Witch – The Base Witch – Pathfinder 1E
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The Base Witch
This is an example of a classic Witch build, how you would expect the class to function and how well and powerful it can get.
Race
Human, and throw that floating +2 into Intelligence.
Ability Scores
15Point-Buy
Str 7/Dex 11/Con 14/Int 20/Wis 10/Cha 7 Round up dex then everything in Intelligence.
20Point-Buy
Str 7/Dex 12/Con 14/Int 20/Wis 10/Cha 10 Put everything in Intelligence
25Point-Buy
Str 7/Dex 14/Con 15/Int 20/Wis 10/Cha 10
Round up your Constitution then everything in Intelligence.
Traits
Reactionary will help us get our Hexes and Spells in faster, Magical Lineage dedicated to the
Ill Omen spell, meaning that for Ill Omen, metamagic increases level of spell by one less.
Favored Class Bonus
Hit Points. We have d6 hit points, we’ll need those.
Skills
Spellcraft, Fly once you get a flying method, Use Magic Devices, various Knowledges
Familiar
Take a Raven at first, then switch to an Imp
Feats by Level
1-Extra Hex
Human Bonus-Improved Initiative
3-Toughness
5-Bouncing Spell
7-Quickened Spell
9-Accursed Hex
11-Split Hex
13-Improved Familiar
15-Extend Spell
17-Tenebrous Spell
19-Split Major Hex
We are starving for Hexes and thus Extra Hex comes in handy at first level. We want to have our Hexes affecting their target asap so Improved Initiative from the get go helps with that, and Toughness helps with our survivability. Bouncing Spell is a great metamagic that allows us to bounce a spell that failed to affect a target to another target. Quickened Spell is huge, but now combine it with Ill Omen and Magical Lineage and you can pretty much guarantee to shut down a target the second it’s your turn. Massive. Accursed Hex let our hexes be used multiple times on resisting targets, Split Hex and Split Major Hex let our single target hexes target two targets which doubles their efficiency. Improved Familiar gives us a superior familiar which is just great.
Hexes by Level
1-Slumber
Extra Hex-Evil Eye
2-Cackle
4-Misfortune
6-Flight
8-Swine
10-Agony
12-Animal Skin
14-Restless Slumber
16-Withering
18-Eternal Slumber
20-Dire Prophecy
Slumber is one of the strongest abilities in the game. It’s like the sleep spell, but with no HD cap. Evil Eye gives a -2 to either Attack, AC, Saving Throws, Ability Checks or Skill Checks for a minimum of 1 round which is huge. Cackle however let us prolong this each turn as a move action. Misfortune force rerolls and taking the worse results. Flight is self-explanatory and Swine gives a penalty on will saves and removes fingers from targets which makes most NPCs suddenly completely incapable in combat. Agony and Dire Prophecy are massive debuffs, Restless Slumber and Eternal Slumber are more powerful versions of Slumber(Somehow). Animal Skin let us turn into animals and Withering ages target with no saving throw. This is devastatingly good. It also gives us buffs for a few hours.
Spells
We will be taking the Fate Patron.
1-Bungle, Cause Fear, Charm Person, Command, Cure Light Wounds, Ill Omen, Itching
Curse, Ray of Sickening
2-Doom, Shadow Trap, Obscuring Mist
3-Death Candle, Hold Person
4-Anticipate Peril, Raven’s Flight, See Invisibility
5-Bestow Curse, Marionnette Possession
6-Helping Hand, Pocketful of Vipers, Thorny Entanglement
7-Black Spot, Charm Monster
8-Blessing of Fervor, Conditional Curse, Scrying
9-Baleful Polymorph, Magic Jar
10-Greater Forbid Action, Hostile Juxtaposition, Hold Monster
11-Animate Objects, Eyebite
12-Contingency, Teleport, Banshee Blast
13-Heal, Mass Hold Person
14-Jolting Portent, Greater Teleport, Shadow Body
15-Death Clutch, Mind Blank
16-Maze, Trap the Soul, Greater Prying Eyes
17-Dominate Monster, Mass Suffocation
18-Wish, Massacre, Communal Mind Blank
19-Astral Projection, Storm of Vengeance
20-Fey Form IV, Mass Hold Monster
Equipment
A Component Pouch, everything else is just extra gravy.
Final Thoughts on the Build
Witches are the single best debuff class in the entire game, between their hexes and debuff/battlefield control centered spell list. You can end battles with a single well placed spell/hex, and turn lethal encounters into a walk in the park for your party, all the while sporting a large spell list that can answer many troubling situations.