HexBlade – Highwayman – D&D 3.5
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Highwayman

As the two young noblemen made their way through the woods, they were discussing how best to approach the situation.
“I do have a friend there who could help us…” the older brother mused.
“Why do you have friends everywhere?“
“Well, I do a lot of charity work.”
“… Yeah, I bet you do…”
An arrow barely missed the younger brother’s head and hit a tree behind him with a thunk. As he unsheathed his rapier, they faced a dozen armed men, lead by an archer who was smiling at them with confidence.
“What will it be gentlemen, the purse or your lives?” He asked in an nearly noble manner.
“I thought the dwarf told us the road was safe?” Muttered the younger brother.
“Yeah, he did”, the older brother shrugged as he prepared a spell.
“I thought he owed you for that shadow dragon?“
“Yeah…” the older brother trailed off for a moment, “he also owed me for throwing him at said dragon first…“
Race
Human
Class
Hexblade(Dark Companion ACF) 7/Outlaw of the Crimson Road 10/Human Paragon 3
Ability Scores
Str 8/Dex 14/Con 14/Int 13/Wis 10/Cha 17
Skills
Bluff 5, Disguise 5, Gather Information 5, Intimidate 5, Ride 5
Equipment
A longbow and a chain shirt, a rapier
Goal
Mixing ranged combat, melee combat, debuffs, and stealth, you are a jack of all trades. With such a wide myriad of capabilities at your hand, you’re able to handle many situations without much effort.
If you manage to get a surprise round, you can down an enemy rapidly with your Ambush ability. Additionally, your saves are almost untouchable.
| Level | Class | HD | Feat | Special |
|---|---|---|---|---|
| 1 | Hexblade | 12 | Weapon Finesse, Dreadful Wrath | Hexblade’s Curse 1/Day |
| 2 | Human Paragon | 1d8+2 | – | Adaptive Learning |
| 3 | Human Paragon | 1d8+2 | Combat Expertise, Improved Initiative | – |
| 4 | Human Paragon | 1d8+2 | – | +3 Cha |
| 5 | Hexblade | 1d10+2 | – | Arcane Resistance |
| 6 | Outlaw of the Crimson Road | 1d6+2 | Imperious Command | Ambush +1d6 |
| 7 | Outlaw of the Crimson Road | 1d6+2 | Improved Trip | – |
| 8 | Outlaw of the Crimson Road | 1d6+2 | – | Ambush +2d6, Evasion, +1 Cha |
| 9 | Outlaw of the Crimson Road | 1d6+2 | Leadership, Point-Blank Shot | Fugitive’s Luck +1/+2 |
| 10 | Outlaw of the Crimson Road | 1d6+2 | Improved Disarm | Ambush +3d6 |
| 11 | Outlaw of the Crimson Road | 1d6+2 | – | Fugitive’s Luck +2/+4, Improved Evasion |
| 12 | Outlaw of the Crimson Road | 1d6+2 | Precise Shot | Ambush +4d6, Ranged Disarm, +1 Dex |
| 13 | Outlaw of the Crimson Road | 1d6+2 | – | Legend |
| 14 | Outlaw of the Crimson Road | 1d6+2 | – | Ambush +5d6, Fugitive’s Luck +3/+6 |
| 15 | Outlaw of the Crimson Road | 1d6+2 | Rapid Shot | Cheat Death |
| 16 | Hexblade | 1d10+2 | – | Mettle, +1 Cha |
| 17 | Hexblade | 1d10+2 | – | Dark Companion |
| 18 | Hexblade | 1d10+2 | Combat Casting, Manyshot | Hexblade’s Curse 2/Day |
| 19 | Hexblade | 1d10+2 | – | – |
| 20 | Hexblade | 1d10+2 | – | Greater Hexblade’s Curse, +1 Cha |