Spellthief – Phantom Menace – D&D 3.5

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Monoclass

The young nobleman looked around the room as he entered. He turned and waved silently to the woman in the white coat behind him. The inside of the laboratory was empty.

–“Well, our lead isn’t here it seems.” She said as she turned her head to see two small rodent-like creatures. The look on their eyes were, oddly intense.

-“I didn’t know spellcasters could have multiple familiars.” She continued, with a look over to the young man. She saw that he searched through a scattering of parchments atop a desk. Suddenly, he stopped caught paused by the comment.

–“They can’t, my brother taught me that that link is special, so they usually can’t. Why?”

–“Listen to the young man.” A squeaky voice said, which made the both of them jump. The two turned to see one of the two creatures standing taller than the other.

–“I am your contact.” It continues in its ridiculous voice. “Please do not mind my wife, but before I answer any of your questions, answer me this: Why would a werewolf ally herself with a nobleman?”

Race

Beguiler

Class

Spellthief 20

Ability Scores

Str 6/Dex 22/Con 14/Int 16/Wis 10/Cha 14

Skills

Concentration, Hide, Move Silently, Spellcraft, Use Magic Devices

Equipment

A Shortsword, a Light Crossbow

Goal

Spellthiefs can forfeit some of their Sneak Attack damage to steal spells, spell-like abilities, ongoing spell effects, and even Energy Resistance. This makes them extremely potent anti-spellcasters. Add to that their feats that allow them to do the same but with Psionics, and you’ve got yourself a surprisingly potent class. The Beguiler race is a small pikachu looking race that has True Seeing. And with Improved Familiar you can have one as a familiar, making it extremely hard to pinpoint for spellcasters between you and your familiar.

LevelClassHDFeatSpecial.
1Spellthief8Multiattack, Wild TalentSneak Attack +1d6, Trapfinding, Steal Spell (0 and 1st Level)
2Spellthief1d6+2–Detect Magic, Spellgrace +1, Steal Spell Effect
3Spellthief1d6+2Weapon FinesseSteal Energy Resistance 10
4Spellthief1d6+2–Steal Spell (2nd Level), +1 Dex
5Spellthief1d6+2–Sneak Attack +2d6, Steal Spell-Like Ability
6Spellthief1d6+2Mind DrainSteal Spell (3rd Level)
7Spellthief1d6+2–Absorb Spell
8Spellthief1d6+2–Steal Spell (4th Level), +1 Dex
9Spellthief1d6+2Obtain FamiliarArcane Sight, Sneak Attack +3d6
10Spellthief1d6+2–Steal Spell (5th Level)
11Spellthief1d6+2–Spellgrace +2, Steal Energy Resistance 20
12Spellthief1d6+2Master SpellthiefSteal Spell (6th Level), +1 Dex
13Spellthief1d6+2–Discover Spells, Sneak Attack +4d6
14Spellthief1d6+2–Steal Spell (7th Level)
15Spellthief1d6+2Improved FamiliarSteal Spell Resistance
16Spellthief1d6+2–Steal Spell (8th Level), +1 Dex
17Spellthief1d6+2–Sneak Attack +5d6
18Spellthief1d6+2Two-Weapons FightingSteal Spell (9th Level)
19Spellthief1d6+2–Steal Energy Resistance 30
20Spellthief1d6+2–Absorb Spell(Immediate Casting), Spellgrace +3, +1 Dex
Synonyms:
Spellthief Monoclass, Phantom Menace
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