Paladin – Dark Knight – D&D 3.5
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Dark Knight

At last after so many years of war, the young knight had survived impossible fights, to finally find himself leading the realm’s army for its final push against the dark army. That’s when he saw, away on the field, a dark figure, clad in black and red armor made its way forward, alone. He rode to his adversary’s parlay.
As he came close, the dark knight removed her helmet. A beautiful woman with raven dark hair stood as the leader of the evil army, he could hardly believe it.
-“I have an offer for you, Lord Commander of the Realm’s Army.” Her voice was cold, but direct. There wasn’t a hint of treachery, which surprised the young man.
-“State it”, replied the young Knight.
-“I propose a duel, if I win, your army stands down and let me march against your King’s Castle. If you win, my army leaves your lands, never to return.”
They stood there in silence for a moment.
-“Before I give you my answer, will you answer one question?” The young man asked.
-“As you wish.”
-“Why would you make such an offer?”
She smiled, sadly, and pulled an old, broken holy symbol, like the young knight was proudly wearing.
-“Because five years ago, I stood where you stood, and lost. What kind of knight would I be, were I not to offer you the same chance to end it all in one fight.”
The young man understood her pain, and her anger, he looked back to the men at his back, thought of them, their families, the kingdom. Finally turning back to the woman and firming his jaw before replying.
-“Then I accept your challenge, Lady Knight.” As they both put back their helmets on, she smiled. “Finally, a worthy foe.”
Race
Human
Class
Rogue 1/Ex-Paladin 5/Shadowbane Inquisitor 4/Blackguard 10
Ability Scores
Str 16/Dex 10/Con 12/Int 10/Wis 14/Cha 15
Skills
Gather Information 4, Hide 5, Sense Motive 8, Knowledge(Religion) 2
Equipment
Start with a longsword and a studded leather, but eventually switch to a greatsword and a full plate.
Goal
You are an absolute menace, you rule the battlefield with being able to leap attack, sneak attack, smite your opponents, hide in the dark or reveal hidden opponents. You ride into battle and are a fantastic team leader, with enough skills and spells to be a good secondary support spellcasting skill-monkey. You truly do it all, although your real focus is melee combat, at which you absolutely excel.
| Level | Class | HD | Feat | Special |
| 1 | Rogue | 7 | Darkstalker, Power Attack | Trapfinding, Sneak Attack +1d6 |
| 2 | Paladin | 1d10+1 | – | Aura of Good, Detect Evil, Smite Evil 1/Day |
| 3 | Paladin | 1d10+1 | Cleave | Divine Grace, Lay on Hands |
| 4 | Paladin | 1d10+1 | – | Aura of Courage, Divine Health, +1 Cha |
| 5 | Paladin | 1d10+1 | – | Turn Undeads |
| 6 | Paladin | 1d10+7 | Improved Toughness | Smite Evil 2/Day, Special Mount |
| 7 | Shadowbane Inquisitor | 1d10+2 | – | Absolute Conviction, Pierce Shadows |
| 8 | Shadowbane Inquisitor | 1d10+2 | – | Sacred Stealth +4, Smite 1/Day, +1 Str |
| 9 | Shadowbane Inquisitor | 1d10+2 | Improved Sunder, Improved Bullrush | – |
| 10 | Shadowbane Inquisitor | 1d10+2 | – | Sneak Attack +1d6 |
| 11 | Blackguard | 1d10+2 | – | Aura of Evil, Detect Good, Use Poison, Smite Good 3/Day, Lay on Hands, Sneak Attack +2d6, Fiendish Summoning, |
| 12 | Blackguard | 1d10+2 | Leap Attack | Dark Blessing, Smite Good 4/Day, +1 Str |
| 13 | Blackguard | 1d10+2 | – | Command Undead, Aura of Despair |
| 14 | Blackguard | 1d10+2 | – | Sneak Attack +3d6 |
| 15 | Blackguard | 1d10+2 | Combat Brute | Fiendish Servant, Undead Companion, Smite Good 5/Day |
| 16 | Blackguard | 1d10+2 | – | +1 Str |
| 17 | Blackguard | 1d10+2 | – | Sneak Attack +4d6 |
| 18 | Blackguard | 1d10+2 | Shock Trooper | – |
| 19 | Blackguard | 1d10+2 | – | – |
| 20 | Blackguard | 1d10+2 | – | Sneak Attack +5d6, Smite Good 6/Day |