Monk – The Dragon Monk – Pathfinder 1E
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The Dragon Monk
Dragons and Monks work fittingly well together thematically, and so comes this build. We are taking the Scaled Fist Archetype, multiclassing into a Draconic Bloodline Sorcerer and getting into Dragon Disciple as soon as possible.
Class
Our leveling should look like the following; Monk (Quiggong, Scaled Fist) 4/Sorcerer (Draconic Bloodline) 1/Dragon Disciple 10/Monk (Quiggong, Scaled Fist) +5
Race
We are taking Human and putting our floating +2 into Strength.
Ability Scores
Just keep putting everything in Strength.
15Point-Buy
Str 18/Dex 10/Con 10/Int 10/Wis 10/Cha 14
20Point-Buy
Str 18/Dex 10/Con 14/Int 10/Wis 10/Cha 14
25Point-Buy
Str 18/Dex 14/Con 14/Int 10/Wis 10/Cha 14
Traits
Heavy Hitter because this adds to both our Natural Attacks and Unarmed Strikes,
Reactionary for that extra Initiative.
Favored Class Bonus
You guessed it, it’s HP
Skills
We need Knowledge(Arcana) and Acrobatics, but after that, besides Perception and Stealth it’s really up to you.
Feats by Level
1-Toughness
Human Bonus-Dodge
Monk-Improved Unarmed Strike
Monk-Stunning Fist
Bonus 1-Dragon Style
Bonus 2-Intimidating Prowess
3-Power Attack
5-Dragon Ferocity
Bonus 6-Eschew Materials
7-Cornugon Smash
9-Dragon Roar
11-Improved Natural Attacks(Claws)
13-Weapon Focus(Claws)
15-Feral Combat Training
17-Dazzling Display
Bonus 17-Disheartening Display
19-Shatter Defenses
So we can Cornugon Smash with our Flurry of Blows and keep upgrading the fear effect via Disheartening Display which is…ouch. Plus we can mix in our Flurry our Claws which are doing fairly good damage themselves, Power Attack combined with Dragon Style and Dragon Ferocity means we add double our Strength Bonus to our first attack and 1 ½ on all subsequent attacks meaning our fists deal a lot of damage.
Spells Gained by Level
5-Mage Hand, Detect Magic, Read Magic, Prestidigitation, Mage Armor, Enlarge Person
7-Resistance
8-Shield
9-Touch of Fatigue, Bull’s Strength
11-Magic Weapon, Mirror Image
12-Arcane Mark, Invisibility, Haste
13-Erase, Pouncing Fury, Rage
15-Chameleon Scales, Stoneskin
Equipment
Do we really need to?
Final Thoughts on the Build
So, Each of your Unarmed Strike deals a ton of damage (1d10+26 on first attack and then 1d10+22 on all subsequent attacks) meaning you deal some 4d10+92 damage per turn which is actually pretty darned good. But, that is not all. We have wings, can mix in our Claws, cast spells (Haste anyone?).
Also, we can turn into a Dragon and just obliterate everything because we can? Yeah. Great build.