Marshal – The Marshall – D&D 3.5
Posted by
–
The Marshall

The nobleman and the woman in her white coat had managed to infiltrate the main camp via invisibility. They stood a slight distance from the dark army. An army that should have been defeated, yet still numbered in the thousands.
Their Grand Marshall & High Commander was to speak to this highly ordered formation. They were nothing like the dark army that assailed the Free City, but were extremely disciplined. All were on guard for the slightest disruption.
“So…is your brother single?” The woman asked discreetly.
The nobleman looked over from his notes about force composition, “Yeah, why?“
“Just asking.”
“This is a weird moment to ask, don’t you think?”
“Oh I’m sorry. See, I wasn’t raised learning etiquette,” she replied in a teasing manner.
“Shhh, they’re starting”, he replied. She peeked her head out of their hiding place and watched as the commander began his speech.
“Gentlemen, it has often been said that I like war…”
Race
Human
Class
Marshal 5/Spirit Lion Totem Barbarian 1/Zhentarim Soldier Fighter 9/Legendary Leader 5
Ability Scores
Str 16/Dex 10/Con 14/Int 10/Wis 10/Cha 16
Skills
Diplomacy, Intimidate, Sense Motive
Equipment
A Greatsword, the best armor you can afford.
Goal
Yep, you are essentially playing the Major, but competent in a fight.
You are a great talker, both excellent in Diplomacy and Bluff. But, above all else, you are the single most power intimidancer build that doesn’t uses spells in the entire game. You’re capable of sending enemies cowering with a swift action with the proper Skill Trick.
In a charge, you can deal significant damage with your greatsword. You also buff your allies with crazy good buffs with your Commander Auras, Marshal Auras and your ability “To Hell and Back.”
| Level | Class | HD | Feat | Special |
| 1 | Marshal | 10 | Skill Focus(Diplomacy), Iron Will, Dreadful Wrath | Minor Aura, Art of War |
| 2 | Marshal | 1d8+2 | – | Major Aura +1, Motivate Ardor |
| 3 | Fighter | 1d10+2 | Power Attack | – |
| 4 | Fighter | 1d10+2 | Weapon Focus (Greatsword) | +1 Cha |
| 5 | Fighter | 1d10+2 | Skill Focus (Intimidate) | – |
| 6 | Fighter | 1d10+2 | Weapon Specialization (Greatsword), Imperious Command | – |
| 7 | Fighter | 1d10+2 | – | Extended Intimidation |
| 8 | Fighter | 1d10+2 | Improved Bullrush | +1 Cha |
| 9 | Fighter | 1d10+2 | Leadership | – |
| 10 | Fighter | 1d10+2 | Improved Sunder | – |
| 11 | Fighter | 1d10+2 | – | Swift Demoralization |
| 12 | Legendary Leader | 1d8+2 | Shock Trooper | Fearless, Hero’s Luck +1, Natural Commander, Legendary Reputation, +1 Cha |
| 13 | Legendary Leader | 1d8+2 | – | Greater Command 1/Day, Quick Rally |
| 14 | Legendary Leader | 1d8+2 | Improved Cohort | Hero’s Luck +2 |
| 15 | Legendary Leader | 1d8+2 | Combat Brute | Greater Command 2/Day, Heroic Success |
| 16 | Legendary Leader | 1d8+2 | – | Additional Commander Aura, Hero’s Luck +3, To Hell and Back, +1 Cha |
| 17 | Barbarian | 1d12+2 | – | Rage 1/Day, Pounce |
| 18 | Marshal | 1d8+2 | Intimidating Rage | Over the Top |
| 19 | Marshal | 1d8+2 | – | Grant Move Action 1/Day |
| 20 | Marshal | 1d8+2 | – | +1 Cha, Motivate Dexterity, Steady Aim |