Ranger – Wilds Master – D&D 3.5

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Wilds Master

Core Only

The windows of the Inn glowed with warming essence of fire within. Few travelers had come in days, even that evening only a lone woman with a damp cloak, a bow and a pair of axes sat in a corner. She slowly ate a warm bowl of oatmeal, and listened with a bemused smirk to the story the old half-elf told the young kids near the fireplace. Suddenly, from the dark of night in the woods a wolf’s howl echoed out.

-“Gramps, will you tell us the story of the twin wolf girls?” Asked one of the younglings. The old half-elf looked up across the inn, as even the other peasants now paid attention.

-“I used to be a well traveled ranger you know? I had seen my fair share of strange things, and had traveled through forests, plains, hills, and even the underdark. About ten years ago, I was out in the nearby woods, where I was asked to help with a streak of dead villagers. It was werewolves, it was said. But no. I did find the werewolves, the couple had been killed by the same beast. Only their twin daughters had survived. And while savage like beasts, they didn’t strike me as evil. I got both back in the village and took them under my wings. I taught them about the woods, and how to hunt, and especially, what to hunt, and what not to. One of them learned fast and was eager to patrol the woods. The other? Well, she was always more attracted to the city, and she fled to the capital one day.”

“But the first one and I eventually managed to find the thing that was hunting the villagers, and together, we put an end to its madness”…

Race

Half-Elf

Class

Ranger 11/Horizon Walker 9

Ability Scores

Str 16/Dex 16/Con 12/Int 10/Wis 14/Cha 8

Skills

Knowledge(Geography) 8

Equipment

A Longbow, A Rapier, A Chainshirt and a Buckler(Eventually Masterwork it all).

Goal

You are the perfect Switch Hitter, capable both at ranged and in melee. You are also a marvelous scout with Tremorsense and the ability to Dimension Door away from bigger threats, and with a wide array of skills, you can deal with most situations easily.

LevelClassHDFeatSpecial
1Ranger9Track, Power-Attack1st Favored Enemy, Wild Empathy
2Ranger1d8+1*Rapid ShotCombat Style(Archery)
3Ranger1d8+1Endurance, Weapon Finesse–
4Ranger1d8+1–Animal Companion, +1 Dex
5Ranger1d8+1–2nd Favored Enemy
6Ranger1d8+1*Manyshot, Weapon Focus(Rapier)Improved Combat Style
7Horizon Walker1d8+1–Terrain Mastery(Underg round)
8Horizon Walker1d8+1–Terrain Mastery(Forest) , +1 Dex
9Horizon Walker1d8+1Improved InitiativeTerrain Mastery(Marsh)
10Horizon Walker1d8+1–Terrain Mastery(Plains)
11Horizon Walker1d8+1–Terrain Mastery(Hills)
12Horizon Walker1d8+1DodgePlanar Terrain Mastery(Shifting ), +1 Dex
13Horizon Walker1d8+1–Planar Terrain Mastery(Cavern ous)
14Horizon Walker1d8+1–Planar Terrain Mastery(Aligned )
15Horizon Walker1d8+1MobilityPlanar Terrain Mastery(Weightl ess)
16Ranger1d8+1–Woodland Stride
17Ranger1d8+1–Swift Tracker
18Ranger1d8+1Spring AttackEvasion
19Ranger1d8+1–3rd Favored Enemy
20Ranger1d8+1*Improved Precise ShotCombat Style Mastery
Synonyms:
Core Only, Master of the Wilds, Wilds Master
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