Shadowcaster – Wild Child – D&D 3.5

Posted by

–

« Back to Glossary Index

Wild Child

As dusk fell on the camp, he sat down, exhausted, and watched his younger brother help the other martial apprentices prepare the evening meal. He opened his spellbook to a hidden page where he had drawn the portrait of his secret love, a woman who tried to kill him when they first met. He smiled softly, her and her sister were on their own quest, investigating ruins that might prove useful in defeating their enemies.

–“This is your girlfriend?” One of the masters sat next to him, his gaze over the younger man’s shoulder.

He smiled.

–“No, she doesn’t know about my feelings for her.”

The master gave a solid laugh, knowingly, his visage was pale and savage looking. Next to him was a large wolf made of shadows he was patting softly.

–“She…probably wouldn’t understand my feelings anyway, she is a werewolf and…you know, I am but human.”

The master raised an eyebrow.

–“And I was raised by a pack of wolves and yet I understand these things. When you two leave, you should tell her.”

Race

Feral Half-Vampire Gray Elf

Class

Shadowcaster 8/Fighter 1/Child of Night 10/Soul Eater 1 (3 LA Buyback)

Ability Scores

Str 16/Dex 16/Con 14/Int 16/Wis 12/Cha 8

Skills

Knowledge(Arcana) 8, Knowledge(The Planes) 8

Equipment

A Longsword and the best armor you can afford.

Goal

With Still Mystery you can cast your mysteries without risk of failing them fizzling out. You are what a gish shadowcaster actually looks like. You have several natural attacks, all cumulative with your(admittedly small) iterative attack, with Pounce, Rake and Rend, and yet you can cast 9th level mysteries, plus your familiar is either a Shadow Hellhound or a friggin Shadow Winter Wolf, and that’s just insanely strong as a familiar. Add the fact that you are constantly under a Blur effect, can summon swarms of bats, rats or a pack of wolves, have Fast Healing, a decent DR and you are a surprisingly strong gish. This build was made specifically because there was an argument that it was impossible to make a viable Gish Shadowcaster. Here’s my answer to that unsatisfactory opinion.

LevelClassHDFeatSpecial
1Shadowcaster8DarkstalkerFundamentals of Shadow, Apprentice Mysteries
2Shadowcaster1d6+2–Bonus Feats(Special)
3Fighter1d10+2Weapon–
Focus(Claws )
4Shadowcaster1d6+2–Umbral Sight (+30 ft.), +1 Int
5Shadowcaster1d6+2–Bonus Fundamental
6Shadowcaster1d6+2Still MysterySustaining Shadow (1 meal/Week)
7Child of Night1d6+2–Cloak of Shadows, Cold Resistance 5
8Child of Night1d6+2–Sustaining Shadow (Sleep 1h/Day), +1 Int
9Child of Night1d6+2Shadow FamiliarDancing Shadows 1/Day
10Child of Night1d6+2–Cloak of Shadows(Blur 1/Day), Sustaining Shadow (Immune to Poisons/Diseas es)
11Child of Night1d6+2–Cold Resistance 10
12Child of Night1d6+2Improved FamiliarCloak of Shadows (Blur, 3/Day), Sustaining Shadow (No need Breath, Eat, Sleep), +1 Int
13Child of Night1d6+2–Dancing Shadows 2/Day
14Child of Night1d6+2–Cloak of Shadows(Blur, Continuous)
15Child of Night1d6+2MultiattackCold Resistance 15
16Child of Night1d6+2–Cloak of Shadows (Displacement 2/Day), Night Form, +1 Int
17Shadowcaster1d6+2––
18Shadowcaster1d6+2Power Attack–
19Shadowcaster1d6+2–Bonus Fundamental
20Soul Eater1d8+2–Energy Drain, +1 Int
Synonyms:
Wild Child
« Back to Glossary Index