Knight – Mongrelfolk Avenger – D&D 3.5
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Monoclass

The group of mongrelfolks, banished from yet another village for their hideous appearance, were slowly making their way in the misty forest. One of their members, a hunchback, was having difficulties navigating the rough terrain. Unbeknownst to the group, a cohort of bandits were observing them.
They suddenly charged, weapons ready to spill blood. And they very nearly did so, but the hunchback leapt a tremendous distance and intercepted the bandit leader’s sword. His staff cleanly refuted the attack and saved the mongrelfolk beneath the blade. It was revealed here that he was a draconic man with platinum scales. His hunchback and cloak merely being a guise to hide his majestic wings.
Dressed in rags, and armed with his staff and a wooden shield, he stood strong. The bandits, however, were truly were numerous. He stood his ground, but he would need help dealing with that many.
That’s when he smelled it. A strong smell of rose.
As he was facing several bandits, the mists suddenly grew thicker. A silhouette emerged from it. Oddly, it was a mongrelfolk, wearing somber armor with a black rose insignia. The bandits couldn’t strike true for it was as if this newcomer was made from the very mists he had emerged from.
Together, they repelled the attack. As the dragonborn turned to thank his sudden helper, the man had disappeared.
Slowly, the mists rolled back in the heart of the forest.
Race
Mongrelfolk Mineral Warrior Dragonborn of Bahamut
Class
Knight 20(1 LA Buyback) Str 14/Dex 10/Con 26/Int 8/Wis 8/Cha 10
Skills
Intimidate, Diplomacy
Flaws
Shaky, Murky Eyed
Equipment
Wooden Heavy Shield, a Quarterstaff, a Club and a Sling.
Goal
You’re able to take a serious beatdown before ever needing any healing at all. Not to mention that your AC is through the roof and you can fly.
Additionally, your damage is also fairly high and you have several ways to force opponents focus solely on you.
Level Distribution
| Level | Class | HD | Feat | Special |
| 1 | Knight | 23 | Toughness, Sacred Vow, Vow of Poverty | Fighting Challenge +1, Knight’s Challenge, Knight’s Code, AC +4 |
| 2 | Knight | 1d12+8 | Mounted Combat, Nymph’s Kiss | Shield Block +1 |
| 3 | Knight | 1d12+11 | Improved Toughness | Bulwark of Defense, AC +5, Endure Elements |
| 4 | Knight | 1d12+9 | Nimbus of Light | Armor Mastery(Mediu m), Test of Mettle, Exalted Strike +1(Magical), +1 Cha |
| 5 | Knight | 1d12+9 | Endurance | Vigilant Defender, Sustenance |
| 6 | Knight | 1d12+9 | Holy Radiance, Power Attack | Shield Ally, AC +6, Deflection +1 |
| 7 | Knight | 1d12+9 | – | Fighting Challenge +2, Resistance +1, Dex +2 |
| 8 | Knight | 1d12+9 | Touch of Golden Ice | Call to Battle, Cha +1, Natural Armor +1, Mind Shielding |
| 9 | Knight | 1d12+9 | Combat Reflexes | Armor Mastery(Heavy) , AC+7 |
| 10 | Knight | 1d12+9 | Diehard, Servant of the Heavens | Exalted Strike +2(Good), DR 5/Magic |
| 11 | Knight | 1d12+9 | – | Shield Block +2, Dex +2, Cha +2 |
| 12 | Knight | 1d12+9 | Vow of Obedience, Robilar’s Gambit | Daunting Challenge, AC +8, Deflection +2, Greater Sustenance, +1 Cha |
| 13 | Knight | 1d12+9 | – | Fighting Challenge +3, Resistance +2, Energy Resistance 5 |
| 14 | Knight | 1d12+9 | Vow of Abstinence | Improved Shield Ally, Exalted Strike +3, Freedom of Movement |
| 15 | Knight | 1d12+9 | Great Fortitude, Dodge | AC +9, Dex +2, Cha +2, Str +2, DR 5/Evil |
| 16 | Knight | 1d12+9 | Sanctify Martial Strike | Bond of Loyalty, +1 Cha, Natural Armor +2 |
| 17 | Knight | 1d12+9 | – | Impetuous Endurance, Exalted Strike +4, Resistance +3, Regeneration |
| 18 | Knight | 1d12+9 | Improved Sunder, Vow of Chastity | AC +10, Deflection +3, True Seeing |
| 19 | Knight | 1d12+28 | – | Fighting Challenge +4, +2 Dex, +2 Cha, +2 Str, +2 Con, DR 10/Evil |
| 20 | Knight | 1d12+10 | Stigmata | Loyal Beyond Death, Shield Block +3, Exalted Strike +5, Energy Resistance 15 |