Magus – The Witch-Knight – Pathfinder 1E

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The Witch-Knight

So, remember the Inquisitor Witch? Yeah this is her older sister. Two of the three sisters are up now. We are making her a Hexcrafter Magus straight from lvl 1 to 20.

Class

Magus (Hexcrafter) 20

Race

Changeling with the Witchborn Alternate Racial Feature. We’re also taking the Hulking Changeling Racial Trait.

Ability Scores

Put everything in Strength.

15Point-Buy

Str 16/Dex 10/Con 12/Int 16/Wis 10/Cha 10

20Point-Buy

Str 17/Dex 10/Con 12/Int 17/Wis 10/Cha 10

25Point-Buy

Str 17/Dex 10/Con 14/Int 18/Wis 10/Cha 9

Traits

We are taking Bruising Intellect to get Intimidate as a Class Skill and key it off from our Intelligence. Flame of the Dawnflower adds fire damage when we crit with a Scimitar.

Favored Class Bonus

It is, indeed, HP.

Skills

Intimidate, Spellcraft, Acrobatics, Knowledge(Arcane), the rest is pretty much up to you here.

Feats by Level

1-Toughness

3-Power Attack

5-Intimidating Prowess

Bonus 5-Weapon Focus(Scimitar)

7-Cornugon Smash

9-Dazzling Display

11-Improved Critical(Scimitar)

Bonus 11-Weapon Specialization(Scimitar)

13-Arcane Strike

15-Empower Spell

17-Shatter Defenses

Bonus 17-Quicken Spell

19-Improved Initiative

Power Attack+Cornugon Smash+Shatter Defenses is a stupid good combo, and keying it off both Intelligence and Strength via Intimidating Prowess+Bruising Intellect means that it will land fairly often, adding yet another debuff on our enemies. Arcane Strike adds a bit more damage, and Improved Critical combined with a Scimitar will mean we will activate Flame of the Dawn considerably more often.

Magus Arcana and Hexes by Level

3-Familiar(Pick a Toad for more HP)

4-Slumber

6-Evil Eye

9-Accurate Strike

12-Cackle

15-Quickened Magic

18-Animal Skin

We get a familiar which is very nice, we get access to Cackle, Evil Eye and Slumber which is stupid good. Quickened Magic lets us Quicken a spell for free once a day which is extremely clutch and Animal Skin is just very witchy and thus both good and thematic.

Spells Learned by Level

1-Shocking Grasp, Shield, Enlarge Person, Blade Tutor’s Spirit, Corrosive Touch, Duelist’s Parry
2-Flare Burst, Vanish
3-Hydraulic Push, Infernal Healing
4-Bull’s Strength, Invisibility
5-Acid Arrow, Web
6-Alter Self, Bladed Dash
7-Bestow Curse, Fly
8-Gaseous Form, Water Breathing
9-Vampiric Touch, Dispel Magic
10-Stoneskin, Black Tentacles
11-Shout, Dimension Door
12-Blightburn Weapon, Caustic Blood
13-Baleful Polymorph, Acid Burst
14-Teleport, Telekinesis
15-Greater Bladed Dash, Corrosive Consumption
16-Major Curse, Acid Fog
17-Form of the Dragon I, Cruel Jaunt
18-Walk through Space, True Seeing
19-Flesh to Stone, Stone to Flesh, Protection Against Evil, Alarm, Rope Trick,
Blindness/Deafness, Haste, Fireball, Animate Dead, Scrying, Cone of Cold, Arcane Eye,
Eyebite, Contingency
20-Greater Dispel Magic, Disintegrate

Equipment

We’re picking a Scimitar and a Chain Shirt, but eventually we’ll work our way to Full Plate Armor. Spellbook and Component Pouch.

Final Thoughts on the Build

So not only can we Spellstrike people for more damage, we can also deliver Curse spells such as Bestow Curse through them for hilarious debuffs. Combine that with our very powerful spell list, our already fairly significant damage and the fact that we have some of the best Hexes the Witch gets.

The Hexcrafter Magus is one of the best Archetypes for the class by far. Add Cornugon Smash shenanigans.

Also, fun fact: Combine Accurate Strike with Shatter Defenses, and you are always attacking against an AC of 10(with maybe Deflection Bonuses applying).

Fun times.

Synonyms:
The Witch-Knight
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