Rogue – Arcane Shadow – D&D 3.5

Posted by

–

« Back to Glossary Index

Core Only

Arcane Shadow

The young Nobleman was making his way in the dark alley without a sound. He had to avoid detection by the patrols as they might recognize him. If they did, well, it would make his task far more difficult to accomplish. He mind was focused on the traveling lady who paid him a lot of gold. A royal sum, even for a noble like him. It was a fairly simple matter: gather information on killings that had recently occurred in the city. Simple doesn’t mean easy, though.

It’s the so called White Wolf, a notorious killer who had taken the city’s underground by surprise years ago. She was as hard to track as it gets. But the young man wasn’t merely the son of one of the high noble houses, but a fantastic self-taught rogue and a magician extraordinaire.

When he arrived in front of the barracks, he observed the place swiftly. A few magical words uttered and he became invisible – his goal, the captain’s office. Entrance was easy, but he knew the door was locked. A simple cantrip, though, and the door was opened. There were only a scant few minutes before he had to get out of there. With great haste, he rummaged through the papers.

-“Bingo.” He whispered. He had his lead. Now to get out…

Race

Human

Class

Rogue 5/Wizard 5/Arcane Trickster 10

Ability Scores

Str 8/Dex 16/Con 14/Int 16/Wis 8/Cha 14

Skills

Decipher Script 7, Disable Devices 7, Escape Artist 7, Knowledge(Arcana) 4 Equipment: A Rapier, a Hand Crossbow, a Studded Leather Armor(at first, which you ditch out soon)

Goal

The ultimate swiss army knife. With the abilities to melee and ranged decently with your sneak attack; Spring Attack in and out of melee; and cast wizard spells up to 8th level. You get access to completely ridiculous goodies like Greater Invisibility, Fly, Polymorph, Dimension Door, the sky’s near the limit. Plus you have excellent skills all around to fall back on unlike a wizard, and can even use a Contingency spell for those very few things that might catch you off-guard.

Let’s not forget that you can also cast Antimagic Field and massacre the poor wizard with your Sneak Attacks.

Progression Chart

LevelClassHDFeatSpecial
1Rogue8Improved Initiative, DodgeSneak Attack +1d6, Trapfinding
2Rogue1d6+2–Evasion
3Rogue1d6+2Weapon FinesseSneak Attack +2d6, Trap Sense +1
4Rogue1d6+2–Uncanny Dodge, +1 Dex
5Rogue1d6+2–Sneak Attack +3d6
6Wizard1d4+2Scribe Scroll, MobilityFind Familiar
7Wizard1d4+2––
8Wizard1d4+2–+1 Dex
9Wizard1d4+2Spring Attack–
10Wizard1d4+2Silent Spell–
11Arcane Trickster1d4+2–Ranged Legerdemain 1/Day
12Arcane Trickster1d4+2Quick DrawSneak Attack +4d6, +1 Int
13Arcane Trickster1d4+2–Impromptu Sneak Attack 1/Day
14Arcane Trickster1d4+2–Sneak Attack +5d6
15Arcane Trickster1d4+2Two-Weapons FightingRanged Legerdemain 2/Day
16Arcane Trickster1d4+2–Sneak Attack +6d6, +1 Int
17Arcane Trickster1d4+2–Impromptu Sneak Attack 2/Day
18Arcane Trickster1d4+2Improved Two-Weapons FightingSneak Attack +7d6
19Arcane Trickster1d4+2–Ranged Legerdemain 3/Day
20Arcane Trickster1d4+2–Sneak Attack +8d6, +1 Dex
Synonyms:
Core Only, Arcane Shadow
« Back to Glossary Index