Marshal – Goblin Chief – D&D 3.5
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Goblin Chief

The goblin tribe had managed to creep close to the Capital’s walls. They were ready to attack under the cover of night.
Their chief ordered the charge, and the mass of a hundred goblins charged at the gate. They hacked at it with more strength than should be possible for their small size. The entire lot foamed at the mouth like rabid dogs.
“Finally the master will see that my tribe was worth keeping around!” intoned the Goblin Chief with an evil, crooked smile full of bloodlust.
Suddenly, two figures dropped from the city’s wall, and began to slaughter his goblin army like butter.
He screamed, “What? What is this? How is that possible!?“
He drew closer, though he only saw a massive wolf rampaging through his troops. Atop the wolf, working in perfect tandem, a female clad in fur armor. As they rode and rampaged, the Goblin Chief saw the summoned wrath of the totems of past beasts.
Race
Goblin
Class
Marshal 5/Stonedeath Assassin 5/Warchief 10
Ability Scores
Str 8/Dex 16/Con 12/Int 12/Wis 8/Cha 16
Skills
Hide 8, Move Silently 8
Equipment
A spear, a shield, a medium armor and a light crossbow
Flaws
Inattentive, Vulnerable
Goal
Goblins are hilarious creatures, yet they can be surprisingly effective in large enough number.
This build uses that notion by taking all ten levels of Warchief and the Leadership feat to have an army of goblins. You can not only buff with very good bonuses, but make them frenzy at will for a +10 Str.
You can take a Warg Cohort to play the Warg riding goblin trope. With Stonedeath Assassin, you become extremely effective yourself as a mounted skirmisher.
| Level | Class | HD | Feat | Special |
| 1 | Marshal | 9 | Cosmopolitan x2(Hide, Move Silently), Darkstalker, Skill Focus(Diplomacy) | Minor Aura, Motivate Dexterity |
| 2 | Marshal | 1d8+1 | – | Major Aura +1, Steady Aim |
| 3 | Marshal | 1d8+1 | Weapon Finesse | Master of Tactics |
| 4 | Marshal | 1d8+1 | – | Grant Move Action 1/Day, +1 Dex |
| 5 | Marshal | 1d8+1 | – | Art of War, Motivate Ardor |
| 6 | Stonedeath Assassin | 1d6+1 | Leadership | Meld into Stone, Trapfinding |
| 7 | Stonedeath Assassin | 1d6+1 | – | Sneak Attack +1d6, Stonesulk |
| 8 | Stonedeath Assassin | 1d6+1 | – | Corrupt Stone, +1 Dex |
| 9 | Stonedeath Assassin | 1d6+1 | Craven | Sneak Attack +2d6 |
| 10 | Stonedeath Assassin | 1d6+1 | – | Stonedeath Strike |
| 11 | Warchief | 1d10+1 | – | Tribal Frenzy (+2 Str) |
| 12 | Warchief | 1d10+1 | Mounted Combat | +2 Cha, +1 Dex |
| 13 | Warchief | 1d10+1 | – | Tribal Frenzy (+4 Str) |
| 14 | Warchief | 1d10+1 | – | – |
| 15 | Warchief | 1d10+1 | Ride-By Attack | Tribal Frenzy (+6 Str) |
| 16 | Warchief | 1d10+1 | – | +2 Cha, +1 Dex |
| 17 | Warchief | 1d10+1 | – | Tribal Frenzy (+8 Str) |
| 18 | Warchief | 1d10+1 | Spirited Charge | Devoted Bodyguards |
| 19 | Warchief | 1d10+1 | – | Tribal Frenzy (+10 Str) |
| 20 | Warchief | 1d10+1 | – | +2 Cha, +1 Dex |