Psychic – The Wandering Stranger – Pathfinder 1E

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The Wandering Stranger

One very interesting character trope is that of the mysterious traveler with an obscure past, who can’t seem to even remember who he is. Turns out that the Psychic has an Archetype that plays heavily into that trope. We will take the Amnesiac Archetype, and both the Tattooed Mystic and the Esoteric Knight Prestige Classes. We will also be taking the Variant Multiclass into Monk. Our leveling should look like the following:

Class

Psychic 6/Tattooed Mystic 4/Esoteric Knight 10//Monk

Discipline

Rebirth

Race

Samsaran with the Mystic Past Life Alternate Racial Feature.

Ability Scores

Put everything in Int

15Point-Buy

Str 10/Dex 14/Con 10/Int 18/Wis 10/Cha 10 20Point-Buy

20Point-Buy

Str 10/Dex 14/Con 10/Int 18/Wis 10/Cha 14

25Point-Buy

Str 10/Dex 16/Con 10/Int 18/Wis 10/Cha 14

Traits

Magical Knack as this will help us regain some of our loss Caster Level, and Reactionary for better Initiative.

Favored Class Bonus

HP. We literally have the smallest HD and a 10 in Con. HP.

Skills

We need Craft(Tattoo) and Spellcraft, but the rest is open. I would recommend Perception, Sense Motive, Diplomacy, and Knowledge(Arcana).

Feats and Variant Multiclass by Level

1-Spell Focus(Enchantment)

3-Improved Unarmed Strike(like a monk-2)

5-Magic Tattoo

7-Evasion

9-Weapon Finesse

11-Ki Pool

Esoterica 11-Weapon Focus(Rapier)

13-Fencing Grace

Esoterica 13-Dirty Fighting

15-+3 Dodge Bonus to AC Esoterica

15-Improved Trip Esoterica

16-Combat Casting

17-Improved Initiative

Esoterica 17-Improved Disarm Esoterica

18-Spell Penetration

19-Improved Evasion

Esoterica 19-Improved Critical(Rapier) Esoterica

20-Empath

Early on we can use our fists with Dexterity for added limited combat viability, but eventually as we become proficient with martial weapons, we pick up our rapier and become fairly deadly with it between Weapon Finesse and Fencing Grace. We otherwise get some good defensive abilities in Evasion and our Dodge Bonus to AC.

Phrenic Amplifications

1-Relentless Casting

3-Phrenic Strike

Yay now we can hit people in the face with our fists to deliver touch spells. And our fists deal damage like a monk of our total level-2 so…outch.

Spells Learned by Level

Because we are an Amnesiac, it gets complicated as you only learn spells with several levels behind on top of the multiclass. You otherwise know essentially all the Psychic’s Spell List, plus those gained by Mystic Past Life and from your Rebirth Discipline.

Mystic Tattoos

8-Twisting Script

10-Rune of Fangs

Psychic Esoterica

12-Air Walk

14-Mind Connection

Equipment

Nothing early on. Eventually we will pick a Rapier.

Final Thought

This build is a wholeass journey. You begin knowing nothing, not even your spells, but as you progress, you learn your finalized spell known, the signification of your tattoos, the fact that you know how to fight both unarmed and armed with a blade and even armor if you so choose, as well as you keep improving your spellcasting to a not-insignificant height (you cap with 7th level spells which is still extremely good all things considered).

Synonyms:
The Wandering Stranger
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