Ranger – Master of the Wilds – D&D 3.5
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The Inn was warming out with the fire, few travelers had come in days, that evening only a lone woman with a damp cloak, a bow and a pair of axes was sitting on a corner slowly feasting on a warm bowl of oatmeal, listening with a bemused smirk to the story the old half-elf was telling the young kids near the fireplace, when, from the dark of night, away in the woods, the lone howl of a wolf resounded.
-Gramps, will you tell us the story of the twin wolf girls? Asked one of the younglings. The old half-elf looked up across the inn, as even the other peasants now were paying attention.
-I used to be a well traveled ranger you know? I had seen my fair share of strange things, and had traveled through forests, plains, hills, and even the underdark. About ten years ago, I was out in the nearby woods, where I was asked to help with a streak of dead villagers. It was werewolves, it was said. But no. I did find the werewolves, the couple had been killed by the same beast. Only their twin daughters had survived. And while savage like beasts, they didn’t strike me as evil. I got both back in the village and took them under my wings. I taught them about the woods, and how to hunt, and especially, what to hunt, and what not to. One of them learned fast and was eager to patrol the woods. The other? Well, she was always more attracted to the city, and she fled to the capital one day.
But the first one and I eventually managed to find the thing that was hunting the villagers, and together, we put an end to its madness…
Race
Half-Elf
Class
Ranger 11/Horizon Walker 9
Ability Scores
Str 16/Dex 16/Con 12/Int 10/Wis 14/Cha 8
Skills
Knowledge(Geography) 8
Equipment
A Longbow, A Rapier, A Chainshirt and a Buckler(Eventually Masterwork it all).
Goal
You are the perfect Switch Hitter, capable both at ranged and in melee. You are also a marvelous scout with Tremorsense and the ability to Dimension Door away from bigger threats, and with a wide array of skills, you can deal with most situations easily.
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Level | Class | HD | Feat | Special |
1 | Ranger | 9 | Track, Power-Attack | 1st Favored Enemy, Wild Empathy |
2 | Ranger | 1d8+1 | *Rapid Shot | Combat Style(Archery) |
3 | Ranger | 1d8+1 | Endurance, Weapon Finesse | – |
4 | Ranger | 1d8+1 | – | Animal Companion, +1 Dex |
5 | Ranger | 1d8+1 | – | 2nd Favored Enemy |
6 | Ranger | 1d8+1 | *Manyshot, Weapon Focus(Rapier) | Improved Combat Style |
7 | Horizon Walker | 1d8+1 | – | Terrain Mastery(Underg round) |
8 | Horizon Walker | 1d8+1 | – | Terrain Mastery(Forest) , +1 Dex |
9 | Horizon Walker | 1d8+1 | Improved Initiative | Terrain Mastery(Marsh) |
10 | Horizon Walker | 1d8+1 | – | Terrain Mastery(Plains) |
11 | Horizon Walker | 1d8+1 | – | Terrain Mastery(Hills) |
12 | Horizon Walker | 1d8+1 | Dodge | Planar Terrain Mastery(Shifting ), +1 Dex |
13 | Horizon Walker | 1d8+1 | – | Planar Terrain Mastery(Cavern ous) |
14 | Horizon Walker | 1d8+1 | – | Planar Terrain Mastery(Aligned ) |
15 | Horizon Walker | 1d8+1 | Mobility | Planar Terrain Mastery(Weightl ess) |
16 | Ranger | 1d8+1 | – | Woodland Stride |
17 | Ranger | 1d8+1 | – | Swift Tracker |
18 | Ranger | 1d8+1 | Spring Attack | Evasion |
19 | Ranger | 1d8+1 | – | 3rd Favored Enemy |
20 | Ranger | 1d8+1 | *Improved Precise Shot | Combat Style Mastery |