Psion – Anarchic Mind – D&D 3.5
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Anarchic Mind

After finding their destination, a quaint establishment by the name of “The Fishbone’s Gutter”, they made their way inside, only to be struck by the heavy smell of tobacco, cheap alcohol, sweat and seafood.
The sensitive nose of the woman made her grimace as she took in more olfactive information that the man could even imagine existed.
Despite being at a place of rest for many sailor, tough and strong men amongst many others, they both still stood a good head above the rest. Fortunately, the place was busying in the morning hour and nobody gave them much attention, except for a man sitting at a small booth who waved at them. Their contact.
As they got closer, the man could swear in the shadows of the booth that the man had two phantasmic heads that floated next to their contact. He tried to blink it a way as he thought that must have been a trick of the light. The heads didn’t fade, though.
-“Glad you two could make it. Now, order yourselves some chowder because this is going to take a while, said the man with an amicable scoff.”
Race
Synad
Classes
-Psion 5/Anarchic Initiate 10/Psion +5
Ability Scores
Str 8/Dex 11/Con 15/Int 18/Wis 13/Cha 8
Skills
Knowledge(Psionics) 8, Knowledge(The Planes) 8.
Feats
Our Metapsionic Feats are Extend Power for obvious reasons, and later on we add Linked Power for shenanigan reasons detailed below.
Overchannel will let us take damage to increase our Manifester Level and is a Prerequisite to get into Anarchic Initiate so that’s fine.
Craft Dorje+Dorje Mastery makes our Dorje extremely potent which is always fun.
Psicrystal Affinity+Psicrystal Containment are no-brainers for any Psion.
Late game, the Midnight Augmentation+Metapower+Linked Power, combined will let you Manifest say Precognition linked with Bestow Power to gain infinite Power Points.
Yep. Fear the infinite PP.
Finally, Psionic Meditation lets us regain our Psionic Focus as a Move Action and frankly that’s another feat that should be a straight Class Feature so good it is.
Special Abilities
Discipline: Kineticist
Psicrystal: Nimble
Nimble gives bonus to Initiative and Initiative wins battles as always. As for our Discipline, we are focusing on overt displays of power here. That means energy control, telekinesis and the like. Flashy, and despite what naysayers like to complain about, fairly effective if deployed appropriately. Don’t focus too heavily on those though. There’s no need.
Equipment
Once again, the majority of your gold will go into crafting Dorjes. Early on, you don’t have much in terms of strict necessities which allows you to buy extra traveling equipment that the rest of your party might be too financially tight to afford which is a nice place to be all things considered.
Final Thoughts on the Build
Anarchic Initiate is easily the second best Psionic Prestige Class out there for a Psion. By granting you a Wild Surge equivalent from the Wilder on top of all your Psion Discipline, your infinite PP combo, your various Dorje and Powers, you can achieve some spectacular amounts of damage with spending very little resources.
Add on this some of the Anarchic Initiate’s incredible abilities like Anarchic Grace which gives enemies a specifically un-bypassable 20% miss chance on all attacks, and Chaotic Breach Complete is a ridiculously fun battlefield control/Save or Suck ability.
This build gets the best of both worlds from being a Psion and a Wilder and it makes for a fantastic psionic character to play.
| Level | Class | HD | Feats | Special |
| 1 | Psion | 6 | Extend Power, Psicrystal Affinity | Discipline(Kineticist) |
| 2 | Psion | 1d4+2 | – | – |
| 3 | Psion | 1d4+2 | Overchannel | – |
| 4 | Psion | 1d4+6 | – | +1 Con |
| 5 | Psion | 1d4+3 | Psionic Meditation | – |
| 6 | Anarchic Initiate | 1d6+3 | Craft Dorje | Chaotic Surge |
| 7 | Anarchic Initiate | 1d6+3 | – | Anarchic Grace |
| 8 | Anarchic Initiate | 1d6+3 | – | Wild Surge +1, Psychic Enervation, +1 Int |
| 9 | Anarchic Initiate | 1d6+3 | Dorje Mastery | Clarity of Confusion |
| 10 | Anarchic Initiate | 1d6+3 | – | – |
| 11 | Anarchic Initiate | 1d6+3 | – | Minor Chaotic Breach |
| 12 | Anarchic Initiate | 1d6+3 | Psicrystal Containment | Wild Surge +2, Int +1 |
| 13 | Anarchic Initiate | 1d6+3 | Postpone Enervation | – |
| 14 | Anarchic Initiate | 1d6+3 | – | – |
| 15 | Anarchic Initiate | 1d6+3 | Linked Power | Chaos Breach, Complete |
| 16 | Psion | 1d4+3 | – | +1 Int |
| 17 | Psion | 1d4+3 | – | – |
| 18 | Psion | 1d4+3 | Midnight Augmentation | – |
| 19 | Psion | 1d4+3 | – | – |
| 20 | Psion | 1d4+3 | Metapower | +1 Int |