Psychic – The Broken Mind – Pathfinder 1E

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The Broken Mind

So, sometimes, when you look into the Abyss. The Abyss stares back. And it breaks the mind of fools who dared observe its infinity. But for some, with a shattered psyche comes incredible power. This is what this build is supposed to represent. We will be taking the Psychic Marauder Archetype all the way to level 20 for this build.

Discipline

Lore

Race

Human, put that floating +2 into Int

Ability Scores

Round up Dex if odd, then everything else in Int.

15Point-Buy

Str 7/Dex 10/Con 14/Int 19/Wis 7/Cha 14

20Point-Buy

Str 7/Dex 11/Con 14/Int 20/Wis 7/Cha 14

25Point-Buy

Str 7/Dex 11/Con 14/Int 20/Wis 7/Cha 16

Traits

Armor Expert for a reduced Penalty and Arcane Temper for a small bonus both on Initiative

and Concentration.

Favored Class Bonus

HP.

Skills

Bluff, Diplomacy, Intimidate, Spellcraft, and then various Knowledge as you feel.

Feats by Level

1-Toughness

Human Bonus-Armor Proficiency(Light)

3-Extend Spell

5-Armor Proficiency(Medium)

7-Spell Penetration

9-Armor Proficiency(Heavy)

11-Greater Spell Penetration

13-Empower Spell

15-Maximize Spell

17-Enlarge Spell

19-Widen Spell

Once again taking advantage of the lack of somatic components with Armor Proficiency, but this time our focus is on Metamagic feats, such as Extend Spell and Empower Spell that are great for both buffs, debuffs and blasts. We also take Spell Penetration much earlier for maximized efficiency on that end.

Phrenic Amplifications by Level

1-Undercast Surge

7-Relentless Casting

15-Mimic Metamagic(Quicken Spell, Ascendant Spell)

Spells Learned by Level

1-Telekinetic Projectile, Mage Hand, Prestidigitation, Detect Magic, Color Spray, Mind Thrust
I, Comprehend Languages
2-Detect Psychic Significance
3-Vanish
4-Read Magic, Contact Entity I, Hypercognition5-Enlarge Person, Mind Thrust II
6-Light, Contact Entity II, Dispel Magic
7-Ventriloquism, Invisibility, Haste
8-Stabilize Black Tentacles, Mind Probe
9-Bloodbath, Fly, Eyes of the Void
10-Bleed, Contact Entity III, Retrocognition
11-Haunting Mists, Countless Eyes, Dimension Door, Possession
12-Contingency, Legend Lore
13-Freedom of Movements, Teleport, Conjure Black Pudding
14-Form of the Alien Dragon I, Greater Arcane Sight
15-Impossible Angles, Dream Travel, Contact Entity IV
16-Bilocation, Moment of Prescience
17-Reverse Gravity, Form of the Alien Dragon II
18-Form of the Alien Dragon III, Divide Mind
19-Orb of the Void, Wish
20-Gate

Equipment

The best armor you can get. And…that’s about that.

Final Thoughts

This build is all about cracking reality open. You’ve got a very powerful spell list, backed by metamagic, your Lore lets you have a physical repository of all your knowledge in the form of a Magnificent Mansion, and on top of being fairly resilient, you are also a fantastic face between your social skills and your possession and mind probe spells.

Synonyms:
The Broken Mind
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