Psion – The Overmind – D&D 3.5

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The Overmind

The Overmind

Once the rogue member was eliminated, their contact at the Fishbone Gutter gave them an address. A warehouse of some sort seemed from the emplacement thought the man and as predicted, so it was.

As they entered the vast building, they were met with a sight that left them both surprised. Several creatures of an astral-like white of somewhat humanoid form, but utterly lacking in distinctive features were at work moving crates and putting them either on piles ready for sending or on massive shelves for storage.

In the middle, a fat man was sitting on one of said creatures as if a chair, barely noticing their arrival as he was taking franctic notes.

“You the people here to see the master?” He barked at them in a casual yet uninterested voice.

As the woman was about to groan something she would have regretted, the man cut her off by replying.

“We are. Where can we meet him?”

Without even looking at them, the man pointed at a small office overlooking the warehouse where only a single staircase was leading to.

Race

Human

Classes

-Psion 6/Constructor 10/Arch Psion 4

Ability Scores

Str 8/Dex 13/Con 14/Int 18/Wis 13/Cha 8

Skills

Craft(Any) 9, Knowledge(Psionics) 15, Psicraft 15

Feats

Take the Flaws Murky Eyed and Noncombatant at 1st level, and take the Feats Boost Construct and Psionic Focus(Psychokinesis).

Our two usual suspects, Extend Power and Linked Power, come very late in the build, where you might normally desire it earlier, that’s because while nice round ups, they aren’t strictly necessary for our purposes here.

Psicrystal Affinity and Psicrystal Containment are pretty much mandatory for any self-respecting Psion as we have seen so far, and Craft Dorje is just so good it’s really hard to pass up. Psionic Meditation will let us regain our focus as a move action which is going to be extremely useful for clutch moments.

Boost Construct lets us apply another augmentation to our Astral Construct and it specifically cumulates with the Constructor’s ability of the same name, meaning our Astral Constructs can be extremely powerful really, really fast.

Special Abilities

Discipline: Shaper

Shaper gives us access to the Astral Construct power and that is pretty much all we will focus on in this build, although Shaper has some other very nice powers as well.

Psicrystal: You thought I would surprise you here by not saying Nimble did you?

High Psionics per level

17-Innate Psionics

18-Psionic Reach

19-Sculpt Power

20-Psionic Energy Discharge

You get to choose one of your Powers to use for free 2/Day, your Touch Powers now have a 30ft reach, you can sculpt your powers to avoid friendly fire and you gain a fairly okay blast, adding some nice extra oomph to your Powers all in all.

Equipment

You honestly don’t need anything in particular, except more PP, so buy yourself a Light Crossbow and later on 50 +1 Bolt of the Manifester for some extra well needed PPs. Besides all that, invest in your Dorjes.

Final Thoughts on the Build

Your Astral Construct can unironically become the single strongest Grappler in the game with the proper Augmentations (I am looking at you Constrict) with extremely little investment.

Let me put this thing in perspective. To summon a 9th lvl Astral Construct, it costs you 17 PP. Out of 300+ at level 20. And because of your Constructor class, this thing can maul things for you for minutes/Manifester Level. And on top of that, your 9th lvl Construct has 5 Abilities from the Menu C. That can get out of control extremely fast for a ridiculously low amount of PPs.

And all of that? That’s one of your 36 Powers you will learn through your career(unless you spend some xp to learn more).

Add on top of this Dorjes you create are considered as having 4PP always spent to enhance their power. Meaning you can spam lvl 3 Astral Construct for very, very cheap without even spending your own PPs.

You can also create non-combat Astral Construct that stays for hour/level to do mundane tasks for you which is always nice.

All in all, pretty much the main method to do a “Psionic Summoner” type character, and it works fantastically well.

LevelClassHDFeatsSpecial
1Psion6Psionic Focus(Metacreativity, Psychokinesis), Skill Focus(Psicraft), Psicrystal Affinity, Boost ConstructDiscipline(Shaper), Flaws
2Psion1d4+2
3Psion1d4+2Psionic Meditation
4Psion1d4+2+1 Int
5Psion1d4+2Craft Dorje
6Psion1d4+2Psicrystal Containment
7Constructor1d4+2Advanced Construction
8Constructor1d4+2Ecto Protection 1, Int +1
9Constructor1d4+2Dorje MasteryCombat Construction
10Constructor1d4+2Boost Construct, Ecto Protection 2
11Constructor1d4+2Extended Construction
12Constructor1d4+2Improved InitiativeEcto Protection 3, Int +1
13Constructor1d4+2Utility Construct
14Constructor1d4+2Boost Construct, Ecto Protection 4
15Constructor1d4+2Extend PowerEnhanced Construction
16Constructor1d4+2Quickened Construction, Ecto Protection 5, Int +1
17Arch Psion1d4+2High Psionics(Innate Psionics)
18Arch Psion1d4+2Linked PowerHigh Psionics(Psionic Reach)
19Arch Psion1d4+2High Psionics(Sculpt Power)
20Arch Psion1d4+2High Psionics(Psionic Energy Discharge)
Synonyms:
The Overmind
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