Magus – The Sword Saint – Pathfinder 1E
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The Sword Saint
So, what if we wanted to put everything into blastingsomething/someone into complete oblivion? What if we wanted to scream EKUSUCALIBUR at the top of our lungs when we spellstrike someone?
We’ll take the Bladebound Archetype because it gives us, starting at lvl 3, a Noble Phantasm Intelligent Blade weapon that is near indestructible and has a ton of fun stuff tied to it. We’ll also get the Variant Multiclassing into Paladin because duh.
Class
Magus (Bladebound) 20
Race
Human, putting our floating bonus into Strength.
Ability Scores
15Point-Buy
Str 16/Dex 10/Con 10/Int 14/Wis 10/Cha 14
Increase Int to 16 and then everything else in Strength.
20Point-Buy
Str 16/Dex 10/Con 10/Int 16/Wis 10/Cha 14 Put everything in Strength.
25Point-Buy
Str 18/Dex 10/Con 10/Int 16/Wis 10/Cha 14 Put everything in Strength.
Traits
Reactionary for more initiative, Heirloom Weapon because…well…obvious reasons.
Favored Class Bonus
Undeniably going straight into HP here.
Skills
Spellcraft, Intimidate, Ride, Knowledge(various). The usuals.
Feats and Variant Multiclass by Level
1-Toughness
Human-Intimidating Prowess
3-Detect Evil at Will
5-Power Attack
Bonus 5-Arcane Strike
7-Lay on Hands
9-Cornugon Smash
11-Smite Evil
Bonus 11-Weapon Focus(Longsword)
13-Dazzling Display
15-Mercy(Fatigued)
17-Shatter Defenses
Bonus 17-Weapon Specialization(Longsword)
19-Divine Bond
Power Attack+Cornugon Smash shenanigans, we get a Smite Evil for even more damage,
Arcane Strike just piles even more on that.
Magus Arcana by Level
3-Close Range
6-Wave Step
9-Ghost Blade
12-Concentrate
15-Quickened Magic
18-Reflection
We can walk on water, throw back spells, cast a Quickened Spell once a day and make our weapon Brilliant. I…don’t know how else to illustrate this tbh.
Spells Learned by Level
1-Shocking Grasp, Expeditious Retreat, Vanish, Shield, Disguise Weapon
2-Hide Weapon, Keep Watch
3-Weaponwand, True Strike
4-Bull’s Strength, Bladed Dash
5-Hidden Blades, Scorching Rays
6-Effortless Armor, Spider Climb
7-Haste, Vampiric Touch
8-Force Punch, Displacement
9-Spellsword, Greater Thunderstomp
10-Stoneskin, Forceful Strike
11-Tailwind, Shield of Dawn
12-Fire Shield, Elemental Mastery
13-Cosmic Ray, Greater Bladed Dash
14-Dimensional Blade, Telekinesis
15-Teleport, Mask from Divination
Equipment
Chain Shirt, Longsword, eventually a full plate, Spellbook and a Component Pouch.
Final Thoughts on the Build
So, remember the fun from the first build? Now we do it with Disintegrate. And Smite Evil.
For a prepared round, our damage, including Haste and a +1 Spell Storing Longsword, Quickened Magic-Disintegrate, prior round casting and holding disintegrate+Smite Evil and This round’s Spell Combat Disintegrate plus Spellsword with a Staff of Many Rays, Spell Storing Disintegrate and Contingency-Disintegrate.
We are hitting 6d8+240d6+185 damage.
For an average of 929 damage in one round. Because Noble Phantasm I guess.