Paladin – Dark Knight – D&D 3.5

Posted by

« Back to Glossary Index

Dark Knight

Dark Knight

At last after so many years of war, the young knight had survived impossible fights, to finally find himself leading the realm’s army for its final push against the dark army. That’s when he saw, away on the field, a dark figure, clad in black and red armor made its way forward, alone. He rode to his adversary’s parlay.

As he came close, the dark knight removed her helmet. A beautiful woman with raven dark hair stood as the leader of the evil army, he could hardly believe it.

-“I have an offer for you, Lord Commander of the Realm’s Army.” Her voice was cold, but direct. There wasn’t a hint of treachery, which surprised the young man.

-“State it”, replied the young Knight.

-“I propose a duel, if I win, your army stands down and let me march against your King’s Castle. If you win, my army leaves your lands, never to return.”

They stood there in silence for a moment.

-“Before I give you my answer, will you answer one question?” The young man asked.

-“As you wish.”

-“Why would you make such an offer?”

She smiled, sadly, and pulled an old, broken holy symbol, like the young knight was proudly wearing.

-“Because five years ago, I stood where you stood, and lost. What kind of knight would I be, were I not to offer you the same chance to end it all in one fight.”

The young man understood her pain, and her anger, he looked back to the men at his back, thought of them, their families, the kingdom. Finally turning back to the woman and firming his jaw before replying.

-“Then I accept your challenge, Lady Knight.” As they both put back their helmets on, she smiled. “Finally, a worthy foe.”

Race

Human

Class

Rogue 1/Ex-Paladin 5/Shadowbane Inquisitor 4/Blackguard 10

Ability Scores

Str 16/Dex 10/Con 12/Int 10/Wis 14/Cha 15

Skills

Gather Information 4, Hide 5, Sense Motive 8, Knowledge(Religion) 2

Equipment

Start with a longsword and a studded leather, but eventually switch to a greatsword and a full plate.

Goal

You are an absolute menace, you rule the battlefield with being able to leap attack, sneak attack, smite your opponents, hide in the dark or reveal hidden opponents. You ride into battle and are a fantastic team leader, with enough skills and spells to be a good secondary support spellcasting skill-monkey. You truly do it all, although your real focus is melee combat, at which you absolutely excel.

LevelClassHDFeatSpecial
1Rogue7Darkstalker, Power AttackTrapfinding, Sneak Attack +1d6
2Paladin1d10+1Aura of Good, Detect Evil, Smite Evil 1/Day
3Paladin1d10+1CleaveDivine Grace, Lay on Hands
4Paladin1d10+1Aura of Courage, Divine Health, +1 Cha
5Paladin1d10+1Turn Undeads
6Paladin1d10+7Improved ToughnessSmite Evil 2/Day, Special Mount
7Shadowbane Inquisitor1d10+2Absolute Conviction, Pierce Shadows
8Shadowbane Inquisitor1d10+2Sacred Stealth +4, Smite 1/Day, +1 Str
9Shadowbane Inquisitor1d10+2Improved Sunder, Improved Bullrush
10Shadowbane Inquisitor1d10+2Sneak Attack +1d6
11Blackguard1d10+2Aura of Evil, Detect Good, Use Poison, Smite Good 3/Day, Lay on Hands, Sneak Attack +2d6, Fiendish Summoning,
12Blackguard1d10+2Leap AttackDark Blessing, Smite Good 4/Day, +1 Str
13Blackguard1d10+2Command Undead, Aura of Despair
14Blackguard1d10+2Sneak Attack +3d6
15Blackguard1d10+2Combat BruteFiendish Servant, Undead Companion, Smite Good 5/Day
16Blackguard1d10+2+1 Str
17Blackguard1d10+2Sneak Attack +4d6
18Blackguard1d10+2Shock Trooper
19Blackguard1d10+2
20Blackguard1d10+2Sneak Attack +5d6, Smite Good 6/Day
Synonyms:
Dark Knight
« Back to Glossary Index