Marshal – Pirate Captain – D&D 3.5
Posted by
–
Pirate Captain

The corsair was caressing his beard while listening to the pair’s offer. The young nobleman’s pleas proved his relative youthfulness, though of more interest to the Corsair was the woman in plate armor. She had the air of knowing, someone who had seen a few scraps. The young man, not so much.
“So let me get this straight. The King is willing to pay me what amounts to a year’s salary for my entire crew. That is on the condition that I bring you both in and we go destroy the Infernal Drake. Ship of my long time rival, a pesky dishonorable pirate who had a hand in slaughtering the Free City,” he snarled a moment at the thought, “My favorite port. This sounds too good to be true, there must be a catch.” The Corsair eyed the two suspiciously.
The nobleman shrugged.
“Well, we do need to interrogate him, so ideally catching him alive,” the woman intoned.
The sailor smiled, “Ah, there it is. There It is! That man will never let himself be caught alive.“
“So…that’s a no?” Asked the woman, a smirk on her face.
The corsair laughed, “Ma’am, of course I am in. You crazy? This is the best entertainment I will have had since breaking the naval blockade of the Dark Empire ten years ago! You’ve got yourselves a ship.”
Race
Human
Class
Marshal 10/Dread Pirate 10
Ability Scores
Str 10/Dex 16/Con 14/Int 10/Wis 10/Cha 16
Skills
Appraise 8, Profession(Sailor) 8, Swim 4, Use Rope 4
Equipment
Chainshirt, a Rapier and a Dagger.
Goal
Because everything is better with Pirates.
Dread Pirate enhances your buffing abilities, while granting you excellent mobility via Acrobatic Charge. This making you a strong skirmisher build that can buff allies by your mere presence. Eventually it’ll allow you to add your Charisma to your team’s AC and charge damage.
Yeah, pirates do make everything better. Huh.
| Level | Class | HD | Feat | Special |
| 1 | Marshal | 10 | Skill Focus(Diplomacy), Cosmopolitan (Appraise), Nymph’s Kiss | Minor Aura, Master of Tactics |
| 2 | Marshal | 1d8+2 | – | Major Aura +1, Motivate Attack |
| 3 | Marshal | 1d8+2 | Weapon Finesse | Art of War |
| 4 | Marshal | 1d8+2 | – | Grant Move Action 1/Day, +1 Dex |
| 5 | Marshal | 1d8+2 | – | Force of Will, Motivate Ardor |
| 6 | Marshal | 1d8+2 | Quick Draw | – |
| 7 | Dread Pirate | 1d8+2 | Two-Weapons Fighting* | Seamanship |
| 8 | Dread Pirate | 1d8+2 | – | Fearsome Reputation +2, +1 Dex |
| 9 | Dread Pirate | 1d8+2 | Dodge | Rally the Crew +1 1/Day |
| 10 | Dread Pirate | 1d8+2 | – | Acrobatic Charge, Steady Stance |
| 11 | Dread Pirate | 1d8+2 | – | Luck of the Wind |
| 12 | Dread Pirate | 1d8+2 | Mobility | Fearsome Reputation +4, +1 Dex |
| 13 | Dread Pirate | 1d8+2 | – | Rally the Crew +2 2/Day |
| 14 | Dread Pirate | 1d8+2 | – | Skill Mastery |
| 15 | Dread Pirate | 1d8+2 | Elusive Target | Fight to the Death |
| 16 | Dread Pirate | 1d8+2 | – | Fearsome Reputation +6, Pirate King, +1 Dex |
| 17 | Marshal | 1d8+2 | – | Major Aura+2, Over the Top |
| 18 | Marshal | 1d8+2 | Spring Attack | Grant Move Action 2/Day |
| 19 | Marshal | 1d8+2 | – | Master of Opportunity, Steady Hands |
| 20 | Marshal | 1d8+2 | – | +1 Dex |