Barbarian – The Berserker – D&D 3.5
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There’s many places to find source books for the d20 system, however DriveThruRPG has proven the most reliable over the years.
Check out their source book offerings here.
The Berserker
Years had passed after the young man trained to master his inner rage with the caveman and his duel with the Platinum Tribe Chieftain, now his wife. Since then, he had travelled the world, and fought in countless battles, each time winning against even more impossible odds. Soon, he was no longer the man challenging others to improve himself, but others came to him to challenge themselves. He never lost a battle. Not against any warrior, or any spellcaster.
For his calm exterior of a now aged man past his prime, hid the raging inferno of the last true berserker, until one day, a young man challenged him to a duel. At first, he was about to defeat him like countless others, his wife behind him, her arms crossed smirking, when he noticed the young warrior in front of him was standing in the same style, from the same school he had studied all those years ago. He turned to his wife, a small smile on his face, before he turned again to face the young challenger. As their swords crossed, he smiled.
-You’re good kiddo. One day you might even defeat me.
As his scars burned brightly before he vanished from the young warrior’s sight. He slowly walked behind him. Truly, he had found a worthy heir.
-But alas, you are not quite good enough, he said, all smile as the young warrior jumped out in surprise, unable to see him.
Race
Human
Character
Spirit Lion Totem Barbarian 6/Frenzied Berserker 4/Runescarred Berserker 10
Ability Scores
Str 18/Dex 10/Con 14/Int 10/Wis 15/Cha 9
Skills
Craft(Scarring) 5, Intimidate 5, Sense Motive 2, buy off Illiteracy, Jump
Flaws(2)
Inattentive, Vulnerable
Spells Known, in order of acquisition
- LvL 1: See Invisibility, Cure Moderate Wounds, Protection from Evil, Divine Favour LvL 2: Darkvision, Invisibility, Protection from Energy, Keen Edge
- LvL 3: Death Ward, Freedom of Movement, Air Walk
- LvL 4: Greater Invisibility, Spell Immunity, Righteous Might
- LvL 5:Antimagic Field, Heal
Equipment
A Greatsword, medium armor, the tears of your enemies, the laments of their women driven before you.
Goal
I…am legit terrified by this build. As a Frenzied Berserker your rage is now eternal, as long as you Frenzy, you cannot die from hp damage. Only disintegrating you or an instant death spell can kill you.
That in itself is already terrifying, but frenzy has a drawback in that if you kill all your enemies before it ends, you turn on your allies too, so work with your party in advance for that.
But all that isn’t even what truly terrifies me. The only thing more terrifying than a Frenzied Berserker, is a Frenzied Berserker within an Antimagic Zone.
Which you can use with your Runescars. Making you completely immune to the only things that can kill you. You can even use Death Ward before that so even if someone somehow manages to destroy your Antimagic Field, your suppressed Death Ward immediately reactivates to protect you against instant death effects. Add a Heal Runescar to heal yourself a hundred and fifty hp, then cast another antimagic zone, all while raging/frenzying.
Congratulation, you are as close to “unkillable” as D&D 3.5 gets.
Level Guide
Level | Class | HD | Feat | Special |
1 | Barbarian | 14 | Power Attack, Cleave, Destructive Rage, Intimidating Rage | Pounce, Rage 1/Day |
2 | Barbarian | 1d12+2 | – | Uncanny Dodge |
3 | Barbarian | 1d12+2 | Iron Will | Trap Sense +1 |
4 | Barbarian | 1d12+2 | – | Rage 2/Day, +1 Str |
5 | Barbarian | 1d12+2 | – | Improved Uncanny Dodge |
6 | Barbarian | 1d12+2 | Ettercap Berserker | Trap Sense +2 |
7 | Frenzied Berserker | 1d12+2 | Diehard | Frenzy 1/Day |
8 | Frenzied Berserker | 1d12+2 | – | Supreme Cleave |
9 | Frenzied Berserker | 1d12+2 | Survivor | Frenzy 2/Day |
10 | Frenzied Berserker | 1d12+2 | – | Deathless Frenzy |
11 | Runescarred Berserker | 1d10+2 | – | Scribe Runescars |
12 | Runescarred Berserker | 1d10+2 | Improved Bullrush | Rage 3/Day |
13 | Runescarred Berserker | 1d10+2 | – | Ritual Scarring +1 |
14 | Runescarred Berserker | 1d10+2 | – | Spawn of the Frost, DR 1/- |
15 | Runescarred Berserker | 1d10+2 | Shock Trooper | Rage 4/Day |
16 | Runescarred Berserker | 1d10+2 | – | Ritual Scarring +2 |
17 | Runescarred Berserker | 1d10+2 | – | DR 2/- |
18 | Runescarred Berserker | 1d10+2 | Robilar’s Gambit | Greater Rage |
19 | Runescarred Berserker | 1d10+2 | – | Rage 5/Day, Ritual Scarring +3 |
20 | Runescarred Berserker | 1d10+2 | – | DR 3/- |