Ranger – Shapechanger – D&D 3.5
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Shapechanger
-What happened to her after you defeated the beast? Asked one of the kids to the old man. He scratched his chin slowly, collecting his thoughts as the fire cracked in the fireplace. The whole inn was listening to the half-elf story now.
-Well, as well traveled as I am, there were some things I could never teach her. I can teach everything about listening to nature, how to hunt beasts and how to recognize plants and prints, I could not teach her how to be a beast, and a beast she was, being a werewolf and all, she wanted to learn to better control and use that part of her. So she left too, eventually, in search of the Lady of the Woods.
There were whispers in the inn when that name came out of the storyteller’s mouth. The traveling woman pulled out a smoke pipe and started cleaning it, preparing some dried herbs.
The half-elf continued.
-The Lady is said to be as old as the forest, and its most ancient guardian, capable of taking the form of all the beasts who walk its depths. From the smallest insect to the most majestic dragon, she is one with each of these forms. If someone could teach our young wolf lady how to control her inner beast, it was the Lady.
Race
Changeling
Class
Wildshaping Ranger 5(Variant)/Master of Many Forms 10/Nature’s Warrior 3/Warshaper 2
Ability Scores
Str 12/Dex 16/Con 16/Int 10/Wis 14/Cha 8
Skills
Knowledge(Nature) 8, Knowledge(the Planes) 2, Survival 8
Equipment
A shortbow, a Shortsword. Any light armor.
Goal
You are a ranger capable of Wildshaping like the druid. But you take that ability and crank it to eleven. You have more than ten uses per day, can change your form in the same use of wild shape, and can take damn near any form in the monster manual. This makes you a fantastic swiss army knife of a character, with a form for every situation, and by gaining the Extraordinary abilities of your forms, your toolset only expands even more. Take the form of a fly to spy on a conversation, the form of a friggin Dragon to fight virtually any enemy, etc.
And they say only Tier 1 characters have a backpocket plan for any situation…”
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Level | Class | HD | Feat | Special |
1 | Ranger | 11 | Track, Weapon Finesse | Wild Empathy, 1st Favored Enemy, Fast Movement |
2 | Ranger | 1d8+3 | – | – |
3 | Ranger | 1d8+3 | Endurance, Alertness | – |
4 | Ranger | 1d8+3 | – | Animal Companion, +1 Con |
5 | Ranger | 1d8+3 | – | Wildshape 1/Day, 2nd Favored Enemy |
6 | Nature’s Warrior | 1d10+9 | Improved Toughness | Nature’s Weapon, Wildling |
7 | Master of Many Forms | 1d8+4 | – | Shifter’s Speech, Improved Wildshape 2/Day, Humanoid |
8 | Master of Many Forms | 1d8+12 | – | Improved Wildshape 3/Day (Large), Giant, +1 Con |
9 | Master of Many Forms | 1d8+5 | Improved Initiative | Fast Wildshape, Improved Wildshape 4/Day, Monstrous Humanoid |
10 | Master of Many Forms | 1d8+5 | – | Improved Wildshape 5/Day(Tiny), Fey |
11 | Master of Many Forms | 1d8+5 | – | Improved Wildshape 6/Day, Vermin |
12 | Master of Many Forms | 1d8+5 | Combat Reflexes | Improved Wildshape 7/Day (Huge), Aberration, +1 Con |
13 | Master of Many Forms | 1d8+5 | – | Extraordinary Wildshape, Improved Wildshape 8/Day, Plant |
14 | Master of Many Forms | 1d8+5 | – | Improved Wildshape 9/Day(Diminutiv e), Ooze |
15 | Master of Many Forms | 1d8+5 | Robilar’s Gambit | Improved Wildshape 10/Day, Elemental |
16 | Master of Many Forms | 1d8+21 | – | Evershifting Form, Improved Wildshape 11/Day (Gargantuan), Dragon, +1 Con |
17 | Warshaper | 1d8+6 | – | Morphic Immunities, Morphic Weapons |
18 | Warshaper | 1d8+42 | Stand Still | +4 Str, +4 Con |
19 | Nature’s Warrior | 1d10+8 | – | – |
20 | Nature’s Warrior | 1d10+8 | – | Water’s Flow, +1 Con |