Monk – The Cenobite – Pathfinder 1E
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The Cenobite
Nuff explanation.
We’re taking both the Scarred Monk and Master of Many Styles Archetypes, along with levels in Antipaladin with the Tyrant Archetype. Finally we are also picking levels in the Hellknight Prestige Class. Our leveling should look like the following:
Class
Monk (Quiggong, Scarred Monk, Master of Many Styles)7/Antipaladin (Tyrant)3/Hellknight 6/Monk (Quiggong, Scarred Monk, Master of Many Styles) +4
Race
We are going for Halfling with the Creepy Doll Alternate Racial Feature.
Ability Scores
15Point-Buy
Str 5/Dex 16/Con 12/Int 10/Wis 15/Cha 16 Round up Wisdom then everything in Dex.
20Point-Buy
Str 5/Dex 17/Con 12/Int 10/Wis 16/Cha 16 Everything in Dex.
25Point-Buy
Str 5/Dex 18/Con 12/Int 10/Wis 16/Cha 17 Round up Charisma then everything in Dex.
Traits
Reactionary for that +2 to Initiative, Unnatural Presence to Intimidate animals and vermin.
Favored Class Bonus
HP.
Skills
Intimidate, Stealth, Perception, Knowledge(Planes) need a minimum of 2.
Feats by Level
1-Weapon Finesse
Monk-Improved Unarmed Strike Monk-Stunning Fists
Bonus 1-Kyton Style Bonus
2-Deadhand Style
3-Exotic Weapon Proficiency(Spiked Chain)
5-Chain Mastery
Bonus 6-Deadhand Master
7-Dance of Chains
9-Mask of Virtue
11-Soulless Gaze
13-Weapon Focus(Spiked Chain)
15-Dazzling Display
17-Piranha Strike
19-Shatter Defenses
Bonus 19-Blinded Blade Style
Weapon Finesse+Dance of Chains means we have reach during our turn with our Spiked Chain and we can use dex for both attack and damage with it.
Even though our Unarmed Strike deals terrible damage, we can still Stunning Fists with em, but we also can do the same with our Spiked Chains via Kyton Style. Since we are a Master of Many Styles, we can use multiple Style feats together, which leads into getting Deadhand Master at level 6 which would normally be impossible, but you bypass prerequisites as a Master of Many Styles. When you strike a target with unarmed strikes, you can spend Ki to give Two Negative Levels with no saving throw. Combine that with your good attack and suddenly people are dropping left and right. Getting this at lvl 6 is downright broken.
We also get Soulless Gaze and unfortunately we cannot use Cornugon Smash due to not using Power Attack, but we still have Dazzling Display which combined with the Hellknight[1]’s Fearsomeness ability lets it send enemies cowering in under a round.
Mortifications by Level
3-Eyes Stitched Shut
7-Tongueless Master
19-Contortionist
So we can steal the voice of people, making us extremely powerful against spellcasters, and we have Blindsense, which evolve into Blindsight against creatures who have received at least one points of damage, and finally we can escape almost any bonds.
Equipment
A Doll Mask, a Spiked Chain(even though we won’t really be using it until level 3)
Final Thoughts on the Build
We are a creepy character aight. Even though we are small we can easily Intimidate creatures into a panic with very little difficulty, and no one is immune to fear when near us. We can freeze and make people believe we are a doll, and are overall extremely good at Stealth. We can kill enemies via negative levels instead of damage in a few rounds starting as soon as level 6 which is crazy, and we can hard counter most spellcasters via our Tongueless Master ability.
The Hellknight
Okay, that Intimidate build we previously made was cool, and very thematic for stealth, but what if we wanted to be out there in public and slicing people in twain to scare them?
Well, I do in fact have a build for us here.
We will be taking the Executioner Archetype, multiclass into Antipaladin with the Tyrant Archetype and take levels of the Hellknight Prestige Class. Our leveling should look like the following:
Class
Slayer (Executioner) 2/Antipaladin (Tyrant) 3/Hellknight 10/Slayer (Executioner) +5
Race
We’re going Half-Orc, putting our floating +2 into Strength.
Ability Scores
15Point-Buy
Str 19/Dex 10/Con 10/Int 10/Wis 10/Cha 12 Put everything in Strength
20Point-Buy
Str 20/Dex 10/Con 10/Int 10/Wis 10/Cha 13 Round up Charisma, then everything in Strength.
25Point-Buy
Str 20/Dex 10/Con 13/Int 10/Wis 10/Cha 14
Round up Constitution then everything else in Strength.
Traits
Take Reactionary to help our poor Initiative and Unnatural Presence to Intimidate animals and Vermin.
Favored Class Bonus
Our Constitution is low, put em in HP.
Skills
Intimidate, Acrobatics, Perception, Sense Motive, we also need Knowledge(Planes).
Feats by Level
1-Exotic Weapon Proficiency(Butchering Axe) Ranger Combat Style
2-Intimidating Prowess
3-Power Attack
5-Soulless Gaze
7-Cornugon Smash
9-Mask of Virtue
11-Weapon Focus(Butchering Axe)
13-Dazzling Display
15-Shatter Defenses
17-Furious Focus
19-Dreadful Carnage
Power Attack+Cornugon Smash+Shatter Defenses is pretty self-explanatory at this point, Soulless Gaze lets us increase the fear status on Intimidate and with our massive Strength, Intimidating Prowess is just a no-brainer.
Slayer Talents by Level
2-Ranger Combat Style
17-Painful Strike
19-Poison Use
Hellknight
As a Hellknight we get to wear Hellknight Plate which is pretty much the best armor in the game before enchantments, plus we get some neat anti-chaos bonuses and three Disciplines at the following Levels:
8-Onslaught
11-Fearsomeness
14-Call Armor
We can summon our armor to us, gain a +4 bonus to Strength for a few times a day and we can, three times per day, when we make an Intimidate to Demoralize someone, make them Frightened instead of Shaken.
Equipment
A Butchering Axe and the best medium armor you can get. Eventually we’re getting Hellknight Plate.
Final Thoughts on the Build
We can send targets panicking in less than one round and no one, no one is immune to our fear effects. Plus with a Butchering Axe we are doing stupid damage (3d6 base). Even at lvl 1 without Power Attack we deal 3d6+6/7 damage which is enough to pretty much one shot anything at this level. And this will keep being the case for a few levels between Power Attack, Studied Target(which doubles for us as Executioner vs humanoids, but admittedly lowers to 0 against others). We are super resilient with Hellknight Armor and did I say we are sending everyone cowering as part of attacking? This build is one of the strongest I have made so far weirdly enough.