Gunslinger – The Drow Crossbow Expert – Pathfinder 1E

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The Drow Crossbow Expert

So, the Gunslinger[1] has this fun Archetype that switches his focus from guns to Crossbow, and whenever I hear Crossbow in a fantasy setting, my mind immediately goes to the Drows. So here we are, taking the Bolt Ace Archetype and the Shadowdancer Prestige Class. Our leveling should look as follow:

Class

Gunslinger 5/Shadowdancer 10/Gunslinger +5

Race

We are taking the Drow Noble race. We are assuming that we can take this race because it is still a legitimate race that was printed and has not been errata’ed, even tho in the Advanced Race Guide Paizo tried to roll it back by turning it into feats, but officially that race is still official so screw Paizo.

Ability Scores

15Point-Buy

Str 10/Dex 19/Con 11/Int 12/Wis 16/Cha 12 Throw everything into Dex.

20Point-Buy

Str 10/Dex 20/Con 12/Int 12/Wis 16/Cha 12 Everything in Dex because whatnot

25Point-Buy

Str 10/Dex 22/Con 11/Int 12/Wis 16/Cha 12

You guessed it, everything in dex, you can also round up Constitution if you really can’t stand that odd number and want a tad more hp I guess.

Traits

Silent Hunter for Stealth as a Class Skill, Reactionary for a +2 to Initiative for shits and giggles.

Favored Class Bonus

We do have low hp, so hp it is.

Skills

Acrobatics, Stealth, Perception and we need a minimal investment into Perform(Dance). Everything else is at your discretion.

Feats by Level

1-Rapid Reload(Hand Crossbow)

3-Dodge

Bonus 4-Mobility

5-Combat Reflexes

7-Deadly Aim

9-Weapon Finesse

11-Two-Weapons Fighting Combat Trick

11-Point-Blank Shot

13-Precise Shot

Dampen Presence

14-Dampen Presence

15-Improved Two-Weapons Fighting

17-Rapid Shot

19-Greater Two Weapons Fighting

With a Hand Crossbow in each hand, the Two Weapons Fighting feats line, Rapid Shot and Rapid Reload, you can shoot 8 times a round, dealing a fairly high amount of damage each round.

Shadowdancer

With your ability to teleport between shadows, Hide in Plain Sight, and your Shadow Companion which deals strength damage to your enemies, plus your various defensive abilities like Improved Evasion and Improved Uncanny Dodge, you are surprisingly hard to kill. You also gain three Rogue Talents at the following levels:

8-Fast Stealth

11-Combat Trick

14-Dampen Presence

Equipment

A Hand Crossbow and a Chain Shirt at first, eventually. You also start the game with a free Masterwork Crossbow of your choice making it two hands crossbows.

Final Thoughts on the Build

Who said crossbow builds suck in Pathfinder again?

You are extremely mobile, deals tons of damage at range, and can still defend yourself in melee(or just teleport away in the shadows), you can stealth even against Blindsight and Blindsense, have a bunch of various defenses giving you extra survivability, and you have a friggin Shadow Companion that can hide in the walls and slowly drain the strength of your enemies. Also, as a Drow Noble you have Magic Resistance, a bunch of Spell-Like Abilities, and Poison Use to make those bolts extra deadly.

Terms definitions
1. 2024 The Honorable Mentions – The Gunslinger – Pathfinder 1E ( the Gunslinger )

The Gunslinger

They all laughed at him. “The fastest shot in the world”. A juggler and a bard, claiming to be the fastest shot in the world? A ridiculous claim. The mysterious man had walked into the saloon and made that claim boldly after giving his evening performance, which was admittedly impressive, but there was a limit at the theatrics. He sported four pistols, two at his hips, two strapped to his chest. It was ridiculous.

The mysterious man smiled at their laughter. He had kept vengeance toward this town, which he was banned from twenty years ago now, burning his heart and tonight, he had a last performance to give, he thought, caressing the hammer of one of his pistols…

This build is painfully close to making the Top 10, but doesn’t quite make it for 2 reasons:

1-There is a ridiculous FAQ Errata that power nerfs a certain ability to the ground. Now, FAQ and Errata are always subject to GM review, and this one in particular is usually wildly disregarded by most Game Masters, but it is unfortunately a concern that, combined with the second element makes it just miss the Top 10.

2-The other reason being that it is a gunslinger build. Guns are a hit or miss for many GMs and even if they are canonical within Pathfinder’s official setting, Golarion, many GM will use the regional excuse to heavily limit them. And because of these two factors this build misses on being on my top 10. Unfortunate as it is this build truly is a very fun one that I can only highly recommend for a Gunslinging enthousiast!

Race

Human with the Military Tradition Alternative Racial Feature

Class

Battle Host Occultist 1/Mysterious Stranger Gunslinger 1/Trench Fighter 3/Bard Juggler 7/Luring Musketeer Cavalier 8

Traits

Both are open to grab, have fun kids!

Ability Scores

As a Gunslinger, this will probably shock you, but we need Dexterity. We also need Charisma and some amount of Intelligence for our first Level.

15Point-Buy

Str 10/Dex 17/Con 10/Int 13/Wis 10/Cha 14

20Point-Buy

Str 10/Dex 18/Con 10/Int 13/Wis 10/Cha 15

25Point-Buy

Str 10/Dex 18/Con 12/Int 13/Wis 10/Cha 16

Favored Class Bonus

Yep, it is, in fact, HP. Don’t look at me like that, our Con sucks.

Skills

Perception and Sleight of Hands are mandatory for this build. Everything else is gravy so have fun! Take Acrobatics if you want better mobility, various Social Skills to be a decent face, Survival for the gritty, mysterious stranger feel, etc.

Feats by Level

1-Point-Blank Shot

Human Bonus-Exotic Weapon Proficiency(Pistols, Rifles)

Bonus 2-Gunsmithing

3-Precise Shot

Bonus 3-Two Weapons Fighting

Bonus 4-Rapid Reload(Pistols)

5-Deadly Aim

Bonus 6-Deflect Arrow

7-Rapid Shot

9-Improved Two Weapons Fighting

Bonus 10-Snatch Arrow

11-Dodge

Bonus 13-Teamwork Feat of your Choice

13-Mobility

15-Leaping Shot Deed

Bonus 16-Rapid Reload(Rifles)

17-Deft Shootist Deed

Bonus 18-Weapon Focus(Pistols)

19-Greater Two-Weapons Fighting

Precise Shot is pretty much mandatory for any ranged build and so is Deadly Aim. We get Rapid Reload for two types of firearms so that’s fun, we have all three Two-Weapons Fighting main feats, and with Leaping Shot Deed and Deft Shootist Deed, we no longer provoke when shooting in melee and we can move and shoot all our firearms we are wielding(4 due to juggling) as we move which significantly improves our mobility in battle.

Equipment

We start, for free, with a Masterwork Pistol that is immune to the Broken Condition. Which means we don’t fear misfiring at all with that weapon. Which is the FAQ problem I mentioned. So we are free to do whatever we wish with our starting money. Eventually we will want a second Pistol of some sort, and even a third and fourth ones for when we multiclass into Bard. Do consider a Rifle for variances or when you do need some extreme range. You can get away with wearing a Chainshirt as your main armor with no problem.

Final Thoughts on the Build

As per usual you get your Dex to damage, on top of your 8 Attacks per round if you stay immobile, 4 if you move, you can snatch projectiles shot at you, you get extra AC behind cover, you count as having Improved Critical with your firearms, you attack against Touch AC within two Range Increments, ignore range penalty up to three range increments, can cast Spells, have Evasion, a bunch of skills, can spend Grit to add your Charisma modifier to all your damage rolls within a round, and on top of all of that you get to choose a Cavalier’s Order and get to add even more bonuses when Challenging someone. This build can deal some tremendous damage at range while still being extremely mobile and having quite a few backup options. This is a ridiculously good build.

Level

Class

HD

Feats

Special Abilities

1

Occultist

8+Con

Point-Blank Shot, Exotic Weapon Proficiency(Pistols, Rifles)

Knacks, Panoply Bond(Transmutation), Focus Powers, Mental Focus

2

Gunslinger

1d10+Con

Gunsmithing

Grit, Deeds (Focused Aim, Deadeye, Gunslinger’s Dodge)

3

Fighter

1d10+Con

Precise Shot, Two-Weapons Fighting

4

Fighter

1d10+Con

Rapid Reload(Pistols)

Bravery +1

5

Fighter

1d10+Con

Deadly Aim

Trench Warfare

6

Bard

1d8+Con

Deflect Arrow

Fast Reactions, Cantrips, Bardic Music (Fascinate, Inspire Courage +1, Distraction, Countersong)

7

Bard

1d8+Con

Rapid Shot

Combat Juggling, Evasion

8

Bard

1d8+Con

Inspire Competence +2

9

Bard

1d8+Con

Improved Two-Weapons Fighting

10

Bard

1d8+Con

Snatch Arrow

Inspire Courage +2

11

Bard

1d8+Con

Dodge

Suggestion

12

Bard

1d8+Con

Inspire Competence +3

13

Cavalier

1d10+Con

Mobility, 1 Teamwork Feat of your Choice

Far Challenge 1/Day, Gifted Firearm, Order, Tactician

14

Cavalier

1d10+Con

Order Ability

15

Cavalier

1d10+Con

Leaping Shot Deed

Careful Aim

16

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