Paladin – Divine Whirlwind – D&D 3.5
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They were cornered, the army of orcs and giants slew their way into the town that was surrounding the King’s Castle. They had ran away towards the gates, but they were too late. They were shut. As his mother and younger siblings knocked against the gate with a few other villagers, the young man turned around. Down the street, orcs were pillaging and a hill giant, taller than some houses, was slowly making his way towards them, a carnivorous and stupid smile on his face. The young man without hesitation picked a sword from a dead guard nearby and stood his ground. The giant laughted at the sight.
The sword was heavy, his hands were trembling in fear. Yet he stood, no one was coming to save them, so he had to save his family, no matter what. That’s when the impossible happened. A young girl, smaller than him, clad in full plate armor and armed with a pair of short swords ran past him and jump straight into the giant’s face. It took her merely seconds to vanquish that foe. That’s when he saw her bare feet. A Halfling took down a giant that easy?
She turned around and gave him a genuine smile.
“You were brave kiddo, but don’t worry, the cavalry has arrived”.
Race
Halfling
Class
Paladin 8/Fighter 12
Ability Scores
Str 14/Dex 17/Con 12/Int 8/Wis 12/Cha 14
Skills
Ride
Equipment
A pair of shortswords and the best armor you can afford, plus a Holy Symbol.
Goal
You rule the battlefield from the get go. Your pair of shortswords will let you attack seven times per round by lvl 20 without buffs, and your damage will be impressive. You are an absolute whirlwind of blades and not many can nor will dare stand in your way.
| Level | Class | HD | Feat | Special |
| 1 | Paladin | 11 | Weapon Finesse | Detect Evil, Smite Evil 1/Day, Aura of Good |
| 2 | Paladin | 1d10+1 | – | Divine Grace, Lay on Hands |
| 3 | Paladin | 1d10+1 | Two-Weapons Fighting | Divine Health, Aura of Courage |
| 4 | Paladin | 1d10+1 | – | Turn Undead, +1 Dex |
| 5 | Paladin | 1d10+1 | – | Smite Evil 2/Day, Special Mount |
| 6 | Paladin | 1d10+1 | Improved Two Weapons Fighting | Remove Disease 1/Week |
| 7 | Paladin | 1d10+1 | – | – |
| 8 | Paladin | 1d10+1 | – | +1 Dex |
| 9 | Fighter | 1d10+1 | Weapon Focus(Shortswo rd) | – |
| 10 | Fighter | 1d10+1 | Dodge | – |
| 11 | Fighter | 1d10+1 | – | – |
| 12 | Fighter | 1d10+1 | Weapon Specialization(S hortsword), Greater Two Weapons Fighting | +1 Dex |
| 13 | Fighter | 1d10+1 | – | – |
| 14 | Fighter | 1d10+1 | Mobility | – |
| 15 | Fighter | 1d10+1 | Spring Attack | – |
| 16 | Fighter | 1d10+1 | Two-Weapons Fighting | +1 Dex |
| 17 | Fighter | 1d10+1 | – | – |
| 18 | Fighter | 1d10+1 | Greater Weapon Focus(Short Sword), Improved Initiative | – |
| 19 | Fighter | 1d10+1 | – | – |
| 20 | Fighter | 1d10+1 | Greater Weapon Specialization (Shortsword) | +1 Dex |