Slayer – The Cryptid – Pathfinder 1E

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The Cryptid

Yeah, I had to, what do you want from me?

There’s an entire Slayer Archetype running that idea called Bloody Jake and I was damn well gonna make a build about it. Multiclass in Druid with the Skinshaper Archetype to become a Skinwalker…ish.

Our Leveling should look like the Following:

Class

Slayer (Bloody Jake) 4/Druid (Skinshaper) 7/Slayer (Bloody Jake) +9

Race

We are going for Deep One Hybrid post Transformation because we want to be a monster that will be able to take human shape by lvl 8. Before that we are avoiding humanoid settlements. Post transformation Deep One Hybrids have stupid stats bonus as you will soon see.

Ability Scores

Put all your increases in Dexterity

15Point-Buy

Str 16/Dex 10/Con 16/Int 10/Wis 16/Cha 14

20Point-Buy

Str 20/Dex 10/Con 16/Int 10/Wis 16/Cha 14

25Point-Buy

Str 22/Dex 10/Con 16/Int 10/Wis 16/Cha 14

Traits

Adopted to get Tusked for a Bite Attack, Heavy Hitter for better natural attacks damage.

Favored Class Bonus

Straight into HP.

Skills

Acrobatics, Stealth, Intimidate, Perception, Survival and Knowledge(Local).

Feats by Level

1-Power Attack

Ranger Combat Style-Intimidating Prowess

3-Mask of Virtue

5-Soulless Gaze

7-Cornugon Smash

9-Weapon Focus(Claws)

11-Dazzling Display

Sadistic Snare

13-Learn Ranger Trap

13-Shatter Defenses

15-Furious Focus

17-Dreadful Carnage

19-Multiattack

Power Attack feeds our Cornugon Smash which itself feeds Soulless Gaze, making it so that whenever we do a full attack action on someone, we can make them Panicked and flatfooted via Shatter Defenses. Dreadful Carnage doubles down on this.

Slayer Talents by Level

2-Ranger Combat Style

4-Lose your Way

13-Sadistic Snare

15-Something’s Not Right

17-Aligned Sneak Attack

19-The Woods have Eyes

We replaced most of our Talents by Bloody Jake features, Lose your Way give extreme penalties to targets in our Favored Terrain to orient themselves, Something’s Not Right lets us make enemies in a 30ft radius shaken with no saving throw, and The Woods have Eyes give us Blindsense while in our Favored Terrains.

Bloody Jake

Beyond the abilities replacing our Slayer Talents earlier, we gain a delayed Studied Strike in exchange to be able to use Ventriloquism as per our Cruel Tricks plus the ability to Tree Stride while in our Favored Terrain. Just pick Forests and make sure your local haunt is within 10 miles of the sea for your Deep Sea Hybrid flaw, or have a friend with Restoration. Or cast it yourself, you have Druid Levels.

Skinshaper Druid

So we forfeit our Wild Shape to be able to take humanoid forms instead, letting us pass as human for a few hours each day, more than enough to deal with our businesses. Eventually with two uses, we can stay in our human form 14 hours each day which is plenty enough at this point. We also gain an animal companion of some sort to flank with. Just take a Wolf and give it Power Attack and Dirty Trick. It will become Large Sized too which is very nice!

Equipment

You more or less need nothing, so go ham I guess

Final Thoughts on the Build

If only we could have taken some levels in Antipaladin this build would have been a strong contender for the best Intimidancer build in Pathfinder. Even without it we can send enemies cowering very, very rapidly via a mix of Something’s Not Right, a Full Attack Action, Soulless Gaze and Cornugon Smash. Plus enemies shaken are flat footed via Shatter Defenses, allowing us Sneak Attack damage. Add some ridiculously good stats and Druid spells to booth for Camouflage and help our Stealth and we are a terror to behold.

Synonyms:
The Cryptid
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