Medium – Prophet of the Old Ones – Pathfinder 1E
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Prophet of the Old Ones
Okay so the Voice of the Void let’s you channel Great Old Ones and the things that live between the stars and of course I had to make a build with that archetype because I love love Lovecraftian stuff, sue me I guess.
Class
Medium (Voice of the Void) 20
Race
Human, putting our floating bonus into Charisma
Ability Scores
Put everything in Strength. I know. Whack. Wait for it.
15Point-Buy
Str 14/Dex 10/Con 14/Int 10/Wis 10/Cha 16
20Point-Buy
Str 14/Dex 10/Con 14/Int 10/Wis 10/Cha 18
25Point-Buy
Str 16/Dex 10/Con 14/Int 10/Wis 10/Cha 18
Traits
Reactionary for better Initiative, Heavy Hitter for better unarmed damage.
Favored Class Bonus
Hit. Points.
Skills
Use Magic Devices, Diplomacy, Perception, Spellcraft, Intimidate will be your skills.
Feats by Level
1-Improved Unarmed Strike
Human Bonus-Catch Off-Guard
3-Dirty Fighting
5-Power Attack
7-Cornugon Smash
9-Improved Disarm
11-Improved Steal
13-Improved Grapple
15-Greater Grapple
17-Improved Trip
19-Improved Dirty Trick
Yup. We are doing a ravenous maniac build that should probably be put in an asylum. Catch Off-Guard makes us proficient with improved weapons and make unarmed opponents we attack with improved weapons flat-footed. We double down on this via Improved Disarm and Improved Steal. And with Power Attack+Cornugon Smash, the hurts and debuffs keep coming. We are also great at wrestling the asylum staff via Improved Grapple, Improved Trip and Improved Dirty Trick as we really don’t want to go back to our cell where the voices are especially strong.
Spells Learned by Level
1-Daze, Open/Close
2-Prestidigitation
3-Dancing Lights
4-Ventriloquism, Unseen Servant
5-Ghost Sound, Murderous Command
6-Contact Entity I
7-Detect Psychic Significance, Invisibility, Contact Entity II
8-Haste
9-Compel Hostility, Darkvision
10-Contact Entity III, Scrying
11-Dimension Door
12-Enlarge Person, Detect Thoughts, Dispel Magic
13-Contact Entity IV, Invoke Deity
14-Freedom of Movements
15-Bull’s Strength, Dreadscape, Modify Memory
18-Dream, Nightmare
Equipment
You don’t really need anything, but I guess a good armor is not a bad idea.
Final Thoughts on the Build
This build is wild, you are excellent with improvised weapons, can make enemies become terrified of you, your spell list is surprisingly great, you’ve got a beefed up Spirit Surge, and you can Channel Damage to all non-aberrations that deal fairly good damage and makes them Confused too. Plus you are a great battlefield controller via your various Combat Maneuvers. You are completely insane, but in my book that’s a plus, not a negative.