20 ft.; AC 18, touch 10, flat-footed 18; Base Atk +5; Grp +8; Atk +10 melee (1d8+4/x2, Heavy Mace) or +5 ranged; Full Atk +10 melee (1d8+4/x2, Heavy Mace) or +5 ranged; SQ Steely Resolve 10; AL Any; SV Fort +7, Ref +1, Will +1; Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats:

Diplomacy +7, Intimidate +7, Knowledge (Religion) +5, Martial Lore +5, Concentration +12; Stone Power, Power Attack. Steely Resolve (Ex): Can delay up to 10 points of damage taken, which is then applied at the end of his next turn.
Possessions: Heavy Mace, Heavy Shield, Scale Mail.

At level 10, the Ironclad Redeemer is now a fortress on legs. With Steely Resolve boosted and the Diehard feat, this frontline hero can withstand heavy blows that would normally down others. Without any flashy new abilities at this level, his ability to endure and persist in the fight makes him a conditionally immovable object, equipping him to guard his allies and control the battlefield dynamics solidly.

Stat Block Level 10:

Ironclad Redeemer: male, Human Crd 10; CR 10; Medium humanoid (human); HD 10d10+30; hp 85; Init +0; Spd 20 ft.; AC 21, touch 10, flat-footed 21; Base Atk +10; Grp +13; Atk +15 melee (1d8+5/x2, Heavy Mace) or +10 ranged; Full Atk +15 melee (1d8+5/x2, Heavy Mace) or +10 ranged; SQ Steely Resolve 20; AL Any; SV Fort +12, Ref +3, Will +3; Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats:

Diplomacy +12, Intimidate +12, Knowledge (Religion) +10, Martial Lore +10, Concentration +15; Stone Power, Power Attack, Diehard. Steely Resolve (Ex): Can delay up to 20 points of damage taken, which is then applied at the end of his next turn.
Possessions: Heavy Mace, Heavy Shield, Full Plate.

Reaching level 15, the Ironclad Redeemer not only showcases his incredible endurance but now also boasts enhanced control in the fray with the Improved Bullrush feat. This feat significantly boosts his ability to manipulate the battlefield, allowing him to displace enemies and protect allies. His continual increase in Steely Resolve grants him an unmatched ability to absorb and delay damage, making him a near-impervious force in any skirmish.

Stat Block Level 15:

Ironclad Redeemer: male, Human Crd 15; CR 15; Medium humanoid (human); HD 15d10+45; hp 133; Init +0; Spd 20 ft.; AC 23, touch 10, flat-footed 23; Base Atk +15; Grp +18; Atk +23 melee (1d8+7/x2, Heavy Mace) or +15 ranged; Full Atk +23/+18/+13 melee (1d8+7/x2, Heavy Mace) or +15 ranged; SQ Steely Resolve 25; AL Any; SV Fort +14, Ref +5, Will +5; Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats:

Diplomacy +18, Intimidate +18, Knowledge (Religion) +15, Martial Lore +15, Concentration +20; Stone Power, Power Attack, Diehard, Weapon Focus (Heavy Mace), Improved Bullrush. Steely Resolve (Ex): Can delay up to 25 points of damage taken, which is then applied at the end of his next turn.
Possessions: Heavy Mace, Heavy Shield, Full Plate.

At the pinnacle of his development at level 20, the Ironclad Redeemer embodies the ultimate tank, endowed with the maximum Steely Resolve of 30. This transcendent state allows him to delay tremendous amounts of damage, making him an unyielding sentinel in any combat scenario. Without additional feats at this level, his developed endurance and resilience alone make him a nightmare for foes, standing as a monumental bulwark that protects his allies while dominating the battlefield.

Stat Block Level 20:

Ironclad Redeemer: male, Human Crd 20; CR 20; Medium humanoid (human); HD 20d10+60; hp 170; Init +0; Spd 20 ft.; AC 25, touch 10, flat-footed 25; Base Atk +20; Grp +24; Atk +30 melee (1d8+8/x2, Heavy Mace) or +20 ranged; Full Atk +30/+25/+20/+15 melee (1d8+8/x2, Heavy Mace) or +20 ranged; SQ Steely Resolve 30; AL Any; SV Fort +18, Ref +6, Will +6; Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 14.

Skills and Feats:

Diplomacy +20, Intimidate +20, Knowledge (Religion) +20, Martial Lore +20, Concentration +25; Stone Power, Power Attack, Diehard, Weapon Focus (Heavy Mace), Improved Bullrush, Shock Trooper. Steely Resolve (Ex): Can delay up to 30 points of damage taken, which is then applied at the end of his next turn.
Possessions: Heavy Mace, Heavy Shield, Full Plate.

Critical Milestones of Level Distribution

  • Level 1: Steely Resolve allows delaying damage and Furious Counterstrike turns pain into power.
  • Level 5: Access to higher-level maneuvers for more strategic options in combat.
  • Level 10: Improved damage mitigation and enhanced counter-attacking abilities.
  • Level 15: Mastery of defensive tactics, becoming a central figure in your party’s survival.
  • Level 20: Maximum Steely Resolve, transforming into the ultimate bastion of defense.

Equipment Progression

As an Ironclad Redeemer, your equipment is just as crucial as your abilities. Starting with the basics, you’ll want to invest in armor that provides the best possible protection without hindering your ability to strike back. Here’s a rundown of the gear progression that will keep you standing when others fall:

  • Early Levels: Heavy armor and a sturdy shield for maximum AC.
  • Mid Levels: Magic enhancements for your armor and weapons to boost your defensive and offensive capabilities.
  • Late Levels: Artifacts and relics that provide additional damage absorption or reflection.

Combat Strategies for the Ironclad Redeemer Build

Knowing how to leverage your Ironclad Redeemer’s abilities in combat is key to your party’s success. You’re not just a wall; you’re a strategist. Your goal is to control the flow of battle, protecting your allies and making the enemy regret every strike they throw your way.

  • Use Steely Resolve to absorb hits early in combat, saving your party from initial onslaughts.
  • Position yourself strategically to draw enemy attention, allowing your allies to maneuver freely.
  • Employ Furious Counterstrike after taking hits to retaliate with increased force.
  • Combine your maneuvers with your party’s actions to create devastating combo attacks.

Party Synergy

The true strength of the Ironclad Redeemer lies in how well you synergize with your party. Your role is to be the anchor, the point around which the battle turns. Therefore, it’s crucial to understand how your abilities complement those of your allies.

  • Protect spellcasters so they can cast uninterrupted, ensuring your party’s magical firepower is at full strength.
  • Work with rogues and other melee fighters to set up flanking positions, maximizing their damage potential.
  • Coordinate with other front-line fighters to create an impenetrable line of defense.

Combat Scenarios

Different combat scenarios call for different tactics. As an Ironclad Redeemer, you need to be adaptable, ready to face any challenge head-on. Here’s how you can shine in various situations:

  • Dungeon Crawls: Lead the way, checking for traps and ensuring safe passage for your party.
  • Open Field: Use your mobility to control space, herding enemies into unfavorable positions.
  • Ambushes: Act as a rapid response, shielding allies and countering attackers.
  • Defensive Stands: Become the cornerstone of your party’s defense, holding the line against overwhelming odds.
  • Urban Encounters: Navigate tight spaces to block enemy movement and protect civilians.

Strengths & Weaknesses of Ironclad Redeemer Build

StrengthsWeaknesses and Counters
Incredible defensive capabilities with Steely ResolveLimited mobility: Use positioning and party coordination to minimize the need to move quickly.
Powerful counter-attacks with Furious CounterstrikeVulnerability to magic: Invest in magic-resistant gear or have allies ready to provide support.
Ability to control the battlefield and protect alliesReliance on melee: Close the distance with enemies quickly, or have ranged allies handle distant threats.
High survivability in prolonged combatResource management: Balance the use of maneuvers and feats to avoid depleting your arsenal too quickly.
Adaptable to various combat situationsEnemy adaptation: Change your tactics regularly to keep opponents guessing and prevent them from exploiting your patterns.

Roleplaying Themes for the Ironclad Redeemer

In addition to the fighting mechanics, portraying an Ironclad Redeemer is all about the persona you create. This build’s roleplaying elements have the potential to be equally as satisfying as its strategic gameplay. Take into consideration the following themes and roleplaying opportunities:

  • Unyielding Protector: Embody the steadfast guardian who never falters, no matter the odds.
  • Warrior of Faith: Play a holy knight devoted to a deity, drawing strength from your unwavering belief.
  • Stoic Sentinel: Be the silent and watchful hero, always ready to defend those in need.
  • Reluctant Hero: Explore the depth of a character who didn’t seek out heroism but rises to the occasion.
  • Champion of the Oppressed: Stand as a beacon of hope for the downtrodden, challenging tyranny wherever you find it.

Cultural Influence & Traditions

The Ironclad Redeemer is a persona that bears the weight of tradition and history, not just a collection of skills. Consider a samurai, a viking shield-maiden, or a knight templar. Each has a unique cultural background that influences their fighting style and moral compass. Your character’s culture in the D&D universe will influence how they see themselves.

  • Ancient Oaths: Your character may be bound by ancestral vows to defend a sacred land or people.
  • Martial Schools: They might have trained in a prestigious academy, learning unique philosophies of protection and combat.
  • Religious Tenets: Perhaps they are a crusader, guided by the edicts of their faith to act as a shield for the innocent.
  • Tribal Legacy: They could embody the fierce spirit of a tribal lineage, upholding the traditions of their clan’s warriors.
  • Legendary Lineage: Your character might be inspired by legendary heroes, striving to live up to their storied reputations.
Ironclad Redeemer

FAQ

What are the ideal situations to play an Ironclad Redeemer Crusader?

The Ironclad Redeemer thrives in situations where resilience and staying power are key. They are ideal in campaigns that feature heavy combat, particularly where the party requires a reliable frontline defender. This build excels in drawn-out battles, sieges, and scenarios where the party faces waves of enemies. For an in-depth guide on how to maximize the potential of a Crusader, consider referring to the Spirit of Steel: The Crusader’s Handbook.

How does the Ironclad Redeemer synergize with other classes in a party?

  • Spellcasters benefit from the Ironclad Redeemer’s ability to hold the frontline, giving them the time and space to cast powerful spells.
  • Rogues and other high-damage dealers can capitalize on the distractions the Ironclad Redeemer creates to land devastating sneak attacks.
  • Healers and support classes can focus their attention on other party members, as the Ironclad Redeemer can sustain themselves for longer periods.

Can the Ironclad Redeemer role be effective in solo scenarios?

Even though the Ironclad Redeemer was designed for teamwork, it can still stand its ground independently. Even without support, their strength as opponents is greatly enhanced by their skill in counterattacking and reducing damage. Ironclad Redeemers need to be cautious of being outnumbered by enemies who can exploit their slow mobility and absence of long-distance weapons since they don’t have any companions for support.

  • Choose your battles wisely, engaging in fights where you can control the terrain and the flow of enemies.
  • Invest in items that can compensate for your weaknesses, such as boots that enhance speed or items that grant ranged attack capabilities.

What are the most important items for an Ironclad Redeemer build?

When outfitting your Ironclad Redeemer, focus on items that enhance your tanking abilities and allow you to respond to threats effectively. Here are some essentials:

  • High-quality armor: Look for heavy armor with enchantments that boost your AC or provide resistance to damage types.
  • Magic shield: A shield with additional protective spells can greatly increase your survivability.
  • Healing potions or items: Having self-healing options ensures you can stay in the fight longer, even when your healer is preoccupied.
  • Counter-attack enhancers: Items that improve your attack power or critical hit chances will make your counterstrikes more fearsome.

How to adapt the Ironclad Redeemer build for different campaign styles?

Different campaigns call for different approaches, and the Ironclad Redeemer is versatile enough to adapt to a variety of playstyles.

When engaging in high-magic campaigns, concentrate on obtaining magical equipment that will both strengthen your own magic and shield you from spells. Invest in abilities and feats that help you deal with social situations and protect against deceit in games that feature a lot of intrigue. For experiences that revolve around exploration, select tools and capabilities that improve your ability to move around and survive

Are you ready to take your D&D adventures to new heights? Then our community is the perfect place for you. Join us and become part of a vibrant group of players who are just as passionate about the game as you are.

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