Ninja – Shuriken Master – D&D 3.5
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Shuriken Master
As she stood on the wooden bridge, the final guardian before her before she’d be able to confront her true target. The halfling stood there, seemingly unarmed, but she knew better.
-“I ask you halfling, will you let me pass?” The halfling looking her over before shaking her head.
-“No can do I’m afraid. You may be in a hurry, but I am not.” She responded with a sigh.
–“Very well, brute force it is.” She took her wolf form as he unleashed a volley of shuriken her way, each precise throw being avoided by a narrower and narrower margin, able to barely dodge each one. The halfling took a step back, threw another handful of shuriken, before another step, each step the margin for error in her ability to evade the weapons grew, instead of shrinking. The distance between them was closing, but the halfling seemed unphased. Sudden realization striking her that the halfling had never intended to hit her. Turning her lupine head toward the ropes that made up the bridge’s structural supports and growling is annoyance.
They were mostly severed and frayed, moments from failing and sending the two of them plummeting to their deaths. The large form charging forward. She had no time to stand there, if she did, Death’s embrace would no doubt welcome her.
Race
Halfling
Class
Ninja 5/Assassin 10/Master Thrower 5
Ability Scores
Str 10/Dex 20/Con 10/Int 16/Wis 12/Cha 8
Skills
Disguise 4, Hide 8, Move Silently 8, Sleight of Hand 4
Equipment
Shuriken. Lots of shuriken.
Goal
For a while, your kit will be reliant on both standard and magical shuriken, which is fine, with your sneak attack/sudden strike they still do crazy damage and as a master thrower you can shoot so much in a single round it counts as a proverbial volley, but Assassins get a fun spell called Fire Shuriken, which conjures magical shuriken that deal each 3d6 fire damage… I’ll let you imagine the rest.
| Level | Class | HD | Feat | Special |
| 1 | Ninja | 6 | Point-Blank Shot | Ki Power, Sudden Strike +1d6 |
| 2 | Ninja | 1d6 | – | Ghost Step(Invisible) |
| 3 | Ninja | 1d6 | Weapon Focus(Shuriken ) | Sudden Strike +2d6, Use Poison |
| 4 | Ninja | 1d6 | – | Great Leap, +1 Dex |
| 5 | Ninja | 1d6 | – | Sudden Strike +3d6 |
| 6 | Assassin | 1d6 | Precise Shot | Sneak Attack +1d6, Death Attack |
| 7 | Assassin | 1d6 | – | +1 Save vs Poisons, Uncanny Dodge |
| 8 | Assassin | 1d6 | – | Sneak Attack +2d6, +1 Dex |
| 9 | Master Thrower | 1d8 | Rapid Shot, Quick Draw | Palm Throw |
| 10 | Master Thrower | 1d8 | – | Evasion |
| 11 | Master Thrower | 1d8 | – | Two with One Blow |
| 12 | Master Thrower | 1d8 | Far Shot, Snatch Arrow | +1 Dex |
| 13 | Master Thrower | 1d8 | – | Weak Spot, Critical Throw |
| 14 | Assassin | 1d6 | – | +2 Save vs Poisons |
| 15 | Assassin | 1d6 | Improved Precise Shot | Improved Uncanny Dodge, Sneak Attack +3d6 |
| 16 | Assassin | 1d6 | – | +3 Save vs Poisons, +1 Dex |
| 17 | Assassin | 1d6 | – | Sneak Attack +4d6 |
| 18 | Assassin | 1d6 | Darkstalker | +4 Save vs Poisons, Hide in Plain Sight |
| 19 | Assassin | 1d6 | – | Sneak Attack +5d6 |
| 20 | Assassin | 1d6 | – | +5 Save vs Poisons, +1 Dex |