Gunslinger – The Drow Crossbow Expert – Pathfinder 1E
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The Drow Crossbow Expert
So, the Gunslinger[1] has this fun Archetype that switches his focus from guns to Crossbow, and whenever I hear Crossbow in a fantasy setting, my mind immediately goes to the Drows. So here we are, taking the Bolt Ace Archetype and the Shadowdancer Prestige Class. Our leveling should look as follow:
Class
Gunslinger 5/Shadowdancer 10/Gunslinger +5
Race
We are taking the Drow Noble race. We are assuming that we can take this race because it is still a legitimate race that was printed and has not been errata’ed, even tho in the Advanced Race Guide Paizo tried to roll it back by turning it into feats, but officially that race is still official so screw Paizo.
Ability Scores
15Point-Buy
Str 10/Dex 19/Con 11/Int 12/Wis 16/Cha 12 Throw everything into Dex.
20Point-Buy
Str 10/Dex 20/Con 12/Int 12/Wis 16/Cha 12 Everything in Dex because whatnot
25Point-Buy
Str 10/Dex 22/Con 11/Int 12/Wis 16/Cha 12
You guessed it, everything in dex, you can also round up Constitution if you really can’t stand that odd number and want a tad more hp I guess.
Traits
Silent Hunter for Stealth as a Class Skill, Reactionary for a +2 to Initiative for shits and giggles.
Favored Class Bonus
We do have low hp, so hp it is.
Skills
Acrobatics, Stealth, Perception and we need a minimal investment into Perform(Dance). Everything else is at your discretion.
Feats by Level
1-Rapid Reload(Hand Crossbow)
3-Dodge
Bonus 4-Mobility
5-Combat Reflexes
7-Deadly Aim
9-Weapon Finesse
11-Two-Weapons Fighting Combat Trick
11-Point-Blank Shot
13-Precise Shot
Dampen Presence
14-Dampen Presence
15-Improved Two-Weapons Fighting
17-Rapid Shot
19-Greater Two Weapons Fighting
With a Hand Crossbow in each hand, the Two Weapons Fighting feats line, Rapid Shot and Rapid Reload, you can shoot 8 times a round, dealing a fairly high amount of damage each round.
Shadowdancer
With your ability to teleport between shadows, Hide in Plain Sight, and your Shadow Companion which deals strength damage to your enemies, plus your various defensive abilities like Improved Evasion and Improved Uncanny Dodge, you are surprisingly hard to kill. You also gain three Rogue Talents at the following levels:
8-Fast Stealth
11-Combat Trick
14-Dampen Presence
Equipment
A Hand Crossbow and a Chain Shirt at first, eventually. You also start the game with a free Masterwork Crossbow of your choice making it two hands crossbows.
Final Thoughts on the Build
Who said crossbow builds suck in Pathfinder again?
You are extremely mobile, deals tons of damage at range, and can still defend yourself in melee(or just teleport away in the shadows), you can stealth even against Blindsight and Blindsense, have a bunch of various defenses giving you extra survivability, and you have a friggin Shadow Companion that can hide in the walls and slowly drain the strength of your enemies. Also, as a Drow Noble you have Magic Resistance, a bunch of Spell-Like Abilities, and Poison Use to make those bolts extra deadly.
The Gunslinger
They all laughed at him. “The fastest shot in the world”. A juggler and a bard, claiming to be the fastest shot in the world? A ridiculous claim. The mysterious man had walked into the saloon and made that claim boldly after giving his evening performance, which was admittedly impressive, but there was a limit at the theatrics. He sported four pistols, two at his hips, two strapped to his chest. It was ridiculous.
The mysterious man smiled at their laughter. He had kept vengeance toward this town, which he was banned from twenty years ago now, burning his heart and tonight, he had a last performance to give, he thought, caressing the hammer of one of his pistols…
This build is painfully close to making the Top 10, but doesn’t quite make it for 2 reasons:
1-There is a ridiculous FAQ Errata that power nerfs a certain ability to the ground. Now, FAQ and Errata are always subject to GM review, and this one in particular is usually wildly disregarded by most Game Masters, but it is unfortunately a concern that, combined with the second element makes it just miss the Top 10.
2-The other reason being that it is a gunslinger build. Guns are a hit or miss for many GMs and even if they are canonical within Pathfinder’s official setting, Golarion, many GM will use the regional excuse to heavily limit them. And because of these two factors this build misses on being on my top 10. Unfortunate as it is this build truly is a very fun one that I can only highly recommend for a Gunslinging enthousiast!
Race
Human with the Military Tradition Alternative Racial Feature
Class
Battle Host Occultist 1/Mysterious Stranger Gunslinger 1/Trench Fighter 3/Bard Juggler 7/Luring Musketeer Cavalier 8
Traits
Both are open to grab, have fun kids!
Ability Scores
As a Gunslinger, this will probably shock you, but we need Dexterity. We also need Charisma and some amount of Intelligence for our first Level.
15Point-Buy
Str 10/Dex 17/Con 10/Int 13/Wis 10/Cha 14
20Point-Buy
Str 10/Dex 18/Con 10/Int 13/Wis 10/Cha 15
25Point-Buy
Str 10/Dex 18/Con 12/Int 13/Wis 10/Cha 16
Favored Class Bonus
Yep, it is, in fact, HP. Don’t look at me like that, our Con sucks.
Skills
Perception and Sleight of Hands are mandatory for this build. Everything else is gravy so have fun! Take Acrobatics if you want better mobility, various Social Skills to be a decent face, Survival for the gritty, mysterious stranger feel, etc.
Feats by Level
1-Point-Blank Shot
Human Bonus-Exotic Weapon Proficiency(Pistols, Rifles)
Bonus 2-Gunsmithing
3-Precise Shot
Bonus 3-Two Weapons Fighting
Bonus 4-Rapid Reload(Pistols)
5-Deadly Aim
Bonus 6-Deflect Arrow
7-Rapid Shot
9-Improved Two Weapons Fighting
Bonus 10-Snatch Arrow
11-Dodge
Bonus 13-Teamwork Feat of your Choice
13-Mobility
15-Leaping Shot Deed
Bonus 16-Rapid Reload(Rifles)
17-Deft Shootist Deed
Bonus 18-Weapon Focus(Pistols)
19-Greater Two-Weapons Fighting
Precise Shot is pretty much mandatory for any ranged build and so is Deadly Aim. We get Rapid Reload for two types of firearms so that’s fun, we have all three Two-Weapons Fighting main feats, and with Leaping Shot Deed and Deft Shootist Deed, we no longer provoke when shooting in melee and we can move and shoot all our firearms we are wielding(4 due to juggling) as we move which significantly improves our mobility in battle.
Equipment
We start, for free, with a Masterwork Pistol that is immune to the Broken Condition. Which means we don’t fear misfiring at all with that weapon. Which is the FAQ problem I mentioned. So we are free to do whatever we wish with our starting money. Eventually we will want a second Pistol of some sort, and even a third and fourth ones for when we multiclass into Bard. Do consider a Rifle for variances or when you do need some extreme range. You can get away with wearing a Chainshirt as your main armor with no problem.
Final Thoughts on the Build
As per usual you get your Dex to damage, on top of your 8 Attacks per round if you stay immobile, 4 if you move, you can snatch projectiles shot at you, you get extra AC behind cover, you count as having Improved Critical with your firearms, you attack against Touch AC within two Range Increments, ignore range penalty up to three range increments, can cast Spells, have Evasion, a bunch of skills, can spend Grit to add your Charisma modifier to all your damage rolls within a round, and on top of all of that you get to choose a Cavalier’s Order and get to add even more bonuses when Challenging someone. This build can deal some tremendous damage at range while still being extremely mobile and having quite a few backup options. This is a ridiculously good build.
Level | Class | HD | Feats | Special Abilities |
|---|---|---|---|---|
1 | Occultist | 8+Con | Point-Blank Shot, Exotic Weapon Proficiency(Pistols, Rifles) | Knacks, Panoply Bond(Transmutation), Focus Powers, Mental Focus |
2 | Gunslinger | 1d10+Con | Gunsmithing | Grit, Deeds (Focused Aim, Deadeye, Gunslinger’s Dodge) |
3 | Fighter | 1d10+Con | Precise Shot, Two-Weapons Fighting | – |
4 | Fighter | 1d10+Con | Rapid Reload(Pistols) | Bravery +1 |
5 | Fighter | 1d10+Con | Deadly Aim | Trench Warfare |
6 | Bard | 1d8+Con | Deflect Arrow | Fast Reactions, Cantrips, Bardic Music (Fascinate, Inspire Courage +1, Distraction, Countersong) |
7 | Bard | 1d8+Con | Rapid Shot | Combat Juggling, Evasion |
8 | Bard | 1d8+Con | – | Inspire Competence +2 |
9 | Bard | 1d8+Con | Improved Two-Weapons Fighting | – |
10 | Bard | 1d8+Con | Snatch Arrow | Inspire Courage +2 |
11 | Bard | 1d8+Con | Dodge | Suggestion |
12 | Bard | 1d8+Con | – | Inspire Competence +3 |
13 | 1d10+Con | Mobility, 1 Teamwork Feat of your Choice | Far Challenge 1/Day, Gifted Firearm, Order, Tactician | |
14 | 1d10+Con | – | Order Ability | |
15 | 1d10+Con | Leaping Shot Deed | Careful Aim | |
16 |
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