Occultist – The Chronicler – Pathfinder 1E
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The Chronicler
As Lore maniacs, Occultists are bound to be found in libraries. You could say that they puts on sunglasses, devour books for a living 😁
I will let myself out now.
Introducing the Tome Eater Archetype and the Chronicler Prestige Class. Our Leveling should look like the following:
Class
Occultist (Tome Eater) 10/Chronicler 10
Race
Human, this build is going to be feats intensive. Put that floating +2 in Intelligence.
Ability Scores
Round Up Constitution of odd, then everything into Intelligence
15Point-Buy
Str 14/Dex 10/Con 12/Int 18/Wis 10/Cha 8
20Point-Buy
Str 15/Dex 10/Con 12/Int 19/Wis 10/Cha 8
25Point-Buy
Str 15/Dex 10/Con 13/Int 20/Wis 10/Cha 8
Traits
Pragmatic Activator for Intelligence-Based Use Magic Devices, Reactionary for a boost to our Initiative.
Favored Class Bonus
We will be meleeing a lot so put those into HP would ya?
Skills
Use Magic Devices, Perception and Linguistics are no-brainers, we need to invest 5 points in both Perform(Oratory) and Profession(Scribe). Everything else should go in Spellcraft, and various Knowledges.
Feats by Level
1-Skill Focus(Linguistics)
Human Bonus-Orator
3-Power Attack
5-Improved Initiative
7-Heavy Armor Proficiency
9-Toughness
11-Extra Mental Focus
13-Scribe Scrolls
15-Lingering Performance
17-Combat Expertise
19-Extra Performance
Orator at level one is crazy good for us as it means we start with the Equivalent of Bluff, Diplomacy, Intimidation and Linguistics at +7 before our Intelligence Bonus (meaning +11 to +12 by lvl 1 which is immense).
Power Attack makes us a dangerous melee combatant and since Psychic Spellcasting does not require Somatic Component, getting Heavy Armor Proficiency lets us cast spells in Heavy Armor. We gain some Bardic Performance via Pathfinder Chronicler so Lingering Performance and Extra Performance are no-brainers and since we stop accumulating Mental Focus at lvl 10, Extra Mental Focus is great to keep us on track a little longer. As we can feed our Mental Focus by eating Scrolls, getting a steady supply of those via Scribe Scroll is just great.
Implements by Level
1-Transmutation, Divination
2-Abjuration
10-Trapping of the Warrior
Once again, Enhancement to a Physical Stat is bonkers, and the eventual ability to See Invisibility is nothing to sneeze at. Abjuration gives us Resistance to all Saving Throw which is great and Trapping of the Warrior raises our BAB which helps a lot. Conjuration lets our Conjuration spells last longer which is indeed fairly useful.
Focus Powers by Level
1-Sudden Insight, Legacy Weapon, Size Alteration
2-Mind Barrier
3-Aegis
5-Quickness
7-Mind Over Gravity
9-Telekinetic Mastery
10-Combat Trick
Buffing Armor and Weapons, Getting Haste, getting Fly, getting Enlarge Person for large damage, and Telekinesis for battlefield control.
Chronicler
You get Bardic Knowledge, Bardic Performance up to like a Bard of 10th lvl, can perform using not charisma, add a +10 to Linguistics making your Social rolls explode into the damned stratosphere, and eventually summon an army of ghostly barbarians to fight at your side which is epic.
Spells Gained by Level
1-Detect Magic, Mage Hand, Detect Secret Doors, Lead Blade
2-Stabilize, Shield
4-Node of Blasting, Find Traps, Heat Metal
7-Explosive Runes, Clairaudience/Clairvoyance, Haste
10-Ghost Sounds, Freedom of Movements, Scrying, Parchment Swarm
Equipment:
A Greatsword and the best armor you can get.
Final Thoughts on the Build
What we lose in spellcasting we gain in Bardic Performance and significantly improved combat abilities. We can stand at the frontline easily with our Heavy Armor and Power Attack, and our spells help our versatility quite a lot, and allow us to trap the battlefield in advance if we can prepare the field to our advantage. We can also replenish our Mental Focus by eating Scrolls which is an extremely funny and yet fairly powerful ability.