Dread Necromancer – Blood Mage – D&D 3.5
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Blood Mage
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The tower stood alone at the top of the mountain. It was the last bastion which would be able to signal to the Capital of Fall. Although the guards were extremely well trained and had strong patrol routes, they were still only human.
Thus, they did not see the shadow moving amongst the patrols. As she finally arrived at the top of the rampart that housed the signal fire, she struck the two posted guards.
First, she charged and entered the closest guard’s body teleporting & exiting from other’s in a gory spectacle – his body exploded in viscera.
Once reformed, she quickly turned and sapped the remaining guard’s lifeforce leaving his desiccated corpse to slump to the ground.
All that remained was to destroy the pile of wood – securing the doom of Fall’s Capitol.
Race
Half-Vampire Human
Class
Dread Necromancer 9/Tainted Sorcerer 1/Blood Magus 10 (2 LA Buyback)
Ability Scores
Str 17/Dex 14/Con 14/Int 10/Wis 10/Cha 18
Skills
Concentration 4
Equipment
A Longsword, a Chain Shirt.
Goal
You make the most of spontaneous casting with Blood Metamagic, paying the cost of metamagic not in spell slots but with HP/Con drain.
You can teleport via blood, create an Homonculi Servant and you use your Taint Score for spellcasting. That Taint Score can get very high, indeed.
Level | Class | HD | Feat | Special |
1 | Dread Necromancer | 11 | Improved Initiative, Tomb-Tainted Soul, Toughness | Charnel Touch, Rebuke Undead |
2 | Dread Necromancer | 1d6+2 | – | Lich Body DR 2 |
3 | Dread Necromancer | 1d6+2 | Great Fortitude | Negative Energy Burst 1/Day |
4 | Dread Necromancer | 1d6+2 | – | Advanced Learning, Mental Bastion +2, +1 Str |
5 | Tainted Sorcerer | 1d8+2 | – | Blood Component, Taint Suppression, Tainted Metamagic, Tainted Spellcasting |
6 | Blood Magus | 1d6+2 | Fell Animate | Blood Component, Durable Casting, Stanch |
7 | Blood Magus | 1d6+2 | – | Scarification |
8 | Blood Magus | 1d6+2 | – | Death Knell, +1 Con |
9 | Blood Magus | 1d6+2 | Fell Drain | Blood Draught |
10 | Blood Magus | 1d6+2 | – | Homunculus |
11 | Blood Magus | 1d6+2 | – | Bloodseeking Spell |
12 | Blood Magus | 1d6+14 | Maximize Spell | Thicker than Water, +1 Con |
13 | Blood Magus | 1d6+3 | – | Awaken Blood |
14 | Blood Magus | 1d6+3 | – | Infusion |
15 | Blood Magus | 1d6+3 | Ability Focus(Blood Walk) | Bloodwalk |
16 | Dread Necromancer | 1d6+3 | – | Fear Aura, +1 Con |
17 | Dread Necromancer | 1d6+3 | – | Scabrous Touch 1/Day |
18 | Dread Necromancer | 1d6+3 | Fell Frighten | Lich Body DR 4, Summon Familiar |
19 | Dread Necromancer | 1d6+3 | – | Advanced Learning, Negative Energy Burst 2/Day, Undead Mastery |
20 | Dread Necromancer | 1d6+23 | – | Negative Energy Resistance, +1 Con |