Slayer – The Cryptid – Pathfinder 1E
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The Cryptid
Yeah, I had to, what do you want from me?
There’s an entire Slayer Archetype running that idea called Bloody Jake and I was damn well gonna make a build about it. Multiclass in Druid with the Skinshaper Archetype to become a Skinwalker…ish.
Our Leveling should look like the Following:
Class
Slayer (Bloody Jake) 4/Druid (Skinshaper) 7/Slayer (Bloody Jake) +9
Race
We are going for Deep One Hybrid post Transformation because we want to be a monster that will be able to take human shape by lvl 8. Before that we are avoiding humanoid settlements. Post transformation Deep One Hybrids have stupid stats bonus as you will soon see.
Ability Scores
Put all your increases in Dexterity
15Point-Buy
Str 16/Dex 10/Con 16/Int 10/Wis 16/Cha 14
20Point-Buy
Str 20/Dex 10/Con 16/Int 10/Wis 16/Cha 14
25Point-Buy
Str 22/Dex 10/Con 16/Int 10/Wis 16/Cha 14
Traits
Adopted to get Tusked for a Bite Attack, Heavy Hitter for better natural attacks damage.
Favored Class Bonus
Straight into HP.
Skills
Acrobatics, Stealth, Intimidate, Perception, Survival and Knowledge(Local).
Feats by Level
1-Power Attack
Ranger Combat Style-Intimidating Prowess
3-Mask of Virtue
5-Soulless Gaze
7-Cornugon Smash
9-Weapon Focus(Claws)
11-Dazzling Display
Sadistic Snare
13-Learn Ranger Trap
13-Shatter Defenses
15-Furious Focus
17-Dreadful Carnage
19-Multiattack
Power Attack feeds our Cornugon Smash which itself feeds Soulless Gaze, making it so that whenever we do a full attack action on someone, we can make them Panicked and flatfooted via Shatter Defenses. Dreadful Carnage doubles down on this.
Slayer Talents by Level
2-Ranger Combat Style
4-Lose your Way
13-Sadistic Snare
15-Something’s Not Right
17-Aligned Sneak Attack
19-The Woods have Eyes
We replaced most of our Talents by Bloody Jake features, Lose your Way give extreme penalties to targets in our Favored Terrain to orient themselves, Something’s Not Right lets us make enemies in a 30ft radius shaken with no saving throw, and The Woods have Eyes give us Blindsense while in our Favored Terrains.
Bloody Jake
Beyond the abilities replacing our Slayer Talents earlier, we gain a delayed Studied Strike in exchange to be able to use Ventriloquism as per our Cruel Tricks plus the ability to Tree Stride while in our Favored Terrain. Just pick Forests and make sure your local haunt is within 10 miles of the sea for your Deep Sea Hybrid flaw, or have a friend with Restoration. Or cast it yourself, you have Druid Levels.
Skinshaper Druid
So we forfeit our Wild Shape to be able to take humanoid forms instead, letting us pass as human for a few hours each day, more than enough to deal with our businesses. Eventually with two uses, we can stay in our human form 14 hours each day which is plenty enough at this point. We also gain an animal companion of some sort to flank with. Just take a Wolf and give it Power Attack and Dirty Trick. It will become Large Sized too which is very nice!
Equipment
You more or less need nothing, so go ham I guess
Final Thoughts on the Build
If only we could have taken some levels in Antipaladin this build would have been a strong contender for the best Intimidancer build in Pathfinder. Even without it we can send enemies cowering very, very rapidly via a mix of Something’s Not Right, a Full Attack Action, Soulless Gaze and Cornugon Smash. Plus enemies shaken are flat footed via Shatter Defenses, allowing us Sneak Attack damage. Add some ridiculously good stats and Druid spells to booth for Camouflage and help our Stealth and we are a terror to behold.