Monk – Martial Artist – D&D 3.5
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Martial Artist

In his journey, the young Argent Fist had learned from various masters of vastly different martial arts, and his quest to find the dark figure who destroyed his monastery and killed his master led him to strange places indeed.
It still somehow was not beyond surprising him when he finally managed to find the Legendary Martial Artists simply known as the Dragon Wanderer.
She was a changeling living alone in a hill in the middle of the woods, feeding of small animals and spending most of her days lazing around in the forest or dancing at dusk and dawn. Still, she agreed to teach him what he wanted to learn. He was sure there were at least a few lessons to learn in her technique. After weeks of such frivolities, he was cooking for them both as she was staring at the setting sun from the top of her hill.
-“You still haven’t learned what you need too, have you?” She asked in her usual relaxed voice. Moving closer to stand next to her, trying to figure out what her eyes were looking out at as he gave the question some thought.
-“I suppose I do not.” He admitted.
She let out a laugh that echoed in the distance.
–“Of course you don’t.” She turned to him and pinched his nose playfully.
-“You have to let go silvery one. Let go of your hate, of your fears, of everything that doesn’t matter.”
She smiled and got dangerously close to the cliff.
-“Learn to let everything go.” The woman said as she let herself fall. The young man tried to grab her but couldn’t make it in time. As he got close to the cliff himself, he looked down, as she suddenly flew up by him, in the form of a majestic silver dragon, dancing in the skies, and as the beauty of the sight dawned on him, a single tear rolled down his cheek and at last, after all these years, his heart felt at peace.
Race
Changeling
Class
Monk 5/Initiate of the Draconic Mysteries 10/Warshaper 2/Fist of the Forest 3
Ability Scores
Str 14/Dex 16/Con 14/Int 10/Wis 15/Cha 6
Skills
Concentration 6/ Jump 8/ Knowledge(Arcana) 6/ Knowledge(Religion) 6/ Tumble 4/Handle Animal 4/Survival 4
Flaws
Pathetic(Char), Poor Reflexes
Equipment
Nothing. You need absolutely nothing to make this build work. So go buy whatever you fancy. If you absolutely, positively need to somehow still increase your unarmed damage, a Monk’s Belt, and get a Graft that allows you to get a Warforged Battle Fists to punch things for 12d8.
Goal
You are the epitome of a monk. Your AC is enhanced by three ability scores, you are ridiculously fast, and your unarmed strikes deal a bajillion damage. As if all that wasn’t enough, you can transform into a literal Dragon. I legitimately do not know what else you could want from this.
| Level | Class | HD | Feat | Special |
| 1 | Monk | 10 | Improved Unarmed Strike, Stunning Strike, Cosmopolitan(Iaijutsu Focus), Alertness, Power Attack | Unarmed 1d6, Flurry of Blows, AC Bonus(Wis) |
| 2 | Monk | 1d8+2 | Combat Reflexes | Evasion |
| 3 | Monk | 1d8+2 | Weapon Finesse | Still Mind, +10 Speed |
| 4 | Monk | 1d8+2 | – | Ki Strike(Magic), Slow Fall 20ft., Unarmed 1d8, +1 Wis |
| 5 | Monk | 1d8+2 | – | Purity of Body, +1 AC |
| 6 | Initiate of the Draconic Mystery | 1d8+2 | Great Fortitude | – |
| 7 | Initiate of the Draconic Mystery | 1d8+2 | – | Claws of the Dragon |
| 8 | Initiate of the Draconic Mystery | 1d8+2 | – | Keen Senses, +1 Dex |
| 9 | Initiate of the Draconic Mystery | 1d8+2 | Superior Unarmed Strike | Increased Unarmed Damage, Unarmed 2d6 |
| 10 | Warshaper | 1d8+2 | – | Morphic Immunities, Morphic Weapons, Unarmed 2d8 |
| 11 | Fist of the Forest | 1d10+2 | – | AC Bonus(Con), Feral Trance 1/Day, Fast Movements, Primal Living, Unarmed 2d10 |
| 12 | Fist of the Forest | 1d10+2 | Improved Natural Attack(Unarmed) | Uncanny Dodge, Untamed Strike, +1 Dex, Unarmed 3d8 |
| 13 | Fist of the Forest | 1d10+2 | – | Feral Trance 2/Day, Scent, Unarmed 4d8 |
| 14 | Initiate of the Draconic Mystery | 1d8+2 | – | Frightful Presence |
| 15 | Warshaper | 1d8+34 | Leap Attack | +4 Str, +4 Con |
| 16 | Initiate of the Draconic Mystery | 1d8+4 | – | Improved Evasion, +1 Dex |
| 17 | Initiate of the Draconic Mystery | 1d8+4 | – | Spell Resistance |
| 18 | Initiate of the Draconic Mystery | 1d8+4 | Improved Initiative | Increased Unarmed Damage, Unarmed 6d8 |
| 19 | Initiate of the Draconic Mystery | 1d8+4 | – | Deadly Strike, Timeless Body |
| 20 | Initiate of the Draconic Mystery | 1d8+4 | – | Dragon Shape, +1 Dex |