Rogue – Knife Master – D&D 3.5
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Knife Master

He sat at a table, on the terrace of his favorite restaurant, while he sipped some wine thoughtfully. Before him was his plans to draw out the White Wolf. With an attentive eye he reviewed the details he recorded from his meeting with the Thieves Guild, the final key he had been missing. It had taken some time, some favors, and some high risks to even get this far. Should have asked for more, he thought. He was close and the plan just needed a scant few more details to hedge down someone who was known as being a ghost.
Even so, he couldn’t stay focused, and his gaze was repeatedly drawn towards the plaza next to the terrace. Over there, a young woman was engaged in a duel with several other miscreants. She wore her blonde hair short, in no effort to camouflage her heavily scarred face. If anything, the stray hairs served to emphasize just how well fought she had been. The scars, too, did not mar her beauty, in fact they added an air of mystique to this woman. It was something particular about her he admired. It was also why he couldn’t keep his focus on his plans.
She proved her prowess in this little spat, one in a very long series, and it was one where she would earn no more scars. None of her assailants, thugs and brutes as they were, even got close to striking her. All this in spite of the fact that her foes had longswords, and she? Merely puny daggers.
-“I won’t wait for you forever” The man yelled at her, half-annoyed and half amused at her antics. Though his mirth echoed louder.
–“Yeah, yeah, gimme a second.” She replied in a laugh.
And, indeed, a second it took. For after that second, all the miscreants simultaneously found themselves on the ground. Each ran through with dozens of daggers. Left alive, but down for the count.
She walked to the table nonchalantly and took a seat.
Truly worlds apart, her low-born attire contrasted against his more noble coat. And yet, they looked at each other like any young couple.
–“So, you need my help to root out this White Wolf I heard?”
Race
Human
Class
Rogue 5/Invisible Blade 5/Master Thrower 5/Streetfighter
Ability Scores
5 Str 16/Dex 16/Con 12/Int 14/Wis 10/Cha 6
Skills
Bluff 8, Intimidate 5, Knowledge(Local) 5, Sense Motive 6, Sleight of Hand 4 Flaws: Pathetic, Poor Reflexes
Equipment
A bunch of daggers. Switch eventually to a bunch of Shurikens with the splitting, Returning and Adaptive Enchantments to turn them back into daggers for extra cheap magical throwing daggers that will let you attack 64 times/round… Oh, and like a Chain Shirt I guess.
Goal
You stab people with daggers real good. If you’ve followed my instructions in the equipment section, by level 20, yes, you are in fact attacking 64 times per rounds. Let me show you how
Your BAB is +18, meaning four Iterative Attacks. Rapid Shot+Greater Two Weapons-Fighting add four attacks to your iterative for 8 Attacks. Palm Throw lets you throw two daggers per attack (16). Two with One Blow lets you attack two adjacent creatures per attack (32).
Splitting enchantment make all attacks hit twice (64). Plus if you are throwing your daggers, you always attack against Touch AC. Enjoy being a dagger minigun.
Progression Chart
| Level | Class | HD | Feat | Special | |
| 1 | Rogue | 7 | Point-Blank Shot, Far Shot, Precise Shot, Combat Expertise | Sneak Attack +1d6, Trapfinding | |
| 2 | Rogue | 1d6+1 | – | Evasion | |
| 3 | Rogue | 1d6+1 | Weapon Focus(Dagger) | Sneak Attack +2d6 | |
| 4 | Rogue | 1d6+1 | – | Uncanny Dodge, Trap Sense +1, +1 Dex | |
| 5 | Rogue | 1d6+1 | – | Sneak Attack +3d6 | |
| 6 | Invisible Blade | 1d6+1 | Improved Feint | Dagger Sneak Attack +1d6, Unfettered Defense | |
| 7 | Invisible Blade | 1d6+1 | – | Bleeding Wound | |
| 8 | Invisible Blade | 1d6+1 | – | Dagger Sneak Attack +2d6, Uncanny Feint(Move Action), +1 Dex | |
| 9 | Invisible Blade | 1d6+1 | Two-Weapons Fighting | Feint Mastery | |
| 10 | Invisible Blade | 1d6+1 | – | Dagger Sneak Attack +3d6, Uncanny Feint(Free Action) | |
| 11 | Master Thrower | 1d8+1 | Quick Draw | Palm Throw | |
| 12 | Master Thrower | 1d8+1 | Rapid Shot | Improved Evasion, +1 Dex | |
| 13 | Master Thrower | 1d8+1 | – | Two with One Blow | |
| 14 | Master Thrower | 1d8+1 | Snatch Arrow | – | |
| 15 | Master Thrower | 1d8+1 | Improved Two-Weapons Fighting, Improved Critical(Dagger) | Critical Throw, Weak Spot | |
| 16 | Streetfighter | 1d8+1 | – | Always Ready+1, Streetwise, +1 Dex | |
| 17 | Streetfighter | 1d8+1 | – | Stand Tough 1/Day | |
| 18 | Streetfighter | 1d8+1 | Greater Two-Weapons Fighting | Always Ready +2, Sneak Attack +4d6 | |
| 19 | Streetfighter | 1d8+1 | – | Stand Tough 2/Day | |
| 20 | Streetfighter | 1d8+1 | – | Always Ready +3, Improved Uncanny Dodge, +1 Dex | |