Healer – Medic – D&D 3.5
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Medic

As the wolf girl left the clearing, and the old man let out a sad sigh.
He heard a woman’s voice from no where in particular, “Are you sure giving her indications on how to find her was a good idea? Do you trust her that much? She and her sister ARE werewolves.”
The old man shook his head.
“Just as much as I trust I already told you that I do not appreciate you spying on my private conversations, young lady.”
“…Sorry,” said the beautiful aasimar, as she and her unicorn reappeared.
“Apologies accepted, and as to answer your question, I do trust her. You heard the problems they are facing.“
“I have. Don’t you think that her fight is our fight, too?” Asked the young woman.
The old man stared at her for a moment.
“Perhaps, but that is up to her to decide if we are to rise and fight. Not us.“
“Which is why you gave her directions. To see if…“
“Yes. See if this threat is worth considering for us, too.“
Race
Aasimar
Class
Healer 8/Combat Medic 5/Contemplative 7 (2 LA Buyback)
Ability Scores
Str 8/Dex 10/Con 16/Int 10/Wis 12/Cha 20
Skills
Concentration 4, Heal 8, Knowledge(Religion) 13
Flaws
Noncombatant, Feeble
Equipment
Again, Heavy Crossbow, Studded Leather and a Holy Symbol.
Goal
Okay remember how I said combat healing ain’t worth it?
Yeah, take that sentence and throw it out the window with this build. You not only heal as well as the previous build, but you also give Sanctuary, Reflex bonuses, Aid temporary hp, and you have access to additional spells from domains.
Furthermore, although your companion will remain a unicorn, it still gives you high mobility.
| Level | Class | HD | Feat | Special | ||||
| 1 | Healer | 11 | Dynamic Priest(Healer), Combat Casting, Dodge | Healing Hands | ||||
| 2 | Healer | 1d8+3 | Skill Focus(Heal) | – | ||||
| 3 | Healer | 1d8+3 | Maximize Spell | Cleanse Paralysis | ||||
| 4 | Healer | 1d8+3 | – | Cleanse Disease, +1 Cha | ||||
| 5 | Healer | 1d8+3 | – | Cleanse Fear | ||||
| 6 | Healer | 1d8+3 | Mastery of Day and Night | Cleanse Poison | ||||
| 7 | Healer | 1d8+3 | – | Effortless Healing | ||||
| 8 | Healer | 1d8+3 | – | Unicorn Companion, +1 Cha | ||||
| 9 | Combat Medic | 1d6+3 | Augment Healing | Healing Kicker(Sanctuary) | ||||
| 10 | Combat Medic | 1d6+3 | – | Defensive Casting, Field Healer | ||||
| 11 | Contemplative | 1d6+3 | – | Bonus Domain(Travel), Divine Health | ||||
| 12 | Combat Medic | 1d6+3 | Magic of the Land, Mobility | Healing Kicker(Reflex Saves), +1 Cha | ||||
| 13 | Combat Medic | 1d6+3 | – | Evasion | ||||
| 14 | Combat Medic | 1d6+3 | – | Healing Kicker(Aid), Spontaneous Heal | ||||
| 15 | Contemplative | 1d6+3 | Spontaneous Healer | Slippery Mind | ||||
| 16 | Contemplative | 1d6+3 | – | Divine Wholeness, +1 Cha | ||||
| 17 | Contemplative | 1d6+3 | – | – | ||||
| 18 | Contemplative | 1d6+3 | Quicken Spell | Divine Body | ||||
| 19 | Contemplative | 1d6+3 | – | Bonus Domain (Trickery) | ||||
| 20 | Contemplative | 1d6+3 | – | Divine Soul, Cha +1 | ||||