Ninja – Swan Maiden – D&D 3.5
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Swan Maiden
A woman, in wolven form halting in her path through the clearing, taking in the sight of a beautiful pond that glimmered in the sun where swans flocked and bathed. On a small outlook, a dark elf woman practicing with her rapier, swift and growing accurate strokes of her blade.
The wolf approaching the dark elf slowly. Shifting from one form to another, into the form of a woman as she began to study the dark elf. Each motion the dark elf made clear her understanding of her fighting style. An understanding that was nearly perfect, a dance of incredible lethality.
-“I am here for your master, will you take me to them?” asked the woman, her hands in her white coat.
-“I know. And you know the drill, defeat me in a duel of my choice, and I will show you the next steps.”
The woman groaned. “Fine. I accept.”
The dark elf stopping her dance and smiled.
-“Very well, do you know how to play Go?”
-“I am a fast learner“. Replied the young woman, a challenging grin widening on her face.
Race
Dark Elf
Class
Swashbuckler 3/Ninja 7/Beastmaster 3/Swanmay 7/2 LA Buyback
Ability Scores
Str 10/Dex 18/Con 10/Int 16/Wis 14/Cha 14
Skills
Handle Animal 8, Knowledge(Nature) 8, Survival 8 Flaws: Shaky, Murky Eyed
Equipment
A Rapier, a Longbow.
Goal
This is actually a build I have played in the past. You are a fantastic melee combatant, can shapeshift into a swan to avoid pursuits, and can see through magical darkness, you can also reduce your Sudden Strike to blind people with magical darkness, and have access to a variety of great tricks, like an animal companion, poison use and excellent maneuverability which turns you into a tricky opponent.
| Level | Class | HD | Feat | Special |
| 1 | Swashbuckler | 1d10 | Weapon Finesse, At Home in the Dark, Cosmopolitan(H andle Animal), Skill Focus(Handle Animal) | – |
| 2 | Ninja | 1d6 | – | Ki Power, Sudden Strike +1d6 |
| 3 | Ninja | 1d6 | Darkstalker | Ghost Step(Invisible) |
| 4 | Ninja | 1d6 | – | Sudden Strike +2d6, Poison Use, +1 Dex |
| 5 | Ninja | 1d6 | – | Great Leap |
| 6 | Ninja | 1d6 | Gloom Strike | Sudden Strike +3d6 |
| 7 | Ninja | 1d6 | – | Acrobatics +2, Ki Dodge |
| 8 | Ninja | 1d6 | – | Sudden Strike +4d6, Speed Climb, +1 Dex |
| 9 | Swashbuckler | 1d10 | Sacred Vow | Grace +1 |
| 10 | Swashbuckler | 1d10 | – | Insightful Strike |
| 11 | Beastmaster | 1d10 | – | Animal Companion, Wild Empathy |
| 12 | Beastmaster | 1d10 | Vow of Purity, Alertness | +1 Dex |
| 13 | Beastmaster | 1d10 | – | Speak with Animals 1/Day |
| 14 | Swanmay | 1d8 | – | Shifting 1/Day, Spell Resistance, Wild Empathy |
| 15 | Swanmay | 1d8 | Improved Initiative | Shifting 2/Day, Favored Enemy |
| 16 | Swanmay | 1d8 | – | Shifting 3/Day, Low-Light Vision, +1 Dex |
| 17 | Swanmay | 1d8 | – | Charm Person 3/Day, Wild Empathy +2 |
| 18 | Swanmay | 1d8 | Natural Bond | Speak with Animals |
| 19 | Swanmay | 1d8 | – | Shifting 4/Day, Speak with Plants |
| 20 | Swanmay | 1d8 | – | Charm Monster 2/Day, +1 Dex |