Marshal – Diplomatic Enforcer – D&D 3.5
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Monoclass

The eight of them were seated around the table in the room they were renting from the inn.
Nervously, the guard’s captain looked at them while they were discussing their next move. Two sisters, one renowned as the White Wolf, a vigilante who kept the criminal underworld in check. The other a ranger of great reputation who fought toe to toe with the legendary Monster Tamer.
Two noble brothers, one a knight and a secret agent for his Majesty the King. The other an investigator and powerful spellcaster.
Another, a Barbarian Champion, covered in scars. As well as his daughter, a war shaman who was said to be able to summon totems of great beasts to help her in battle.
Finally the Lady of the South Kaer, a dedicated warlord and one of the best warriors in the entire world. And he was tasked to herd THESE cats?
He shook his head in bemusement. Truly, he needed a raise.
Race
Human
Class
Marshal 20
Ability Scores
Str 14/Dex 11/Con 14/Int 13/Wis 10/Cha 16
Skills
Diplomacy, Intimidate, various Knowledge
Equipment
A Longsword, a Tower Shield and the best armor you can afford. Eventually a Mountain Armor.
Goal
Your AC is so high you need a telescope to see it.
We are talking 24/28AC before any magic enchantment, buffs or anything.
You can significantly buff your allies, be a great party face and are a functioning Intimidancer.
With the help of Knowledge Devotion you increase significantly your damage output too.
| Level | Class | HD | Feat | Special |
| 1 | Marshal | 10 | Skill Focus(Diplomacy), Dreadful Wrath, Tower Shield Proficiency | Minor Aura, Master of Tactics |
| 2 | Marshal | 1d8+2 | – | Major Aura +1, Motivate Care |
| 3 | Marshal | 1d8+2 | Knowledge Devotion | Motivate Dexterity |
| 4 | Marshal | 1d8+2 | – | Grant Move Action 1/Day, +1 Cha, |
| 5 | Marshal | 1d8+2 | – | Determined Caster, Motivate Ardor |
| 6 | Marshal | 1d8+2 | Goad | – |
| 7 | Marshal | 1d8+2 | – | Major Aura +2, Over the Top |
| 8 | Marshal | 1d8+2 | – | Grant Move Action 2/Day, +1 Cha |
| 9 | Marshal | 1d8+2 | Imperious Command | Art of War, Motivate Attack |
| 10 | Marshal | 1d8+2 | – | – |
| 11 | Marshal | 1d8+2 | – | – |
| 12 | Marshal | 1d8+2 | Combat Expertise | Grant Move Action 3/Day, +1 Cha, Master of Opportunity |
| 13 | Marshal | 1d8+2 | – | – |
| 14 | Marshal | 1d8+2 | – | Major Aura +3, Steady Hand |
| 15 | Marshal | 1d8+2 | Exotic Armor Proficiency(Mountain Armor) | Force of Will |
| 16 | Marshal | 1d8+2 | – | Grant Move Action 4/Day, +1 Cha |
| 17 | Marshal | 1d8+2 | – | – |
| 18 | Marshal | 1d8+2 | Stand Still | Accurate Strike |
| 19 | Marshal | 1d8+2 | – | – |
| 20 | Marshal | 1d8+2 | – | Grant Move Action 5/Day, Major Aura +4, +1 Cha, Resilient Troops |