Inquisitor – **This is HERESY** – Pathfinder 1E
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This is HERESY!
If I was going to make Inquisitor builds, I was going to make a Heresy build if only because of the meme, so might as well make it good.
We are taking the Heretic Archetype, and the Diabolist Prestige Class. We will serve an Archdevil of some sort. Our leveling should look like the following:
Class
Inquisitor (Heretic) 7/Diabolist 10/Inquisitor (Heretic) +3
Note: To fulfill the Special Prerequisite, it will mean that we have to use a Scroll of Planar Binding by level 7. Do keep that in mind.
Race
We will take Tiefling with the Hellspawned variant, and with the Prehensile Tail Alternative Racial Feature.
Ability Scores
Put everything in Wisdom.
15Point-Buy
Str 10/Dex 16/Con 12/Int 10/Wis 16/Cha 8
20Point-Buy
Str 10/Dex 16/Con 12/Int 10/Wis 18/Cha 8
25Point-Buy
Str 10/Dex 16/Con 16/Int 10/Wis 18/Cha 8
Traits
Reactionary for a +2 to Initiative, and Wisdom in the Flesh, with which we will take the Stealth skill to roll wisdom instead of dexterity.
Favored Class Bonus
Skills, we’ll need those.
Skills
We need at least 7 ranks in Knowledge(The Planes and Religion) and in Spellcraft. We’re also increasing Use Magic Devices, Stealth, Diplomacy and Bluff.
Feats by Level
1-Weapon Finesse
3-Fiendish Obedience
5-Weapon Focus(Whip)
7-Whip Mastery
9-Improved Whip Mastery
11-Piranha Strike
13-Improved Initiative
15-Toughness
17-Balor Whip
19-Combat Reflexes
We will focus on the whip of which we are automatically proficient as it is our Deity’s favored weapon, with Weapon Finesse, Whip Mastery, Piranha Strike and Balor Whip to combo with our Bane and Judgement abilities for great damage and with Fiendish Obedience we get to enter the Diabolist Prestige Class.
Domain
We will be taking the Conversion Inquisition instead of a Domain, allowing us to use Wisdom instead of Charisma on Bluff, Diplomacy and Intimidate.
Diabolist
We get a handful of interesting bonuses like the ability to turn our few elemental spells into Hellfire, the ability to teleport through Hell itself and get an Imp Familiar.
Spells by Level
1-Detect Magic, Brand, Read Magic, Bleed, Barbed Chains, Command
2-Stabilize, Cure Light Wounds
3-Detect Poison, Disguise Self
4-Castigate, Death Candle
5-Flames of the Faithful
6-Undetectable Alignment
7-Spiked Armor, Shield of Darkness, Nondetection
8-N/A
9-Trial by Fire
10-Magic Vestment
11-Hold Person, Death Ward, Defile Armor
12-Shield of Faith, Divine Power
13-Freedom of Movements
14-Invisibility Purge, Dimensional Blade, Flame Strike
15-Zone of Truth, Unwilling Shield
16-True Seeing
17-Hold Monster, Blasphemy, Harm
18-Heroism, Heal
19-Invoke Deity
20-Unhallow
Equipment
A Whip and a Dagger, a Chain Shirt and a Unholy Symbol
Final Thoughts on the Build
We end up using Wisdom for all our social rolls, and double our Wisdom on Bluff and Stealth, pushing those two to really high levels. With our whip, we control the battlefield, we can drag enemies closer, and then hit them with Harm for 150 damage. We are a great stealth killer build.